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[fix] #41489 明るいはずの場所でも灯りがない判定になっている
[hengband/hengband.git] / src / combat / shoot.h
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-12 Hourier[Refactor] #40535 Separated cmd-shoot.c/h from cmd...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/List-Dead...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-08 Hourier[Refactor] #40014 *Genocide* inclusion for monster...
2020-06-01 Hourier[Refactor] #40399 Changed object_is_aware(), object_is_...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 calc_expect_crit() にplayer_type ...
2019-11-12 deskull[Refactor] #38997 calc_expect_crit_shot() に player_type...
2019-11-10 deskull[Refactor] #38997 calc_crit_ratio_shot() に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-14 deskull[Refactor] #38997 test_hit_fire() に player_type * 引数を追加...
2019-09-08 deskull[Refactor] #38997 critical_shot() に player_type * 引数を追加...
2019-08-17 deskull[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.