2017-06-23 |
Deskull | #37287 init1.cとmelee2.c、monster2.c内のC4457警告に対応 / Deal... |
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2015-10-26 |
Deskull | r_infoにアリーナ評価修正率の指定列(V:)を追加 / Implement V(Value ratio... |
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2015-10-26 |
Deskull | monster_death()関数中の固定アーティファクトドロップ指定を、r_info.txtへ移管... |
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2015-10-26 |
Deskull | r_infoにドロップアーティファクト指定列を試験実装 / Implement A(Artifact... |
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2015-08-06 |
Deskull | nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-04-23 |
Deskull | ALLOW_TEMPLATE プリプロセッサに関するコメントを一部和訳。 / Translate some... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2014-01-30 |
deskull | Add Doxygen comment to init1.c. |
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2014-01-30 |
deskull | Add Doxygen comment to init1.c. |
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2014-01-30 |
deskull | Add Doxygen comment to init1.c. |
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2014-01-30 |
deskull | Add Doxygen comment to init1.c. |
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2014-01-30 |
deskull | Fix Doxygen comment of files.c. |
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2013-12-21 |
deskull | Set locale on windows. |
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2013-06-09 |
dis- | Add Item flags. |
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2013-06-09 |
dis- | refactor lite flags |
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2013-06-06 |
deskull | Add monster race parsing for reinforcement data. |
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2013-05-23 |
dis- | Add POWERFUL flag for generate ego. Easy to make a... |
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2013-05-20 |
dis- | Add permanent drain_hp/mp flag. |
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2013-03-30 |
dis- | kill KILL_EXP flag. no more need. |
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2013-02-18 |
habu | Add TR_SLAY_GOOD and TR_KILL_GOOD to object flags |
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2013-02-01 |
iks | Sometimes generate a shopping arcade in a dungeon which... |
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2013-01-31 |
iks | Normal objects also are defined their activation type... |
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2013-01-31 |
iks | We can define activation type of egos in e_info.txt. |
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2013-01-31 |
iks | Implement permanently repeatedly weak/heavy cursing... |
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2013-01-30 |
iks | Integrate initial flag, level and value settings of... |
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2013-01-29 |
iks | Now we can define fixed artifacts' activation with... |
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2013-01-29 |
iks | 固定アーティファクトの発動は全部外部フラグ化し終わった。 |
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2013-01-29 |
iks | さらなる続き。 |
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2013-01-29 |
iks | さらに続きを実装。 |
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2013-01-29 |
iks | さらなる修正。 |
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2013-01-28 |
iks | add U:flags line for activation index. |
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2013-01-26 |
iks | Add new monster's melee effects INERTIA and STUN. |
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2013-01-25 |
iks | Random reward artifact can be set in lib/edit/q*.txt... |
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2013-01-25 |
iks | Can place an artifact and base objects of any rewarding... |
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2013-01-25 |
iks | Target quest infomations are not initialized when getti... |
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2013-01-13 |
iks | Add XTRA_DICE flag for generating ego weapons which... |
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2006-04-25 |
habu | tag_sizeを1で初期化していたため、初回起動時にNULLポインタを参照したファイル書き込み(write... |
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2004-08-12 |
nothere | pref処理の漢字の扱いに関する修正. |
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2004-08-11 |
nothere | プレイヤー名の処理に関する修正. |
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2004-07-04 |
nothere | モンスターの最大HPに関する修正. |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確 |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_DOORを実装. 通常のドアがガラスのドアになる. ガ |
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2004-05-30 |
nothere | カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-28 |
nothere | モンスターが固有で落とす固定アーティファクトやダンジョン制覇時の報酬 |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-01-27 |
nothere | add_text()で英単語が繋がらないようにする処理がvaultマップデータにも影 |
