2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-22 |
deskull | Fix warning of Doxygen comment to cmd1.c and cmd2.c. |
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2014-01-21 |
deskull | Fix warning of Doxygen comment to cmd1.c. |
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2014-01-21 |
deskull | Fix warning of Doxygen comment to cmd1.c. |
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2014-01-21 |
deskull | Add Doxygen comment to cmd1.c. |
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2014-01-21 |
deskull | Add Doxygen comment to cmd1.c. |
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2014-01-21 |
deskull | Add Doxygen comment to cmd1.c. |
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2014-01-20 |
deskull | Fix warning of Doxygen comment to cmd1.c. |
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2014-01-20 |
deskull | Add Doxygen comment to cmd1.c. |
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2014-01-20 |
deskull | Add Doxygen comment to cmd1.c. |
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2014-01-20 |
deskull | Add Doxygen comment to cmd1.c. |
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2014-01-20 |
deskull | Add Doxygen comment to cmd1.c. |
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2014-01-02 |
deskull | Rearrange header comments to cmd*.c |
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2013-06-07 |
dis- | Goemon is now cut down weak shoot/throwing and drop... |
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2013-03-28 |
dis- | Apply class/race/personality melee-bonus for critical... |
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2013-03-28 |
dis- | Simplify the critical-shot-calcuration |
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2013-03-27 |
dis- | adjust critical_shot -- consider race/class/personality |
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2013-03-19 |
dis- | Good to_h Bows makes more critical. Decrease ammo's... |
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2013-03-10 |
dis- | High-concentrated Snipers hits more often |
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2013-03-09 |
habu | Integrate aura damage into elec_dam, fire_dam and cold_dam |
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2013-03-09 |
habu | Refer to a struct's member at offset by atoffset macro |
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2013-03-09 |
habu | Refactor hit_trap() function |
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2013-03-08 |
habu | Modify travel command |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-19 |
habu | Refactor quest completion code |
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2013-02-19 |
habu | Refactoring of search() function |
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2013-02-19 |
habu | More refactoring of slaying calculation |
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2013-02-18 |
habu | Add TR_SLAY_GOOD and TR_KILL_GOOD to object flags |
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2013-02-18 |
habu | Fix stupid mistake in offset calculation macro |
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2013-02-18 |
habu | use char* instead of void* for offset calculation |
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2013-02-18 |
habu | Slaying and Elemental Brand damage calculation refer... |
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2013-02-18 |
iks | Thrown torches given pretty larger dice, fire brand... |
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2013-02-18 |
iks | Remove plog for debug. |
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2013-02-18 |
iks | Calcuration of magnification of hissatsu technics is... |
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2013-02-16 |
habu | Virtical or holizontal direction is preferentially... |
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2013-02-16 |
habu | Visible and unignorable traps abort traveling |
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2013-02-16 |
iks | Travel algorithm is improved for avoiding traps, lavas... |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2013-02-15 |
iks | Second argument of disturb function is now for stopping... |
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2013-02-01 |
habu | Define constant reference table as const |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2009-03-07 |
iks | 「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband) |
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2007-09-07 |
iks | 剣術家の魔神斬りが当たらないバグを仕様を変更して修正。 |
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2006-10-03 |
habu | 毒針を装備している時は必ず攻撃回数を1にするようにした。(乱れ雪月花で増えない) |
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2004-10-10 |
