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[Refactor] #38844 Continued removing inclusion of monster-race.h in angband.h
[hengband/hengband.git] / src / combat /
2020-06-15 Hourier[Refactor] #38844 Continued removing inclusion of monst...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/List-Dead...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 Hourier[Refactor] #40413 Separated bit-flags-calculator.h...
2020-06-14 Hourier[Refactor] #40413 Separated cheat-types.h from util.h
2020-06-14 Hourier[Refactor] #40413 Separated display-messages.c/h from...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 Hourier[Refactor] #40413 Separated sound-of-music.c/h from...
2020-06-13 Hourier[Refactor] #40413 Renamed enum-only header with name...
2020-06-13 Hourier[Refactor] #40477 Separated special-options.c/h from...
2020-06-13 Hourier[Refacotr] #40104 Moved monster-related AND floor-relat...
2020-06-11 Hourier[Refactor] #40014 Moved set_target() and reset_target...
2020-06-10 Hourier[Refactor] #40014 Separated monster-describer.c/h from...
2020-06-10 Hourier[Refactor] #40014 Moved update_monster() and update_mon...
2020-06-10 Hourier[Refactor] #40014 Moved monster1.c/h to monster-info.c/h
2020-06-09 Hourier[Refactor] #40014 Separated display-monster-status...
2020-06-09 Hourier[Refactor] #40014 Separated race-flags*.c/h from monste...
2020-06-09 Hourier[Refactor] #40014 Separated monster-util.c/h from monst...
2020-06-08 Hourier[Refactor] #40014 *Genocide* inclusion for monster...
2020-06-08 Hourier[Refactor] #40014 Separated monster1.h from monster.h
2020-06-08 Hourier[Refactor] #40014 Separated monster2.h from monster.h
2020-06-07 Hourier[Refactor] #40014 Moved MON_*() from monster.h to monst...
2020-06-07 Hourier[Refactor] #40457 Separated snipe-types.h
2020-06-07 Hourier[Refactor] #40457 Renamed snipe.c/h to mind-sniper.c/h
2020-06-07 Hourier[Refactor] #40014 Moved monster-race* from monster...
2020-06-07 Hourier[Refactor] #40014 Separated race-indice-types.h from...
2020-06-07 Hourier[Refactor] #40399 Renamed object1.c/h to object-info.c/h
2020-06-07 Hourier[Refactor] #40399 Separated object-flags.c/h from objec...
2020-06-07 Hourier[Refactor] Separated art-bow-types.h from artifact.h
2020-06-07 Hourier[Refactor] Separated art-sword-types.h from artifact.h
2020-06-07 Hourier[Refactor] #40399 Adjusted inclusion relationship for...
2020-06-06 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-06 Hourier[Refactor] #40460 Separated term-color-types.h from...
2020-06-05 Hourier[Refactor] #40457 Moved vorpal-weapon.c/h from combat...
2020-06-05 Hourier[WIP] [Refactor] #40457 Moved melee-related files from...
2020-06-05 Hourier[Refactor] #40457 Moved the files relating monster...
2020-06-05 Hourier[WIP] [Refactor] #40457 Moved the files relating monste...
2020-06-05 Hourier[Refactor] #40457 Moved player-attack-realated files...
2020-06-05 Hourier[Refactor] #40414 Separated earthquake.c/h from spells...
2020-06-05 Hourier[Refactor] #40414 Moved spells-hex.c/h from spell/...
2020-06-05 Hourier[Refactor] #40414 Unified samurai-slaying.c/h into...
2020-06-05 Hourier[Refactor] #40414 Renamed class-related racials from...
2020-06-05 Hourier[Refactor] #40414 Unified surprise-attack.c/h into...
2020-06-05 Hourier[Refactor] #40414 Moved concrete spell kinds file ...
2020-06-04 Hourier[Refactor] #40414 Separated spells-teleport.c/h from...
2020-06-04 Hourier[Refactor] #40414 Separated racial-ninja.c/h from spell...
2020-06-04 Hourier[Refactor] #40399 Moves specific kinds of items such...
2020-06-03 Hourier[Refactor] #40414 Separated realm-song-numbers.h from...
2020-06-03 Hourier[Refactor] #40414 Separated realm-hex-numbers.h from...
2020-06-03 Hourier[Refactor] #40414 Separated spells-hex.c/h from realm...
2020-06-03 Hourier[Refactor] #40399 Separated object-stack.c/h from objec...
