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[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined IS_ECHIZEN().
[hengbandforosx/hengbandosx.git]
/
src
/
cmd
/
cmd-dump.c
2020-02-11
deskull
[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined...
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2020-02-09
Eric Branlund
Went back to using "staffs{ as the plural of staff...
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2020-02-09
Eric Branlund
To be more idiomatic, dropped "out" in the English...
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2020-02-09
Eric Branlund
Corrected spelling and, to be more idiomatic, made...
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2020-02-09
Eric Branlund
Changed English description for "find the exit" quests...
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2020-02-09
Eric Branlund
Changed English message for an empty wanted monster...
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2020-02-09
Eric Branlund
Added possesive for "today" in the English display...
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2020-02-09
Eric Branlund
Changed "Ambertite" to "Amberite" in English monster...
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2020-02-09
Eric Branlund
Corrected English spelling mistake in diary entry message.
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2020-02-09
Eric Branlund
Corrected English spelling mistake for "alignment"...
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2020-01-25
Hourier
[Refactor] #37353 ALLOW_COLORS のプリプロが有効であることを前提とし、プリプロ自...
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2020-01-25
Hourier
[Refactor] #37353 ALLOW_VISUALS のプリプロが有効であることを前提とし...
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2020-01-25
Hourier
[Refactor] #37353 ALLOW_MACROS のプリプロが有効であることを前提とし、プリプロ自...
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2020-01-25
Hourier
[Fix] 受注していないクエストが表示される不具合を解消 / Fixed the issue that...
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2020-01-21
Hourier
Merge branch 'feature/Refactoring-Hourier' of https...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-19
Eric Branlund
For English prompt about recording, changed the verbs...
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2020-01-19
Eric Branlund
Reworded for clarity some of the English messages which...
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2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-15
Hourier
[Refactor] #38997 screen_roff()、display_roff()、output_m...
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2020-01-15
Hourier
[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
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2020-01-14
Hourier
player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
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2020-01-13
Hourier
[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
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2020-01-13
Hourier
[Refactor] #38997 extract_day_hour_min() にplayer_type...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-12
Hourier
[Refactor] #38997 monster_race_track() と object_kind_tr...
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2020-01-12
Hourier
[Refactor] #38997 show_file() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 process_pref_file_command() にplayer_t...
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diff to current
2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 random_quest_number() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
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2020-01-11
Hourier
[Refactor] #38997 autopick_load_pref() にplayer_type...
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2020-01-11
deskull
[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-05
deskull
[Fix] #37353 cmd-dump.c の整形時英語時の変数名が変更されていなかった部分を修正...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #37353 cmd-dump.c の整形 / Reshaped cmd-dump.c
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2020-01-05
Hourier
[Refactor] #37353 cmd-dump.cの整形 / Reshaped cmd-dump.c
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2020-01-05
Hourier
[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
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2020-01-05
Hourier
[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Change...
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2020-01-05
Hourier
[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_time() に player_type * 引数を追加...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests() に player_ty...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests_completed...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests_current(...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_kubi() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_pets() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_save_screen() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 collect_monsters() に player_type...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
Hourier
[Refactor] #37353 cmd-dumpの整形 / Reshaped cmd-dump
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2020-01-03
deskull
[Refactor] #38997 do_cmd_knowledge() に player_type...
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2020-01-03
deskull
[Fix] #38997 cmd-dump.c 内変数参照修正. / Fix variable referen...
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2020-01-02
deskull
[Refactor] #38997 get_name() に player_type * 引数を追加...
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2020-01-01
deskull
[Refactor] #38997 do_cmd_knowledge_quests_aux() に floor...
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2019-12-16
deskull
[Refactor] #38997 do_cmd_knowledge_artifacts() に player...
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2019-12-11
deskull
[Refactor] #38997 do_cmd_knowledge_virtues() に player_t...
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2019-12-11
deskull
[Refactor] #38997 do_cmd_knowledge_skill_exp() に player...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-11-21
deskull
[Fix] #38997 exe_write_diary() 内変数参照修正. / Fix variable...
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2019-11-12
deskull
[Fix] #38997 do_cmd_feeling() 内変数参照修正. / Fix variable...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-08-28
deskull
[Refactor] #38997 do_cmd_knowledge_inven() に player_typ...
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2019-08-25
deskull
[Refactor] #38997 exe_spell() に player_type * 引数を追加...
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2019-08-24
deskull
[Refactor] #38997 do_cmd_knowledge_stat() に player_type...
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2019-08-24
deskull
[Refactor] #38997 do_cmd_pet() に player_type * 引数を追加.
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2019-08-23
deskull
[Refactor] #38997 do_cmd_knowledge_weapon_exp() に playe...
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2019-08-23
deskull
[Refactor] #38997 do_cmd_knowledge_spell_exp() に player...
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-08-16
deskull
[Refactor] #38997 calculate_upkeep() に player_type...
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2019-08-15
deskull
[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...
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