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[Refactor] #38997 in_bound() に floor_type * 引数を追加. / Add floor_type * argument to...
[hengbandforosx/hengbandosx.git]
/
src
/
mspells1.c
2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-07-15
deskull
[Refactor] #38997 music_singing() に player_type * 引数を追加.
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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diff to current
2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
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2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
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2019-06-15
deskull
[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
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2019-06-10
deskull
[Refactor] #38844 new_mane を player_type 構造体に移動.
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2019-06-02
deskull
[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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diff to current
2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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diff to current
2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-30
deskull
[Refactor] #39076 /* Invulnabilty */ と /* Speed *...
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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diff to current
2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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diff to current
2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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diff to current
2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-05
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-19
Deskull
[Refactor] #37353 アイテム呪い処理を object-curse.c/h へ分離。
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2018-11-19
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-16
Habu
[fix]gccによるwarningの指摘に対応
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-07
Deskull
#37287 (2.2.0.89) C4701警告に対応。 / Fix C4701 warning.
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2017-10-09
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-06
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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diff to current
2017-10-01
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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diff to current
2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-07-10
Deskull
#37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil...
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2017-04-23
Deskull
直前のコミットミス修正。/Fix commit miss.
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diff to current
2017-04-23
Deskull
祝福された装備は敵からの呪い攻撃による呪い効果を常に受けなくなるように修正。 / Blessed equipm...
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diff to current
2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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diff to current
2015-02-26
Deskull
引き続きの警告除去 / Fix warnings continuously.
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2014-09-03
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-09-01
dis-
monsters should use RF4_SHOOT to player with reflection now
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-24
dis-
add comments
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2014-02-22
dis-
refactor: RF6_SPECIAL, RF6_TELE*
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2014-02-21
dis-
refactor: extract monst_spell_monst
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2014-02-20
dis-
refactor: extract damage spells in monst_spell_monst
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2014-02-19
dis-
refactor: extract breath spells in monst_spell_monst
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2014-02-19
dis-
refactor: integrate monst_beam_monst, monst_bolt_monst
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2014-02-19
dis-
refactor: integrate monst_breath_monst() into breath
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2014-02-19
dis-
refactor: remove learnable from arguments
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2014-02-19
dis-
refactor: simplify the arguments in mspells_4.c
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2014-02-18
dis-
fix argument on calling RF6_TELE_AWAY
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diff to current
2014-02-18
Deskull
Fix argument on calling RF6_TELE_AWAY().
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2014-02-18
Deskull
Add mspells4.c to VC project files.
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2014-02-18
dis-
refactor: extract switch in make_attack_spell
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2014-02-18
dis-
refactor: replace #ifdef JP macros on make_attack_spell
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2014-02-18
dis-
refactor: extract ball/bolt spells in make_attack_spell
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