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[Refactor] #40014 Separated place-monster-types.h from monster.h
[hengband/hengband.git] / src / combat /
2020-06-07 Hourier[Refactor] #40457 Separated snipe-types.h
2020-06-07 Hourier[Refactor] #40457 Renamed snipe.c/h to mind-sniper.c/h
2020-06-07 Hourier[Refactor] #40014 Moved monster-race* from monster...
2020-06-07 Hourier[Refactor] #40014 Separated race-indice-types.h from...
2020-06-07 Hourier[Refactor] #40399 Renamed object1.c/h to object-info.c/h
2020-06-07 Hourier[Refactor] #40399 Separated object-flags.c/h from objec...
2020-06-07 Hourier[Refactor] Separated art-bow-types.h from artifact.h
2020-06-07 Hourier[Refactor] Separated art-sword-types.h from artifact.h
2020-06-07 Hourier[Refactor] #40399 Adjusted inclusion relationship for...
2020-06-06 Hourier[Refactor] #40460 Separated term-color-types.h from...
2020-06-05 Hourier[Refactor] #40457 Moved vorpal-weapon.c/h from combat...
2020-06-05 Hourier[WIP] [Refactor] #40457 Moved melee-related files from...
2020-06-05 Hourier[Refactor] #40457 Moved the files relating monster...
2020-06-05 Hourier[WIP] [Refactor] #40457 Moved the files relating monste...
2020-06-05 Hourier[Refactor] #40457 Moved player-attack-realated files...
2020-06-05 Hourier[Refactor] #40414 Separated earthquake.c/h from spells...
2020-06-05 Hourier[Refactor] #40414 Moved spells-hex.c/h from spell/...
2020-06-05 Hourier[Refactor] #40414 Unified samurai-slaying.c/h into...
2020-06-05 Hourier[Refactor] #40414 Renamed class-related racials from...
2020-06-05 Hourier[Refactor] #40414 Unified surprise-attack.c/h into...
2020-06-05 Hourier[Refactor] #40414 Moved concrete spell kinds file ...
2020-06-04 Hourier[Refactor] #40414 Separated spells-teleport.c/h from...
2020-06-04 Hourier[Refactor] #40414 Separated racial-ninja.c/h from spell...
2020-06-04 Hourier[Refactor] #40399 Moves specific kinds of items such...
2020-06-03 Hourier[Refactor] #40414 Separated realm-song-numbers.h from...
2020-06-03 Hourier[Refactor] #40414 Separated realm-hex-numbers.h from...
2020-06-03 Hourier[Refactor] #40414 Separated spells-hex.c/h from realm...
2020-06-03 Hourier[Refactor] #40399 Separated object-stack.c/h from objec...
2020-06-02 Hourier[Refactor] #40457 Moved object boosting/cursing/ego...
2020-06-02 Hourier[Refactor] #40457 Moved sv-* from object/ to sv-definition/
2020-06-02 Hourier[Refactor] #40399 Moved lookup_kind() from object2...
2020-06-02 Hourier[Refactor] #40399 Moved floor_item_charges() from objec...
2020-06-02 Hourier[Refactor] #40399 Separated object-generator.c/h from...
2020-06-02 Hourier[Refactor] #40399 Separated world-object./h from object...
2020-06-01 Hourier[Refactor] #40399 Renamed inven_carry() to store_item_t...
2020-06-01 Hourier[Refactor] #40399 Moved inven_carry() from obejct2...
2020-06-01 Hourier[Refactor] #40399 Separated inventory-object.c/h from...
2020-06-01 Hourier[Refactor] #40399 Changed object_is_aware(), object_is_...
2020-06-01 Hourier[Refactor] #40457 Moved action-realated cmd-*.c/h to...
2020-06-01 Hourier[Refactor] #40457 Moved item-related cmd-*.c/h from...
2020-05-31 Hourier[Fix] #40416 Resolved the compilation error when Englis...
2020-05-31 Hourier[Refactor] #40416 Moved pet-fall-off.c/h from monster...
2020-05-31 HourierSeparated check_fall_off_horse() from monster-attack...
2020-05-31 Hourier[Refactor] #40416 Separated postprocess_monster_blows...
2020-05-31 Hourier[Refactor] #40416 Separated thief_teleport() from make_...
2020-05-31 Hourier[Refactor] #40416 Separated musou_counterattack() from...
2020-05-31 Hourier[Refactor] #40416 Separated eyes_on_eyes() from make_at...
2020-05-31 Hourier[Refactor] #40416 Separated process_monster_blows(...
2020-05-31 Hourier[Refactor] #40416 Separated check_fall_off_horse()...
