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[Fix] #37353 berserk()のターン追加時の現値参照元が狂戦士化でなく士気高揚になっていたミスを修正。
[hengbandforosx/hengbandosx.git]
/
src
/
cmd-quaff.c
2019-03-21
deskull
[Fix] #38936 do_cmd_quaff_potion_aux() の take_turn...
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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2019-03-05
deskull
[Refactor] #37353 potion_smash_effect() to object-broken.c.
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2019-02-28
deskull
[Refactor] #37353 型の置換。 / Type replacement. (EXP)
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2019-02-28
deskull
[Refactor] #38997 gain_random_mutation() を gain_mutatio...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-02-04
Deskull
[Refactor] #37353 world_player を timewalk に改名して player_...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
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2019-01-29
Deskull
[Refactor] #37353 アリーナのコマンド制限処理を cmd_limit_arena()...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-26
Deskull
[Refactor] #37353 stop_singing() を spell-status.c へ移動...
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-20
Deskull
[Refactor] #37353 爆発の薬の効果を detonation() に分離。 / Separate...
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2019-01-19
Deskull
[Refactor] #37353 酔っ払いの薬の効果を booze() に分離。 / Separate...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-11
Deskull
[Refactor] #38824 get_item() を choose_object() に置換中...
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2019-01-10
Deskull
[Refactor] #38852 いくつかの do_cmd_*() をリファクタリング。 / Refacto...
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Refactor] #37353 メッセージ整理。
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37353 ソース整形。
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-29
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-28
Deskull
#37353 狂戦士化の効果をberserk()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 MP回復系の効果をrestore_mana()にまとめる。
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2018-09-26
Deskull
[Refactor] #37353 cure_critical_wounds() と greater_heal...
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2018-09-26
Deskull
[Refactor] #37353 体力回復系の効果をgreater_healing()にまとめる。
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2018-09-26
Deskull
[Refactor] #37353 致命傷の治癒の効果をcure_critical_wounds()にまとめる。
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2018-09-26
Deskull
[Fix] #37353 Typo. (wound -> wounds).
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2018-09-26
Deskull
[Refactor] #37353 重傷の治癒の効果をcure_serious_wounds()にまとめる。
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2018-09-25
Deskull
#37353 軽傷の治癒の効果をcure_light_wounds()にまとめる。
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2018-09-25
Deskull
#37353 士気高揚の効果をheroism()にまとめる。
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2018-09-24
Deskull
[Refactor] #37353 生命の薬の効果をlife_stream()に分離。
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2018-09-24
Deskull
[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
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2018-09-07
Deskull
[Refactor] #37353 プレイヤーのアイテム発動処理を cmd-activate.c/h...
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2018-09-07
Deskull
* [Refactor] #37353 プレイヤーの飲む処理を cmd-quaff.c/h に分離。...
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