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[Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
[hengband/hengband.git]
/
src
/
core.c
2019-04-30
deskull
[Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-29
deskull
[Refactor] #37353 extract_option_vars() を gameoption...
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2019-04-29
deskull
[Refactor] #37353 determine_bounty_uniques() を bldg...
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2019-04-29
deskull
[Refactor] #37353 determine_today_mon() を bldg.c/h...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c を core.c に改名。
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