2016-09-08 |
deskull | Merge pull request #35763 (shimitei/hengband/fix/multi_... |
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2016-02-29 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2016-02-17 |
Habu | 配列サイズをオーバーしてアクセスしている箇所を修正 |
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2015-11-18 |
shimitei | Fix buffer overrun |
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2015-08-06 |
Deskull | nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2014-08-15 |
Deskull | Fix Doxygen warnings. |
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2014-07-07 |
Deskull | Add Doxygen comment to load.c. |
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2014-07-07 |
Deskull | Add Doxygen comment to load.c. |
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2014-07-07 |
Deskull | Add Doxygen comments to load.c. |
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2014-07-07 |
Deskull | Add Doxygen comments to load.c. |
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2014-07-07 |
Deskull | Add Doxygen comments to load.c. |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-03-08 |
Habu | Merge branch 'RNG-improve' |
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2014-03-07 |
Habu | ゲームに関係しない箇所での乱数の消費を避けるように修正 |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2013-06-25 |
dis- | fix typo |
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2013-06-25 |
iks | Fixed bug of wrong updating the lite radius flag of... |
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2013-06-24 |
dis- | Fix bug of light of darkness radius |
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2013-06-10 |
dis- | fix bug -- save art_flags[4] correctly |
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2013-06-09 |
dis- | refactor lite flags |
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2013-04-22 |
dis- | Use const pointer for many times referred quest[*] |
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2013-04-22 |
habu | Avoid reserved words of C++ |
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2013-04-21 |
dis- | show quest complete time |
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2013-03-04 |
dis- | fix typo |
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2013-03-03 |
dis- | fix s16b must be u32b at rd_monster_old |
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2013-03-03 |
dis- | Rest and Shoot exp is reduced by accumulated damages... |
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2013-03-03 |
dis- | Save damages dealt by player for each monster. (Do... |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-17 |
habu | Remove the "simple" linear congruent RNG |
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2013-02-14 |
dis- | Do Not Use z_older_than. Out of date. |
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2013-02-14 |
dis- | Fix Savedate error. |
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2013-02-14 |
dis- | Extract Process per 100 energy. Now it contains music... |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2004-08-07 |
nothere | 階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと |
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2004-08-06 |
nothere | クエスト "湖の洞窟" を削除. セーブデータバージョンを1.7.0.6に上げた. |
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2004-07-30 |
nothere | 古いセーブデータから我が家データを読む際のアイテムソート条件にも |
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2004-07-23 |
nothere | quarkが使い切られて空の文字列が付けられたランダムアーティファクトが |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-02-22 |
iks | 見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。 |
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2004-02-10 |
nothere | 吟遊詩人の歌に関する修正. |
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2004-01-27 |
nothere | 複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-11-29 |
mogami | 32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。 |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-02 |
mogami | ・鬣タ・爭ッ・ィ・ケ・ネソェツ。ヌスヌムサ゚。」10クト、ヌクヌト遙」 |
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2003-11-01 |
mogami | 盗賊ギルドの「分け前」の仕様を廃止。 |
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2003-10-20 |
mogami | ・生い立ちオートローラーで年齢の範囲も指定できるようにした。 |
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2003-10-01 |
nothere | *勝利*時のメッセージをダンプに残せるように変更. セーブデータVer.は |