nsk | 死の大鎌に SLAY_HUMAN を追加。野蛮人、獣人も跳ね返りスレイの対象にした。 |
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2004-08-07 |
nothere | 階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと |
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2004-07-19 |
nothere | アニハャソネ、ヌイキ、ソ、マ、コ、ホケカキ筅ホノ釚隆ム、ア、ニ、、、ソ・ミ・ー、、タオ. |
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2004-07-19 |
nothere | 幻覚に関するバグ修正. |
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2004-07-04 |
nothere | モンスターの最大HPに関する修正. |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-05-24 |
nothere | 乗馬中のマーシャルアーツに関する変更. |
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2004-05-23 |
nothere | セ霽マ、ャWILD_WOOD、ハ、鬢ミフレ、ヌトノイテ・ィ・ハ・ク。シセテネャ、ハ、、、隍ヲ、ヒハムケケ. |
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2004-04-29 |
nothere | 動詞の "落す" について, "落さ" -> "落とさ", "落し" -> "落とし", |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2004-01-07 |
nothere | 位置交換テレポートでのmove_player_effect()でも他のテレポート同様に |
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2003-12-26 |
nothere | o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全 |
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2003-12-24 |
nothere | 重量オーバーで深い水に溺れている忍者でも速駆けが維持されるのはおかし |
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2003-12-24 |
nothere | adj_str_wgt[]を直接参照する限界重量の計算を, xtra1.cにある関数 |
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2003-12-23 |
nothere | ヘルスバー更新に関する修正. |
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2003-12-23 |
nothere | 更新指示に関する変更. |
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2003-12-20 |
nothere | 反攻撃の洞窟だったり友好的なモンスターへの攻撃をキャンセルしたり恐怖 |
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2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
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2003-12-16 |
nothere | m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-14 |
nothere | モンスターのテレポートにも受動テレポートモードを与えた. 自分の意志に |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-13 |
mogami | move_player_effect()の余分な引数 oy, ox を削除。 |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-06 |
nothere | プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志 |
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2003-12-06 |
nothere | move_player_effect()の処理をbitフラグで制御するように変更. また, プレ |
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2003-12-01 |
nothere | view_*_gridsがOFFの時, プレイヤーから見えているダンジョン外周の床の |
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2003-12-01 |
nothere | 走る判定のsee_wall()でドアは壁とみなさないようにした. |
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2003-11-30 |
nothere | cave_floor_*()の使用に関する変更. cave_floor_*()は完全に削除. |
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2003-11-29 |
nothere | トラップに掛かる, 迷宮の地形を忘れるなどと言ったプレイヤー移動時の効 |
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2003-11-28 |
nothere | プレイヤーの壁掘り移動判定のバグ修正. |
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2003-11-27 |
nothere | los()やplayer_has_los_*()の使用に関する変更. 主に透明な壁の作成を想定 |
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2003-11-26 |
nothere | 地形の名前を表示する部分でmimicを無視した表示をしてしまい, 本当の地形 |
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2003-11-25 |
mogami | 壁抜け時に、壁の中に向かって走らないようにしていたコードを間違って取ってしまっていたので再追加。コメント付加。 |
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2003-11-25 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-24 |
mogami | see_wall()の修正でエンバグして山で走れなくなっていたので修正。 |
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2003-11-24 |
mogami | 暗い穴は光源効果を受けないように修正。 |
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2003-11-24 |
mogami | 山脈を2種類の地形に分けた。また山脈だけを特別扱いするコードをほとんど廃止。 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-11-04 |
mogami | 自動拾い関係の関数の名前を統一的に改名。全て「autopick」のキーワードを含むようにした。 |
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2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
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2003-10-22 |
mogami | autopick.cの関数を外部から呼ぶ部分を簡略化。なるべくカプセル化する。 |
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2003-10-11 |
nothere | グリッドのfeatまたはmimicからf_info[]で定義されたmimicを取得する処理 |
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2003-10-01 |
mogami | CFM_CLEAR_ALLフラグを廃止して、真偽を逆にした CFM_SAVE_FLOORS を導入。 |
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2003-09-27 |
mogami | 自動破壊の自動登録で、簡易鑑定されたアイテムを考慮していなかったので、 |
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2003-09-25 |
nothere | ★フランテングは巨人に9倍ダメージだったものを5倍ダメージにするように |
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2003-09-23 |
nothere | ★フランテングのSLAY_GIANTをKILL_GIANTに移転した影響で, 巨人に9倍ダイ |
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2003-09-18 |
nothere | 1.101の変更のうち, "一撃必殺時のダメージが現HP+1より元々大きかった場 |
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2003-09-18 |
nothere | 壁を掘れるモンスターに乗馬した場合にドアを掘れずに埋まっていたバグを |
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