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[Refactor] #40014 Moved monster1.c/h to monster-info.c/h
[hengband/hengband.git] / src / monster /
2020-06-10 Hourier[Refactor] #40014 Moved monster1.c/h to monster-info.c/h
2020-06-10 Hourier[Refactor] #40014 Removed unused headers from monster1.c
2020-06-09 Hourier[Refactor] #40014 Separated display-monster-status...
2020-06-09 Hourier[Refactor] #40014 Separated monster-death.c/h from...
2020-06-09 Hourier[Refactor] #40014 Separated display-monster-lore.c...
2020-06-09 Hourier[Refactor] #40414 Renamed display_monster_lore() to...
2020-06-09 Hourier[Refactor] #40014 Separated summon-checker.c/h from...
2020-06-09 Hourier[Refactor] #40014 Separated lore-store.c/h from monster...
2020-06-09 Hourier[Refactor] #40014 Separated monster1.c/h from monster...
2020-06-09 Hourier[Refactor] #40014 Separated race-flags*.c/h from monste...
2020-06-09 Hourier[Refactor] #40014 Moved get_monster_hook(), get_monster...
2020-06-09 Hourier[Refactor] #40014 Separated monster-util.c/h from monst...
2020-06-08 Hourier[Refactor] #40014 *Genocide* inclusion for monster...
2020-06-08 Hourier[Refactor] #40014 Renamed creature.c/h to speed-table.c/h
2020-06-08 Hourier[Refactor] #40014 Renamed monster-process.c/h to monste...
2020-06-08 Hourier[Refactor] #40014 Renamed monster.h to monster-type...
2020-06-08 Hourier[Refactor] #40014 Removed inclusion for monster.h temor...
2020-06-08 Hourier[Refactor] #40014 Separated monster1.h from monster.h
2020-06-08 Hourier[Refactor] #40014 Separated monster2.h from monster.h
2020-06-07 Hourier[Refactor] #40014 Reshaped monster.h
2020-06-07 Hourier[Refactor] #40014 Separated eldritch-horror.c/h from...
2020-06-07 Hourier[Refactor] #40014 Separated monster-timed-effect-types...
2020-06-07 Hourier[Refactor] #40014 Moved MON_*() from monster.h to monst...
2020-06-07 Hourier[Refactor] #40014 Separated monster-description-types...
2020-06-07 Hourier[Refactor] #40014 Separated place-monster-types.h from...
2020-06-07 Hourier[Refactor] #40014 Separated smart-learn-types.h from...
2020-06-07 Hourier[Refactor] #40014 Separated monster-flag-types.h from...
2020-06-07 Hourier[Refactor] #40014 Separated drs-types.h from monster.h
2020-06-07 Hourier[Refactor] #40014 Reshaped monster-race.c/h
2020-06-07 Hourier[Refactor] #40014 Moved monster-race* from monster...
2020-06-07 Hourier[Refactor] #40014 Separated race-indice-types.h from...
2020-06-07 Hourier[Refactor] #40399 Separated object-flags.c/h from objec...
2020-06-07 Hourier[Refactor] Separated art-bow-types.h from artifact.h
2020-06-07 Hourier[Refactor] Separated art-weapon-types.h from artifact.h
2020-06-07 Hourier[Refactor] Separated art-protector-types.h from artifact.h
2020-06-07 Hourier[Refactor] Separated art-armor-types.h from artifact.h
2020-06-07 Hourier[Refactor] #40399 Adjusted inclusion relationship for...
2020-06-06 Hourier[Refactor] #40460 Separated term-color-types.h from...
2020-06-05 Hourier[Refactor] #40457 Moved melee-related files from combat...
2020-06-05 Hourier[Refactor] #40457 Moved the files relating monster...
2020-06-05 Hourier[Refactor] #40414 Renamed spells-chaos.c/h to spells...
2020-06-05 Hourier[Refactor] #40414 Moved spells-hex.c/h from spell/...
2020-06-05 Hourier[Refactor] #40414 Separated spells-charm.c/h from spell...
2020-06-05 Hourier[Refactor] #40414 Separated spells-chaos.c/h from spell...
2020-06-05 Hourier[Refactor] #40414 Moved concrete spell kinds file ...
2020-06-04 Hourier[Refactor] #40414 Separated spells-teleport.c/h from...
2020-06-03 Hourier[Refactor] #40414 Separated spells-hex.c/h from realm...
