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[Refactor] #37353 複数の object_is_* マクロをobject-hook.h へ移動。
[hengband/hengband.git]
/
src
/
init2.c
2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-12
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-27
deskull
[Refactor] #38993 mproc_list と mproc_max を floor_type...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-02-09
Deskull
[Refactor] #37353 構造体 dungeon_info_type を他の慣例に従い dungeo...
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2019-01-21
Deskull
[Refactor] #37353 init2.c や table.c の店舗実装要素を store...
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2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2018-12-24
Deskull
[Feature] #38635 f_info.txtの修正と共に、変数上の登録追加。 / Fix f_inf...
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2017-12-12
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-15
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-01
Deskull
#37449 (2.2.0.75) ゲームメッセージのログ拡張に伴って発生したセーブデータのトラブルを修正...
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2017-07-02
Deskull
(2.2.0.12) システム中バージョン表記の更新自動化。 / Display automation...
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2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-08
Deskull
VM プリプロセッサを除去。 / Remove VM preprocessor.
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-01-31
deskull
Add Doxygen comment to init2.c.
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2014-01-31
deskull
Add Doxygen comment to init2.c.
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2014-01-31
deskull
Add Doxygen comment to init2.c.
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2014-01-31
deskull
Add Doxygen comment to init2.c.
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2014-01-31
deskull
Add Doxygen comment to init2.c.
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2013-02-17
iks
X Term_fresh O Term_flush according to the comment...
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2012-11-16
habu
tag_type構造体に関する修正
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2009-09-15
iks
branch-hexの変更をコミット。
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2004-06-20
mogami
warning、ャスミ、ソ、ホ、ヌス、タオ。」
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2004-05-30
nothere
ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確
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2004-05-30
nothere
地形に関する変更.
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2004-05-30
nothere
カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と
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diff to current
2004-05-29
nothere
地形に関する変更.
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2004-01-19
nothere
mprocシステムの変更に関する話し合いの結果より, 以下のように変更.
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2004-01-19
nothere
モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値
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2004-01-17
nothere
状態変数の処理ループをさらに細分化. その状態になっているモンスターが1
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2004-01-16
nothere
モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態
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diff to current
2004-01-04
mogami
・゙・ッ・﨓セハムケケ。」ENCHANT「ェCRAFT
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2004-01-01
mogami
quark_str(1)として""を最初に定義しておき、
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2003-12-13
mogami
改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION
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2003-12-07
mogami
ZAngbandから"Code for the object templates"との実装途上の中途半端なコードが
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2003-11-29
nothere
クエストや街の地形指定をタグ参照式に変更. また, 地形行F:の第10引数で
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2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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2003-05-30
nothere
"特別製" などといった銘は現在はテーブル化されており, 起動時に "特別
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diff to current
2003-05-16
mogami
待機後のスコア送信でv_infoのチェックサムがおかしいバグ修正。init_v_info()が
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2003-04-15
mogami
Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の
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2003-02-12
mogami
cmd4.cの auto_dump のコードを整理、コメント付加。Sangbandへの移植作業
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2002-12-19
mogami
エルフの行糧は空腹充足と同等の滋養、雑貨屋で小数売る。
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2002-11-29
mogami
雑貨屋で水の薬を売るようにした。代りに松明を減らした。
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2002-11-28
mogami
グローバルにm_nameという変数があり、ローカルのm_nameの宣言を忘れても
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2002-11-15
mogami
lib/edit/以下のファイル名から、"_j"を削除。
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2002-11-09
mogami
錬金術の店で空腹充足の巻物を削った欄に、テレポート、ショート・テレポート、
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2002-11-09
mogami
空腹充足の巻物と狂戦士の空腹充足レイシャル廃止。
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2002-11-08
mogami
既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で
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2002-09-02
habu
モンスターソート用に確保した配列を開放していず、メモリリークしていたのを修正。
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2002-07-24
mogami
ダンプの最後にlib/edit/のチェックサムを入れてみた。ソースをいじれない人への
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2002-07-21
mogami
Angband 3.0.0から、my_strcpy()を移植('\0'をちゃんと付けるstrncpy...
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2002-05-27
mogami
haja -> crusade ク。コヨエケ
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2002-05-14
hoge
破邪。まだ作ってる途中。
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2002-04-05
mogami
ほとんど活用されてない user.prf をユーザーディレクトリに各自が置く
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2002-03-03
hoge
飛び道具の出現階変更とそれに伴なってクエストの報酬変更
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2002-02-13
mogami
ウィンドウの数のデフォルトを8から3に変更し、セーブデータをロードせずに
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2002-01-23
habu
無駄に残ってソース汚しになっていたPython関係のコードを削除。script.cと、z-config...
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2002-01-22
habu
fake_{text,name}_sizeの変数をわざわざ使わずに、FAKE_{NAME,TEXT}_SIZE...
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2002-01-18
habu
*_infoの初期化コードを大幅に書き変えてある程度まとめた。(最新版VやZを参考に)
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2002-01-18
habu
se_info(技能熟練度)とwe_info(武器熟練度)をs_infoに統合。
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2002-01-17
habu
博物館はBMや我が家と同じく店のアイテムを決定するテーブルは必要ないので確保しないようにした。
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2002-01-17
habu
branch-habu-tables-improveザ、ヌ、ホハムケケ、エ、ヒ・゙。シ・ク。」
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2002-01-12
mogami
Initial revision
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