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[Refactor] #38997 place_solid_perm_bold() を削除し、place_grid() に統合 / Removed place_solid...
[hengband/hengband.git] / src / floor-save.h
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-04 deskull[Fix] #39632 change_floor() の変数参照を整理. / Refactor variab...
2019-10-02 deskull[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
2019-09-16 deskull[Refactor] #38997 leave_floor() に player_type * 引数を追加...
2019-06-12 deskull[Refactor] #38844 change_floor_mode を player_type 構造体に取り込む.
2019-06-12 deskull[Refactor] #39068 leave_floor() の change_floor_mode...
2019-06-12 deskull[Refactor] #39068 change_floor() の change_floor_mode...
2019-06-12 deskull[Refactor] #37353 CFM_* 定義を prepare_change_floor_mode...
2019-05-31 deskull[Refactor] #37353 MAX_DEPTH と MAX_SAVED_FLOORS を floor...
2019-05-14 deskull[Refactor] #37353 check_score() を scores.c/h へ移動.
2019-05-12 deskull[Refactor] #37353 max_floor_id を floor-save.c/h へ移動.
2019-05-01 deskull[Refactor] #37353 saved_floor_type を floor-save.h に移動.
2019-04-18 deskull[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
2019-03-17 deskull[Refactor] #37353 floor-save.h 追加。 / Add floor-save.h.