OSDN Git Service

[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified Japanese expression of "giant".
[hengband/hengband.git] / src / combat /
2019-09-08 deskull[Refactor] #38997 critical_shot() に player_type * 引数を追加...
2019-09-08 deskull[Refactor] #38997 mult_hissatsu() に player_type * 引数を追加...
2019-09-04 deskull[Refactor] #38997 exe_fire() に player_type * 引数を追加...
2019-09-04 deskull[Refactor] #38997 make_attack_normal() に player_type...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 py_attack_aux() に player_type * 引数を追加...
2019-08-27 deskull[Refactor] #38997 tot_dam_aux_shot() に player_type...
2019-08-27 deskull[Refactor] #38997 tot_dam_aux_snipe() に player_type...
2019-08-27 deskull[Refactor] #38997 boost_concentration_damage() に player...
2019-08-27 deskull[Refactor] #38997 reset_concentration() に player_type...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-25 deskull[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-17 deskull[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.