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[Fix] #37353 berserk()のターン追加時の現値参照元が狂戦士化でなく士気高揚になっていたミスを修正。
[hengbandforosx/hengbandosx.git]
/
src
/
mspells1.c
2019-03-30
deskull
[Refactor] #39076 /* Invulnabilty */ と /* Speed *...
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-05
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-19
Deskull
[Refactor] #37353 アイテム呪い処理を object-curse.c/h へ分離。
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2018-11-19
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-16
Habu
[fix]gccによるwarningの指摘に対応
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-07
Deskull
#37287 (2.2.0.89) C4701警告に対応。 / Fix C4701 warning.
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2017-10-09
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-06
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-01
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-07-10
Deskull
#37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil...
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2017-04-23
Deskull
直前のコミットミス修正。/Fix commit miss.
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2017-04-23
Deskull
祝福された装備は敵からの呪い攻撃による呪い効果を常に受けなくなるように修正。 / Blessed equipm...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-02-26
Deskull
引き続きの警告除去 / Fix warnings continuously.
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2014-09-03
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-09-01
dis-
monsters should use RF4_SHOOT to player with reflection now
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-24
dis-
add comments
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2014-02-22
dis-
refactor: RF6_SPECIAL, RF6_TELE*
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2014-02-21
dis-
refactor: extract monst_spell_monst
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2014-02-20
dis-
refactor: extract damage spells in monst_spell_monst
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2014-02-19
dis-
refactor: extract breath spells in monst_spell_monst
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2014-02-19
dis-
refactor: integrate monst_beam_monst, monst_bolt_monst
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2014-02-19
dis-
refactor: integrate monst_breath_monst() into breath
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2014-02-19
dis-
refactor: remove learnable from arguments
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2014-02-19
dis-
refactor: simplify the arguments in mspells_4.c
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2014-02-18
dis-
fix argument on calling RF6_TELE_AWAY
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2014-02-18
Deskull
Fix argument on calling RF6_TELE_AWAY().
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2014-02-18
Deskull
Add mspells4.c to VC project files.
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2014-02-18
dis-
refactor: extract switch in make_attack_spell
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2014-02-18
dis-
refactor: replace #ifdef JP macros on make_attack_spell
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diff to current
2014-02-18
dis-
refactor: extract ball/bolt spells in make_attack_spell
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diff to current
2014-02-18
dis-
refactor: extract ball functions in make_attack_spell
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diff to current
2014-02-18
dis-
refactor: extract breath functions in make_attack_spell
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diff to current
2014-02-17
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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diff to current
2014-02-16
dis-
refactor: replace #ifdef JP macros on make_attack_spell
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2014-01-18
deskull
Add Doxygen comment to mspells1.c.
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2014-01-18
deskull
Add Doxygen comment to mspells1.c.
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diff to current
2014-01-17
deskull
Fix Doxygen warning in mspells1.c.
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diff to current
2014-01-17
deskull
Fix Doxygen warning in mspells1.c.
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diff to current
2014-01-17
deskull
Fix Doxygen warning in mspells1.c.
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2013-04-22
habu
Avoid reserved words of C++
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2013-02-15
iks
Set disturbing flag for travel command.
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2013-02-01
iks
A GF_ARROW bolt is not reflectable for both player...
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2013-01-24
iks
POWERFUL monsters can already invoke elemental balls...
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2009-09-15
iks
branch-hexの変更をコミット。
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2004-07-29
nothere
ユニーク・モンスター召喚で, 召喚に応じたユニークが足りなかった場合の
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2004-07-04
nothere
ものまね能力の表示とコメントの修正.
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2004-05-30
nothere
モンスターの閃光ブレスに関する修正.
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2004-05-24
nothere
モンスター対モンスターの魔力消去を, 以下の仕様で実装.
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2004-04-29
nothere
動詞の "落す" について, "落さ" -> "落とさ", "落し" -> "落とし",
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2004-03-28
nothere
テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや
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2004-02-10
nothere
吟遊詩人の歌に関する修正.
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