2020-06-03 Hourier[Refactor] #40414 Renamed spells1.c/h to range-calc.c/h
2020-06-03 Hourier[Refactor] #40414 Moved binding_field() from spells1...
2020-06-03 Hourier[Refactor] #40399 object2.c/h を*抹殺*した!! / *Genocide*
2020-06-03 Hourier[Refactor] #40399 Moved all global variables from objec...
2020-06-03 Hourier[Refactor] #40399 Separated apply-magic.c/h from object...
2020-06-02 Hourier[Refactor] #40457 Moved object boosting/cursing/ego...
2020-06-02 Hourier[Refactor] #40457 Moved sv-* from object/ to sv-definition/
2020-06-02 Hourier[Refactor] #40399 Moved floor_item_charges() from objec...
2020-06-02 Hourier[Refactor] #40399 Separated object-generator.c/h from...
2020-06-02 Hourier[Refactor] #40399 Moved delete_object_idx() and excise_...
2020-06-02 Hourier[Refactor] #40457 Moved cmd-building.c/h and cmd-inn...
2020-06-01 Hourier[Refactor] #40399 Changed object_is_aware(), object_is_...
2020-06-01 Hourier[Refactor] #40399 Separated floor-object.c/h from objec...
2020-06-01 Hourier[Refactor] #40457 Moved io-related cmd-*.c/h from cmd...
2020-05-31 Hourier[Refactor] #40416 Moved pet-fall-off.c/h from monster...
2020-05-31 Hourier[Refactor] #40416 Separated pet-util.h from cmd-pet.h
2020-05-31 Hourier[Refactor] #40416 Separated calc_fall_off_possibility...
2020-05-31 Hourier[Refactor] #40416 Reshaped pet-fall-off.c
2020-05-31 HourierSeparated check_fall_off_horse() from monster-attack...
2020-05-31 Hourier[Refactor] #40416 Separated process_eat_food() from...
2020-05-31 Hourier[Refactor] #40416 Incorporated effect into monap_type...
2020-05-29 Hourier[Refactor] #40399 angband.h からobject2.hのインクルード を*抹殺...
2020-05-29 Hourier[Refactor] #40399 Separated sv-scroll-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-protector-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-weapon-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-other-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Separated item-apply-magic.h from...
2020-05-28 Hourier[Refactor] #40399 Separated trc-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Separated object-mark-types.h from...
2020-05-27 Hourier[Refactor] #40399 Separated tr-types.h from object.h
2020-05-27 Hourier[Refactor] Changed function name from rakuba() to proce...
2020-05-23 Hourier[Refactor] #37353 Renmaed monsterrace-hook.c/h to monst...
2020-05-23 Hourier[Refactor] #40416 Renamed melee.c/h to melee-postproces...
2020-05-23 Hourier[Refactor] #40416 Separated monster-attack-monster...
2020-05-23 Hourier[Refactor] #40416 Separated monster-attack-player.c...
2020-05-22 Hourier[Fix] モンスターの思い出で護衛の構成が正しく表示されない事象を修正 / Resolved the...
2020-05-21 Hourier[Refactor] #40416 Separated monster-attack-effect.h...
2020-05-21 Hourier[Refactor] #40416 Changed BLOW_METHOD (alias of int...
2020-05-21 Hourier[Refactor] #40416 Moved mbm_type (definitions to enum...
2020-05-21 Hourier[Refactor] #40146 Separated monster-attack-types.c...
2020-05-20 Hourier[Refactor] #40275 Renamed building.c/h to cmd-building.c/h
2020-05-19 Hourier[Refactor] #39962 Renamed files.c/h to files-util.c/h
2020-05-19 Hourier[Refactor] #40392 Translated player_personality_type...
2020-05-19 Hourier[Refactor] #40392 Separated player-personalities-table.h
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-16 Hourier[Refactor] #40415 Renamed mspells4.c to assign-monster...
2020-05-16 Hourier[Refactor] #40415 Moved *.c and *.h regarding monster...
2020-05-16 Hourier[Refactor] #40415 Separated mspell-damage-calculator...
2020-05-16 Hourier[Refactor] #40415 Changed argument name from SPELL_NUM...
2020-05-16 Hourier[Refactor] #40415 Separated mspell-type.h from monster...
2020-05-16 Hourier[Refactor] #38662 Moved util.* to util/
2020-05-16 Hourier[Refactor] #38862 Moved quest.c/h to dungeon/
2020-05-16 Hourier[Refactor] #38862 Moved warning.c/h to object/
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