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Changed to match the For2.2.2-Refactoring-Cocoa2 branch. Put se_maoudamashii_voice_m...
[hengbandforosx/hengbandosx.git]
/
src
/
monster2.c
2019-04-03
deskull
[fix] #38790 チャージマンが分裂処理とあやしい影の時はジュラル星人と誤認しないよう処理を追加。
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2019-04-03
deskull
[Refactor] monster_name() で一部 cmd2.c の投擲対象処理を整理。
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2019-04-02
deskull
[Refactor] #37353 monster_name() を monster.h へ移動。
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2019-04-01
deskull
[Refactor] #37353 horror_desc, funny_desc, funny_commen...
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2019-03-30
deskull
[Refactor] #39077 IDX を MONSTER_IDX や MONRACE_IDX。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-22
deskull
[Refactor] #39076 "/* Visual update */" を削除。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-21
deskull
[Refactor] #37353 Add TODO comment.
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2019-03-21
deskull
[refactor] #39077 SPEED in get_mspeed().
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2019-03-21
deskull
[Refactor] #39076 Delete "/* Access the location */".
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2019-03-20
deskull
[Refactor] #39073 Delete friend_align and check_pets_nu...
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2019-03-20
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-18
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-18
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-03-18
deskull
[Refactor] #37353 型の置換。 / Type replacement. (MISC)
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2019-03-18
deskull
[Refactor] #38998 sanity_blast() to player-status.c.
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-11
deskull
[Refactor] #37353 警告の処理を warning.c に分離 / Separate warni...
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diff to current
2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-06
deskull
[Refactor] #37353 wilderness_type to wild.c.
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 mproc_list と mproc_max を floor_type...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-12
Deskull
[Refactor] #37353 player_place() を player-status.c...
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2019-02-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-12
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 構造体 dungeon_info_type を他の慣例に従い dungeo...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-30
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-30
Deskull
[Refactor] #37353 誤字修正 / Fix typo.
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-16
Deskull
[Refactor] #37353 モンスター配置に関する関数整理中。 / Refactor function...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments, (Duplica...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-05
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #37353 summon_specific() が可能な限りグローバル変数 summo...
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #37353 summon_kin_player() を spells-summon...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2019-01-02
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-30
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-28
Deskull
[Fix] #38813 get_mon_num() の階層アンダーフロー回避と player_outfit...
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2018-12-23
Deskull
[Fix] #37856 不正なモンスターのステータスを参照した際に発生し得るゼロ除算を回避。 / Avoid...
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2018-12-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 mysqrt() を z-util.c へ移動。 / Move mysqr...
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-12
Deskull
[Refactor] #37353 monster_living() の引数修正。 / Type replac...
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2018-12-08
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-07
Deskull
[Feature] #38790 新性格『チャージマン』のモンスター誤認仕様実装。 / Implement...
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理。 update_mon()をupdate_monster...
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
#38768 [Fix] Oopsもろとも置換で消してしまった重要処理を差し戻し。
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define MONSTER_HORDE による分岐処理削除 / Delete...
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2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-20
Deskull
[Refactor] #37353 コメントとメッセージ整理 / Refactor comments...
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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