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[Refactor] scan_floor_items のモードを表す定数を導入
[hengbandforosx/hengbandosx.git] / src / monster-attack /
2021-02-14 HourierMerge pull request #113 from taotao54321/fix-insufficie...
2021-02-13 dis-Merge pull request #103 from dis-/feature/Fix-Update...
2021-02-13 HourierMerge pull request #102 from dis-/feature/Fix-Load...
2021-02-13 taotao54321[Fix] mbe_info の要素が足りていなかったのを修正
2021-02-13 taotao54321[Refactor] rbm_type, rbe_type に enum バリアント数を追加
2021-02-13 taotao54321Merge pull request #110 from taotao54321/fix-unexpected...
2021-02-13 HourierMerge pull request #109 from taotao54321/fix-typo-rumors-j
2021-02-13 taotao54321[Refactor] 実質 bool 型の関数の戻り型が int だったのを修正
2021-02-13 taotao54321[Fix] 打撃効果 RBE_NONE の警告メッセージが出るバグを修正
2021-02-13 HourierMerge pull request #95 from taotao54321/fix-monap-type...
2021-02-13 taotao54321increase_blow_type_seen() に doxygen コメントを追加。
2021-02-13 HourierMerge pull request #84 from backwardsEric/english-spell...
2021-02-12 taotao54321[Refactor] mon_type、monap_type の ap_cnt メンバを除去
2021-02-12 HabuMerge pull request #90 from habu1010/feature/Expand...
2021-02-12 taotao54321Merge pull request #35 from taotao54321/fix-chameleon...
2021-02-12 taotao54321Merge pull request #94 from taotao54321/fix-rumors...
2021-02-12 taotao54321Merge pull request #36 from taotao54321/fix-wrong-evasi...
2021-02-12 taotao54321[Fix] 対邪悪結界で打撃を撃退した際は落馬/変わり身処理を行わない
2021-02-11 taotao54321[Fix] モンスターの打撃に対する思い出処理のエンバグを修正
2021-02-11 taotao54321[Fix] 打撃を受けた際の落馬/変わり身処理の発動条件を修正
2021-02-11 DeskullMerge pull request #40 from hengband/feature/english...
2021-02-10 dis-Merge pull request #38 from dis-/feature/Fix-Term-Fresh
2021-02-10 taotao54321[Fix] 敵の攻撃効果が無効値 RBE_NONE なら攻撃を打ち切る
2021-02-10 dis-[Refactor] 変数名windowをwindow_flagsに変更
2021-02-09 taotao54321[Fix] 打撃回避判定のバグ修正
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-24 HourierMerge branch 'develop'
2021-01-24 deskullMerge branch 'Feature/Version-Expression' into develop
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-24 deskullMerge remote-tracking branch 'remotes/origin/Feature...
2021-01-24 deskullMerge remote-tracking branch 'remotes/origin/Feature...
2021-01-22 Hourier[Refactor #41192 魔道具吸収によるHPの回復量を調整した / Adjusted the...
2021-01-22 Hourier[Fix] #41192 魔道具能力向上がないのに魔道具の吸収量が減衰していたのを修正 / Resolved...
2021-01-20 deskullMerge branch 'Feature/Fix-ESP-target' into develop
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 Hourier[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge branch 'Feature/Fix-Fall-Horse' into develop...
2021-01-18 Hourier[Implement] #41192 魔導吸収打撃を受けて、かつ魔道具能力向上アイテムを装備していた場合...
2021-01-17 Hourier[Refactor] #41192 充填魔力吸収打撃における回復量を、吸収回数 * 魔道具のレベルと定義した...
2021-01-17 Hourier[Fix] #41192 充填魔力吸収打撃において、吸収量が0だと0除算が発生する不具合を修正した ...
2021-01-16 Hourier[Fix] ペットに攻撃される事象を完全修正した / Resolved the issue that...
2021-01-16 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 Hourier[Fix] #41132 盗み逃げ打撃でモンスターが逃げなかったのを修正 / Resolved the...
2021-01-11 deskull[Refactor] #40514 player_type の resist_time 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_fear 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_blind 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_disen 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_sound 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_conf 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_pois 変数を廃止....
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 Hourier[Implement] #40911 充填魔力吸収料の計算式を修正した / Corrected the...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-12-06 deskullMerge branch 'release/3.0.0Alpha' of git.osdn.net:...
2020-12-03 Habu[cleanup] GCCの警告に対応
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-13 Hourier[Refactor] #37285 タイポを修正 / Fixed typo
2020-11-13 Hourier[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
2020-11-13 Hourier[Implement] #37285 Added damage decreasing calculation...
2020-11-12 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-11-12 deskull[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
2020-11-12 Hourier[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
2020-11-12 Hourier[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
2020-11-12 Hourier[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
2020-11-12 Hourier[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
2020-11-12 Hourier[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
2020-11-11 Hourier[Refactor] #37285 Separated monster-attach-lose.c/h...
2020-11-11 Hourier[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
2020-11-11 Hourier[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
2020-11-11 Hourier[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
2020-11-11 Hourier[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
2020-11-11 Hourier[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-25 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-24 Hourier[Refactor] #37285 タイポを修正 / Fixed typo
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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