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[Refactor] #40514 calc_sound_damage_rate() 実装. / Implement calc_sound_damage_rate().
[hengband/hengband.git] / src / object /
2020-09-13 deskull[Refactor] #40514 calc_sound_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_shards_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nether_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
2020-09-13 deskull[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
2020-09-13 deskull[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映....
2020-09-13 deskull[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映...
2020-09-13 deskull[Refactor] #40514 calc_nuke_damage_rate() 実装. / Impleme...
2020-09-13 deskull[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映....
2020-09-12 deskull[Refactor] #40514 calc_dark_damage_rate() 実装. / Impleme...
2020-09-12 deskull[Refactor] #40514 calc_pois_damage_rate() 実装. / Impleme...
2020-09-12 deskull[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_dam...
2020-09-09 deskull[Refactor] #40514 player-status-flags.c/h から player...
2020-09-06 deskull[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply...
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-09-02 deskull[Refactor] #40514 immune_acid, immune_elec は has_immune...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-20 Hourier[Refactor] #40577 Moved projectable() from floor.c...
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-19 deskull[Refactor] #40514 アイテムスロット型 inventory_slot_type への置換...
2020-08-14 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-13 deskull[Refactor] #40514 武器以外の殺戮修正整理. / Cleaned up killing...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 Hourier[Refactor] #40571 Separated target-describer.c/h from...
2020-07-26 Hourier[Refactor] #40571 Declared show_gold_on_floor in target...
2020-07-24 Hourier[Refactor] #40571 Separated target-describer.c/h from...
2020-07-24 Hourier[Refactor] #40571 Declared show_gold_on_floor in target...
2020-07-23 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-23 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-19 deskull[Refactor] #40514 player_type 内の migite, hidarite,...
2020-07-18 Hourier[Refactor] #40569 Moved in_bound() from floor.h to...
2020-07-18 Hourier[Refactor] #40569 Separated dungeon-flag-types.h
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-16 deskull[Refactor] #40514 装備による採掘能力計算を移動. / Moved digging power...
2020-07-16 deskull[Refactor] #40514 呪い装備による命中修正表示を移動. / Moved displaying...
2020-07-16 deskull[Refactor] #40514 呪い装備による実質命中修正を移動. / Moved actual...
2020-07-14 Hourier[Refactor] #40561 Moved artifact.c/h to artifact-type...
2020-07-14 Hourier[Refactor] #40561 artifact-info.c/h from artifact.c/h
2020-07-12 deskull[Refactor] #40514 装備による射撃命中力処理を移動. / Moved hit power...
2020-07-12 deskull[Refactor] #40514 calc_to_damage_misc() を calc_bonuses...
2020-07-12 deskull[Refactor] #40514 calc_to_hit_misc() を calc_bonuses...
2020-07-12 Hourier[Refactor] #40542 Separated disturbance.c/h from player...
2020-07-10 Hourier[Refactor] #40534 Moved object-flavor.c/h from object...
2020-07-10 Hourier[Refactor] #40534 Moved has_lite_flag() and has_dark_fl...
2020-07-07 Hourier[Refactor] #40534 Separated describe_book_demon() from...
2020-07-07 Hourier[Refactor] #40534 Unified vowel-checker.c/h into englis...
2020-07-06 Hourier[Refactor] #40534 Separated flavor-describer.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated flavor-util.c/h from object...
2020-07-06 Hourier[Refactor] #40534 Changed macro function ADD_INSC(...
2020-07-06 Hourier[Refactor] #40534 object-flavor.c において1行ごとに挟まれていたコメントを削...
2020-07-06 Hourier[Refactor] #40534 Moved game_inscriptions[] from object...
2020-07-06 Hourier[Refactor] #40534 Separated flag-inscriptions-table...
2020-07-06 Hourier[Refactor] #40534 Separated object-flavor-types.h from...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-05 Hourier[Refactor] #40534 Reshaped object-flavor.c automatically
2020-07-05 Hourier[Fix] #40467 Resolved compilation errors when locale...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-05 deskull[Refactor] #40514 装備呪いによるAC計算処理を移動. / Moved AC calculat...
2020-07-05 deskull[Refactor] #40514 装備AC計算処理を移動. / Moved Equipment AC...
2020-07-04 deskull[Refactor] #40514 装備の速度計算処理を calc_speed()へ移動. / Moved...
2020-07-04 Hourier[Refactor] #40482 Separated mutation-flag-types.h from...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-03 deskull[Refactor] #40514 calc_base_ac_display() を calc_bonuses...
2020-07-03 deskull[Refactor] #40514 calc_base_ac() を calc_bonuses() から分離...
2020-07-03 Hourier[Refactor] #40521 Separated check_item_tag_inventory...
2020-07-02 deskull[Refactor] #40514 calc_to_magic_chance() を calc_bonuses...
2020-07-02 deskull[Refactor] #40514 calc_charisma_addition() を calc_bonus...
2020-07-02 deskull[Refactor] #40514 calc_constitution_addition() を calc_b...
2020-07-01 deskull[Refactor] #40514 calc_dexterity_addition() を calc_bonu...
2020-07-01 deskull[Refactor] #40514 calc_wisdom_addition() を calc_bonuses...
2020-07-01 deskull[Refactor] #40514 calc_intelligence_addition() を calc_b...
2020-07-01 deskull[Refactor] #40514 calc_strength_addition() を calc_bonus...
2020-06-29 deskull[Refactor][Fix] #40514 calc_search_freq() を calc_bonuse...
2020-06-29 Hourier[Refactor] #40466 Separated element-resistance.c/h...
2020-06-29 deskull[Refactor] #40514 calc_search() を calc_bonuses() から分離...
2020-06-28 deskull[Refactor] #40514 calc_device_ability() を calc_bonuses...
2020-06-28 Hourier[Refactor] #38997 Separated player-realm.c/h from playe...
2020-06-28 Hourier[Fix] #37353 Resolved the issue that player couldn...
2020-06-28 Hourier[Refactor] #37353 Renamed object-hook.c/h to item-teste...
2020-06-28 Hourier[Refactor] #37353 Separated mind-weaponsmith.c/h from...
2020-06-28 Hourier[Refactor] #37353 Separated hook-enchant.c/h from objec...
2020-06-28 Hourier[Refactor] #37353 Separated hook-quest.c/h from object...
2020-06-28 Hourier[Refactor] #37353 Moved item_tester_hook_weapon_except_...
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