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[Refactor] #38997 artifact_scroll() にplayer_type * 引数を追加 / Added player_type * argume...
[hengband/hengband.git] / src / cmd /
2020-01-08 Hourier[Refactor] #38997 artifact_scroll() にplayer_type *...
2020-01-08 Hourier[Refactor] #38997 reset_recall() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 teleport_monster_to() にplayer_type...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-06 deskull[Refactor] #38997 confirm_use_force() に floor_type...
2020-01-06 Hourier[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
2020-01-06 Hourier[Refactor] #38997 hypodynamic_bolt() にplayer_type ...
2020-01-06 Hourier[Refactor] #38997 lite_line() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 starlight() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-05 deskull[Fix] #37353 cmd-dump.c の整形時英語時の変数名が変更されていなかった部分を修正...
2020-01-05 deskull[Refactor] #38997 show_inven() に player_type * 引数を追加...
2020-01-05 deskull[Refactor] #38997 show_equip() に player_type * 引数を追加...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 deskull[Refactor] #38997 door_creation(), tree_creation()...
2020-01-05 Hourier[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
2020-01-05 Hourier[Refactor] #37353 cmd-dump.c の整形 / Reshaped cmd-dump.c
2020-01-05 Hourier[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-05 Hourier[Refactor] #37353 cmd-dump.cの整形 / Reshaped cmd-dump.c
2020-01-05 Hourier[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
2020-01-05 Hourier[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Change...
2020-01-05 Hourier[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
2020-01-05 Hourier[Refactor] #38997 do_cmd_time() に player_type * 引数を追加...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests() に player_ty...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_completed...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_current(...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_kubi() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_pets() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_save_screen() に player_type...
2020-01-05 Hourier[Refactor] #38997 collect_monsters() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加...
2020-01-04 deskull[Refactor] #38997 wield_slot() に player_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Fix] #38997 curse_weapon()のシンタックスシュガーを削除 / Removed...
2020-01-04 Hourier[Refactor] #38997 enchant() と enchant_spell() にplayer_t...
2020-01-04 Hourier[Refactor] #38997 brand_bolts() にplayer_type * を追加...
2020-01-04 Hourier[Refactor] #37353 cmd-dumpの整形 / Reshaped cmd-dump
2020-01-04 deskull[Refactor] #38997 probing() に player_type * 引数を追加....
2020-01-04 deskull[Fix] #38997 cmd-zaprod.c/cmd-zapwand.c 内変数参照修正. /...
2020-01-04 deskull[Refactor] #38997 forget_travel_flow() に floor_type...
2020-01-04 deskull[Refactor] #38997 no_lite() に player_type * 引数を追加....
2020-01-04 deskull[Fix] #38997 cmd-pet.c/cmd-read.c 内変数参照修正. / Fix variab...
2020-01-03 deskull[Refactor] #38997 detect_traps() に player_type * 引数を追加...
2020-01-03 deskull[Fix] #38997 cmd-mane.c 内変数参照修正. / Fix variable referen...
2020-01-03 deskull[Refactor] #38997 mane_info() に player_type * 引数を追加...
2020-01-03 deskull[Fix] #38997 cmd-eat.c 内変数参照修正. / Fix variable referenc...
2020-01-03 deskull[Fix] #38997 do_cmd_target() の定義に player_type * 引数を追加...
2020-01-03 deskull[Fix] #38997 cmd-usestaff.c 内変数参照修正. / Fix variable...
2020-01-03 deskull[Refactor] #38997 spoil_random_artifact() に player_type...
2020-01-03 deskull[Refactor] #38997 recharge() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_rocket() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 do_cmd_knowledge() に player_type...
2020-01-03 deskull[Fix] #38997 cmd-dump.c 内変数参照修正. / Fix variable referen...
2020-01-02 deskull[Refactor] #38997 detect_objects_gold() に player_type...
2020-01-02 deskull[Refactor] #38997 print_rel() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 get_name() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2020-01-01 deskull[Refactor] #38997 do_cmd_knowledge_quests_aux() に floor...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2019-12-31 deskull[Refactor] #38997 call_chaos() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-29 deskull[Refactor] #38997 mundane_spell() に player_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-26 deskull[Fix] #38997 do_cmd_riding() 内変数参照修正. / Fix variable...
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-22 deskull[Refactor] #38997 identify_pack() に player_type * 引数を追加...
2019-12-18 deskull[Refactor] #38997 chest_death() に player_type * 引数を追加...
2019-12-16 deskull[Refactor] #38997 do_cmd_knowledge_artifacts() に player...
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-15 deskull[Refactor] #39076 Remove item reduction process comments.
2019-12-15 deskull[Refactor] #38997 alchemy() に player_type * 引数を追加....
2019-12-15 deskull[Refactor] #38997 do_cmd_target(), do_cmd_look() に...
2019-12-15 deskull[Fix] #38997 do_cmd_drop() 内変数参照修正. / Fix variable...
2019-12-14 deskull[Refactor] #38997 identify_item() に player_type * 引数を追加...
2019-12-14 deskull[Fix] #38997 cmd-hissatsu.c 内変数参照修正. / Fix variable...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 stop_hex_spell() に player_type *...
2019-12-14 deskull[Refactor] #38997 hex_spell_fully() に player_type ...
2019-12-14 deskull[Refactor] #38997 fire_breath() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 wild_magic() に player_type * 引数を追加...
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