2020-06-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-02 Hourier[Refactor] #40457 Moved object boosting/cursing/ego...
2020-06-02 Hourier[Refactor] #40457 Moved sv-* from object/ to sv-definition/
2020-06-02 Hourier[Refactor] #40399 Moved lookup_kind() from object2...
2020-06-02 Hourier[Refactor] #40399 Moved floor_item_charges() from objec...
2020-06-02 Hourier[Refactor] #40399 Separated object-generator.c/h from...
2020-06-02 Hourier[Refactor] #40399 Separated world-object./h from object...
2020-06-01 Hourier[Refactor] #40399 Renamed inven_carry() to store_item_t...
2020-06-01 Hourier[Refactor] #40399 Moved inven_carry() from obejct2...
2020-06-01 Hourier[Refactor] #40399 Separated inventory-object.c/h from...
2020-06-01 Hourier[Refactor] #40399 Changed object_is_aware(), object_is_...
2020-06-01 Hourier[Refactor] #40457 Moved action-realated cmd-*.c/h to...
2020-06-01 Hourier[Refactor] #40457 Moved item-related cmd-*.c/h from...
2020-05-31 Hourier[Fix] #40416 Resolved the compilation error when Englis...
2020-05-31 Hourier[Refactor] #40416 Moved pet-fall-off.c/h from monster...
2020-05-31 HourierSeparated check_fall_off_horse() from monster-attack...
2020-05-31 Hourier[Refactor] #40416 Separated postprocess_monster_blows...
2020-05-31 Hourier[Refactor] #40416 Separated thief_teleport() from make_...
2020-05-31 Hourier[Refactor] #40416 Separated musou_counterattack() from...
2020-05-31 Hourier[Refactor] #40416 Separated eyes_on_eyes() from make_at...
2020-05-31 Hourier[Refactor] #40416 Separated process_monster_blows(...
2020-05-31 Hourier[Refactor] #40416 Separated check_fall_off_horse()...
2020-05-31 Hourier[Refactor] #40416 Separated increase_blow_type_seen...
2020-05-31 Hourier[Refactor] #40416 Separated process_monster_attack_hit...
2020-05-31 Hourier[Refactor] #40416 Separated process_monster_attack_evas...
2020-05-31 Hourier[Refactor] #40416 Separated gain_armor_exp() from make_...
2020-05-31 Hourier[Refactor] #40416 Separated describe_attack_evasion...
2020-05-31 Hourier[Refactor] #40416 Separated monster_explode() from...
2020-05-31 Hourier[Refactor] #40416 Separated aura-counterattack.c/h...
2020-05-31 Hourier[Refactor] #40416 Separated process_aura_counterattack...
2020-05-31 Hourier[Refactor] #40416 Renamed mirror_shards_by_monster_atta...
2020-05-31 Hourier[Refactor] #40416 Separated aura_shadow_by_monster_atta...
2020-05-31 Hourier[Refactor] #40416 Separated aura_force_by_monster_attac...
2020-05-31 Hourier[Refactor] #40416 Separated aura_holy_by_monster_attack...
2020-05-31 Hourier[Refactor] #40416 Separated mirror_shards_by_monster_at...
2020-05-31 Hourier[Refcator] #40416 Separated aura_*_by_monster_attack...
2020-05-31 Hourier[Refactor] #40416 Incorporated alive into monap_type
2020-05-31 Hourier[Refactor] #40416 Separated select_cut_stun(), calc_pla...
2020-05-31 Hourier[Refactor] #40416 Separated monster-attack-status.c...
2020-05-31 Hourier[Refactor] #40416 Separated switch_monster_blow_to_play...
2020-05-31 Hourier[Refactor] #40416 Separated process_drain_mana() and...
2020-05-31 Hourier[Refactor] #40416 Separated process_lose_all_attack...
2020-05-31 Hourier[Refactor] #40416 Separated process_paralyze_attack...
2020-05-31 Hourier[Refactor] #40416 Separated process_terrify_attack...
2020-05-31 Hourier[Refactor] #40416 Incorporated ddesc[] and ac into...
2020-05-31 Hourier[Refactor] #40416 Incorporated get_damage into monap_type
2020-05-31 Hourier[Refactor] #40416 Moved process_un_power(), check_drain...
2020-05-31 Hourier[Refactor] #40416 Separated monster-eating.c/h from...
2020-05-31 Hourier[Refactor] #40416 Separated process_blind_attack()...
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