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Replaced "spelling" with "spell casting" in English name for high mage innate ability.
[hengbandforosx/hengbandosx.git]
/
src
/
grid.c
2019-10-18
Eric Branlund
Merge pull request #39637 (taotao/hengband/refresh_mon_...
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2019-09-25
Eric Branlund
Changed past tense to present perfect for the English...
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2019-09-25
Eric Branlund
Change for subject/verb agreement with "mantle of shadow".
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2019-08-30
Eric Branlund
Changed "current_world_ptr->game_turn" to "turn" in...
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-21
deskull
[Refactor] #39076 Delete "/* Access the location */".
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2019-03-19
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-06
deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION...
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 disturb() を player-move.c に移動。 /...
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-03-02
deskull
[Refactor] #38993 redraw_n/x/y を floor_type に取り込む。...
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2019-03-02
deskull
[Refactor] #38993 view_n/x/y を floor_type に取り込む。 /...
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2019-03-01
deskull
[Refactor] #38993 mon_lite_n/x/y を floor_type に取り込む...
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2019-03-01
deskull
[Refactor] #38993 lite_n/x/y を floor_type に取り込む。 /...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-22
deskull
[Refactor] #37353 cave.c を grid.c に統合。 / Integrate...
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2019-02-20
Deskull
[Refactor] #37353 set_bound_perm_wall() を place_bound_p...
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2019-02-20
Deskull
[Refactor] #37353 rand_dir() と collect_dir() を floor...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-05
Deskull
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wa...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2019-01-20
Deskull
[Refactor] #37353 bldg.cのクエスト関連関数を quest.c へ移動。 / Move...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
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2018-12-03
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-02
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-01
Deskull
[Refactor] #37353 grid~floor-generate間整理。 / Refactor...
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2018-10-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-01
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-09-16
Deskull
[Refactor] #37353 rooms, grid, generate間のドア処理整理。 /...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-21
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-19
Deskull
#37287 #37353 (2.2.0.89) object_type_value、object_subty...
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2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
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2016-05-01
Deskull
UTF-8化に伴った英語版のバグを修正。 / Fix bugs of English version...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-02-26
Deskull
未初期化変数の警告除去 / Fix warning of uninitialized variables.
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-01-06
deskull
Add Doxygen comment to grid.c.
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2014-01-06
deskull
Add Doxygen comment to grid.c.
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2014-01-06
deskull
Add Doxygen comment to grid.c.
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2004-07-21
nothere
孤立した部屋ができるバグのうち, 直線通路作成関数build_tunnel()の失敗
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2004-05-31
nothere
ネronman_rooms、ホナキウヲ、ホノー、ャチエ、ニクノホゥ、キ、ニ、キ、゙、ヲ・ミ・ー、...
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2004-05-31
nothere
is_outer_grid()と書くべき部分がis_inner_grid()と書かれており, ダン
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2004-05-30
nothere
ダンジョンフラグGLASS_DOORを実装. 通常のドアがガラスのドアになる. ガ
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2004-05-30
nothere
地形に関する変更.
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2004-05-30
nothere
カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と
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2004-05-29
nothere
地形に関する変更.
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2004-01-27
nothere
複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて
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2003-12-14
nothere
コンパイル警告の除去.
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2003-12-06
nothere
プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志
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2003-12-01
nothere
new_player_spot()でのプレイヤーのランダム初期配置条件にTELEPORTABLEを
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2003-11-30
mogami
zangband から、next_to_walls() で、壁の数を数える代りに床の数を
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2003-11-29
nothere
隠しドアを隠せない地形で隠しドアを潰す判定をMOVE || CAN_FLYとした. 潰
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2003-11-29
nothere
FF_MOVEの扱い方の整理.
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2003-11-26
nothere
cave_floor_*()の使用に関する変更の途中経過.
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2003-11-25
mogami
set_tunnel()で山脈にトンネルを作れないバグ修正。
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2003-11-25
nothere
cave_clean_bold()の使用に関する変更.
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2003-11-24
mogami
FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。
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2003-11-23
nothere
隠しドアが透明な材質になることも考えて, 隠せる地形の判定を変更. 視線
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2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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2003-08-26
mogami
ダンジョンの部屋生成コードを変更。SAngから大幅に変更しつつ移植。
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2003-08-02
mogami
微少な速度よりも混乱しないコードの方が良いという事で、
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