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Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix-Hourier
[hengband/hengband.git] / src / combat / melee.h
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 deskull[Fix] #39976 floor_type * 参照で警告を発する問題を修正.ついでに構造体宣言とや不要イ...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 mon_take_hit_mond() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 test_hit_norm() とhit_chance() にplayer...
2019-10-27 deskull[Refactor] #38997 monst_attack_monst() に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-12 deskull[Refactor] #38997 critical_norm() に player_type * 引数を追加...
2019-09-04 deskull[Refactor] #38997 make_attack_normal() に player_type...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加...
2019-08-17 deskull[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.