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2003-09-24 |
mogami | 自動破壊を簡単に設定する機能を破壊コマンド(k/^D)に追加した。 |
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2003-09-20 |
mogami | floors.cでfeat_uses_special()無しだと実害(lite_townでダンジョンに入れ |
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2003-09-09 |
mogami | 漢字コード判別の使い方を間違っていたので訂正。さらに漢字コード判別処理自体も厳密化した。 |
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2003-09-07 |
mogami | セーブファイルに kanji_code をセーブして、それを元に変換するようにした。 |
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2003-09-07 |
mogami | 先の変更取り消し。セーブファイルに情報を埋め込む事にする。 |
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2003-09-07 |
mogami | 文字コードの判定のミスを減らした。メッセージ履歴をロードした段階でEUCで無い事を判定できれば以降はSJISを... |
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2003-09-07 |
mogami | - floors.c のコード整理。フロア保存をするかどうかの判断をなるべく |
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2003-09-06 |
mogami | ペット(親)が召喚したペット(子)はプレイヤーの直接のペットでは無くした。 |
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2003-09-05 |
mogami | 闘技場でペットを保存するのにparty_mon[]を使うのをやめて、保存フロアにした。 |
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2003-09-05 |
henkma | バージョンの上げ方間違えてたので修正. |
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2003-09-04 |
henkma | HP警告と同様に, MP警告のオプションを導入. |
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2003-08-26 |
nothere | スコア計算では最大の最大経験値を読むようにした. これにより, アイテム |
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2003-08-17 |
nothere | 一般形のナズグルに与えられるフラグUNIQUE_7をNAZGULと置き換えた. この |
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2003-08-01 |
nothere | 最初からf_info[].mimicを見て代入する変更を破棄. |
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2003-07-31 |
nothere | 通常のセーブ/ロード時以外でc_ptr->mimicに0以外の値を代入する際に, 最 |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-20 |
nothere | モンスターの暗黒光源を実装. |
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2003-06-17 |
nothere | 賞金首ユニーク, 日替わり賞金首, ランダムクエスター決定をそれぞれ関数 |
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2003-06-14 |
nothere | monster_desc()に渡すフラグは数値の直接指定だったので, 記号定数化. 関 |
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2003-06-12 |
nothere | セーブデータ中で多すぎる待機中ペットの削除メッセージの表示タイミング |
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2003-06-12 |
nothere | 鍛冶師のアイテムかどうかの判定にはtval/xtra3の直接指定ではなく, 元々 |
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2003-06-11 |
nothere | アリーナやモンスター格闘場に入ってもペットを失わないように変更. クエ |
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2003-06-05 |
nothere | アリーナに関する変更. |
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2003-05-31 |
nothere | extract_option_vars()、ホーフテヨ、ホス、タオ. |
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2003-05-30 |
nothere | オプションbitのロード時から実際のゲーム開始までの間, 対応するbool変数 |
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2003-05-30 |
mogami | set_floor_and_wall()をclear_cave()の中で呼んでいたのは処理時間の |
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2003-05-29 |
nothere | ^Sでセーブすると個別ダンジョンの床と壁の情報がすべて0になり, 壁を崩し |
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2003-05-09 |
mogami | m_ptr->flag2のフラグ名を MFLAG_* からMFLAG2_* に変更した。 |
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2003-05-04 |
nothere | 熟練度に関する数値が直接指定されていた部分を記号定数化. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-02-12 |
mogami | cmd4.cの auto_dump のコードを整理、コメント付加。Sangbandへの移植作業 |
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2003-01-24 |
mogami | - ハルマゲドントラップを安全にした。出現するモンスターは変化無しだが、 |
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2002-12-09 |
iks | 未使用変数による警告を除去。 |
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2002-12-05 |
mogami | ・保存フロアのユニークとアーティファクトの扱いがアルゴリズム的に間違っ |
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2002-11-26 |
mogami | セーブデータのバージョンを比較するときに、1.3.2という数字を使っていたのを1.5.0に修正。 |
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2002-11-26 |
mogami | ・ユ・愠「ハンツク、ホサナヘヘ、ツチ」 |
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2002-11-23 |
mogami | load.c 1.45 の修正と同様の物をモンスターの方にもするのを忘れていたので修正。 |
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2002-11-21 |
mogami | デバッグコマンドで大量のアイテムを一度に作成してアイテム数がmax(=1024個)の |
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2002-11-15 |
mogami | lib/edit/以下のファイル名から、"_j"を削除。 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-11-06 |
mogami | Implement allow_debug_opts. Fixed the bug that allows... |
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