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2004-01-24 |
nothere | 1.86の修正が日本語版にも影響し, 思い出テキスト中に余分な空白が混入し |
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2004-01-19 |
mogami | Typo修正等 (Thanks to falzeus) |
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2004-01-07 |
mogami | アイテムの外見(flavor)の処理方法を変更。flavor.c内に直にデータを書くのでは無く |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-13 |
nothere | 明度レベル "暗暗色" の廃止. |
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2003-12-09 |
nothere | 地形のvisual modeと'%'設定に関する変更. |
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2003-12-06 |
mogami | ニ讀ホ・ッ・鬣テ・キ・螟ホクカーマハフ、ヒネスフタ(ヌロホー・「・ッ・サ・ケ)、キ、ソ、ホ、ヌ。... |
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2003-12-06 |
mogami | init1.cの Revision 1.79 で、なぜかiksさんのWin実行ファイルで、 |
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2003-12-01 |
nothere | クエストファイルでmimic操作ができる仕様はtrapを使えば十分なので削除. |
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2003-11-29 |
nothere | クエストや街の地形指定をタグ参照式に変更. また, 地形行F:の第10引数で |
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2003-11-27 |
nothere | *FLOOR*等の特殊タグの参照にFEATすら使わなくていいように, 変換が必要な |
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2003-11-27 |
nothere | *FLOOR*等の特殊タグの実装を変更. ソース中に存在する負の数値ではなく, |
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2003-11-27 |
mogami | drop_here() について、クエスト内のコードとの関係で結局どうやっても必要 |
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2003-11-27 |
nothere | 地形変化などに使える特殊タグを追加. これらのタグを追加することで, |
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2003-11-26 |
mogami | クエストの報酬を置くコードで重大バグ。その場しのぎで修正。 |
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2003-11-26 |
nothere | ダンジョン情報のfloor1-3, fill_type1-3の配列化. set_floor_and_wall() |
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2003-11-24 |
mogami | 暗い穴は光源効果を受けないように修正。 |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-10-31 |
mogami | EQU演算子の仕様変更。 |
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2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
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2003-10-22 |
mogami | 演算子 GEQとLEQ の仕様を変更。文字列としてではなく数値として比較するようにした。 |
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2003-09-15 |
nothere | SJIS環境で, 例として{八咫}と刻んだアイテムを鑑定の巻物や杖で鑑定しよ |
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2003-08-17 |
nothere | 一般形のナズグルに与えられるフラグUNIQUE_7をNAZGULと置き換えた. この |
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2003-08-01 |
nothere | 最初からf_info[].mimicを見て代入する変更を破棄. |
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2003-07-31 |
nothere | 通常のセーブ/ロード時以外でc_ptr->mimicに0以外の値を代入する際に, 最 |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-20 |
nothere | モンスターの暗黒光源を実装. |
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2003-06-08 |
nothere | AM_OKAY、ホソソオカ、ユ、ヒ、キ, AM_NO_FIXED_ART、ネハムケケ. |
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2003-06-08 |
nothere | アイテム生成に関わる関数群の変更. |
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2003-06-02 |
nothere | SHAPECHANGERとATTR_SEMIRANDをフラグセット1に移転. これにより, フラグ |
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2003-06-01 |
nothere | 指輪や薬のミミックの色がその時々の個別のm_idxで変わるコードをフラグ |
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2003-06-01 |
nothere | 使われていなかったダンジョンフラグをXXXで置き換えた. |
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2003-05-05 |
nothere | k_info内のIDを直接指定していた部分をlookup_kind()を使うように修正. |
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2003-05-04 |
nothere | 熟練度に関する数値が直接指定されていた部分を記号定数化. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-01-24 |
mogami | - ハルマゲドントラップを安全にした。出現するモンスターは変化無しだが、 |
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2002-12-11 |
mogami | TO開発チームからの報告を元にいろいろ修正。 |
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2002-11-28 |
mogami | グローバルにm_nameという変数があり、ローカルのm_nameの宣言を忘れても |
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2002-11-12 |
mogami | rgraにて、古いDOSアプリを使ったために、t_info_j.txtの中の |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-09-10 |
mogami | 方法変更。さっきの方法よりスマート。 |
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2002-09-10 |
mogami | クエスト内で隠し扉が置かれる処理の変更を忘れていたので追加。 |
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2002-08-27 |
habu | 魔法の難易度を下げるEASY_SPELLをフラグ化した。同時に大賢者のアミュレットにEASY_SPELLフラグ... |
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2002-07-24 |
mogami | ダンプの最後にlib/edit/のチェックサムを入れてみた。ソースをいじれない人への |
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2002-07-23 |
mogami | 配列の大きさをsizeofで書き直したときに一箇所、関数の引数としてポインタ buf が |
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2002-07-21 |
mogami | Angband 3.0.0から、my_strcpy()を移植('\0'をちゃんと付けるstrncpy... |
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2002-07-13 |
mogami | branch-mogami-TR をマージ。バージョンを1.3.0に上げた。 |
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