2020-05-31 Hourier[Refactor] #40416 Separated increase_blow_type_seen...
2020-05-31 Hourier[Refactor] #40416 Separated process_monster_attack_hit...
2020-05-31 Hourier[Refactor] #40416 Separated process_monster_attack_evas...
2020-05-31 Hourier[Refactor] #40416 Separated gain_armor_exp() from make_...
2020-05-31 Hourier[Refactor] #40416 Separated describe_attack_evasion...
2020-05-31 Hourier[Refactor] #40416 Separated monster_explode() from...
2020-05-31 Hourier[Refactor] #40416 Separated aura-counterattack.c/h...
2020-05-31 Hourier[Refactor] #40416 Separated process_aura_counterattack...
2020-05-31 Hourier[Refactor] #40416 Renamed mirror_shards_by_monster_atta...
2020-05-31 Hourier[Refactor] #40416 Separated aura_shadow_by_monster_atta...
2020-05-31 Hourier[Refactor] #40416 Separated aura_force_by_monster_attac...
2020-05-31 Hourier[Refactor] #40416 Separated aura_holy_by_monster_attack...
2020-05-31 Hourier[Refactor] #40416 Separated mirror_shards_by_monster_at...
2020-05-31 Hourier[Refcator] #40416 Separated aura_*_by_monster_attack...
2020-05-31 Hourier[Refactor] #40416 Incorporated alive into monap_type
2020-05-31 Hourier[Refactor] #40416 Separated select_cut_stun(), calc_pla...
2020-05-31 Hourier[Refactor] #40416 Separated monster-attack-status.c...
2020-05-31 Hourier[Refactor] #40416 Separated switch_monster_blow_to_play...
2020-05-31 Hourier[Refactor] #40416 Separated process_drain_mana() and...
2020-05-31 Hourier[Refactor] #40416 Separated process_lose_all_attack...
2020-05-31 Hourier[Refactor] #40416 Separated process_paralyze_attack...
2020-05-31 Hourier[Refactor] #40416 Separated process_terrify_attack...
2020-05-31 Hourier[Refactor] #40416 Incorporated ddesc[] and ac into...
2020-05-31 Hourier[Refactor] #40416 Incorporated get_damage into monap_type
2020-05-31 Hourier[Refactor] #40416 Moved process_un_power(), check_drain...
2020-05-31 Hourier[Refactor] #40416 Separated monster-eating.c/h from...
2020-05-31 Hourier[Refactor] #40416 Separated process_blind_attack()...
2020-05-31 Hourier[Refactor] #40416 Separated process_eat_lite() from...
2020-05-31 Hourier[Refactor] #40416 Separated process_eat_food() from...
2020-05-31 Hourier[Refactor] #40416 Separated process_eat_item() from...
2020-05-31 Hourier[Refactor] #40416 Separated move_item_to_monster()...
2020-05-31 Hourier[Refactor] #40416 Separated check_eat_item() from make_...
2020-05-31 Hourier[Refactor] #40416 Separated process_eat_gold() from...
2020-05-31 Hourier[Refactor] #40416 Incorporated effect into monap_type...
2020-05-31 Hourier[Refactor] #40416 Reshaped process_drain_life()
2020-05-31 Hourier[Refactor] #40416 Separated monster-attack-describer...
2020-05-30 Hourier[Refactor] #40416 Separated check_drain_hp() from make_...
2020-05-30 Hourier[Refactor] #40416 Separated process_drain_life() from...
2020-05-30 Hourier[Refactor] #40416 Separated process_un_power() from...
2020-05-30 Hourier[Refactor] #40416 Incorporated o_ptr into monap_type
2020-05-30 Hourier[Refactor] #40416 Separated check_monster_attack_termin...
2020-05-30 Hourier[Refactor] #40416 Separated check_no_blow() from make_a...
2020-05-30 Hourier[Refactor] #40416 Removed temporary variable 'k'
2020-05-30 Hourier[Refactor] #40416 Separated describe_silly_attacks...
2020-05-30 Hourier[Refactor] #40416 Separated effect_protecion_from_evil...
2020-05-30 Hourier[Refactor] #40415 Reshaped make_attack_normal()
2020-05-30 Hourier[Refactor] #40416 Separated process_monster_attack_time...
2020-05-30 Hourier[Refactor] #40416 Separated describe_disability() from...
2020-05-30 Hourier[Refactor] #40416 Unified English and Japanese resources
2020-05-30 Hourier[Refactor] #40416 Separated describe_monster_attack_met...
2020-05-30 Hourier[Refactor] #40416 Renamed describe_attack_method()...
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