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[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified Japanese expression of "giant".
[hengband/hengband.git]
/
src
/
combat
/
2019-09-08
deskull
[Refactor] #38997 critical_shot() に player_type * 引数を追加...
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2019-09-08
deskull
[Refactor] #38997 mult_hissatsu() に player_type * 引数を追加...
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2019-09-04
deskull
[Refactor] #38997 exe_fire() に player_type * 引数を追加...
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2019-09-04
deskull
[Refactor] #38997 make_attack_normal() に player_type...
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commitdiff
2019-09-03
deskull
[Refactor] #38997 py_attack() に player_type * 引数を追加...
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2019-09-01
deskull
[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加...
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commitdiff
2019-09-01
deskull
[Refactor] #38997 py_attack_aux() に player_type * 引数を追加...
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commitdiff
2019-08-27
deskull
[Refactor] #38997 tot_dam_aux_shot() に player_type...
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commitdiff
2019-08-27
deskull
[Refactor] #38997 tot_dam_aux_snipe() に player_type...
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2019-08-27
deskull
[Refactor] #38997 boost_concentration_damage() に player...
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2019-08-27
deskull
[Refactor] #38997 reset_concentration() に player_type...
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-08-25
deskull
[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-08-17
deskull
[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.
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