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Changed the last sentence in the English description for the Platinum Yendorian expre...
[hengband/hengband.git]
/
src
/
object-broken.c
2020-01-15
Hourier
[Refactor] #37353 object-broken.c の整形 / Reshaped object...
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2020-01-15
Hourier
[Refactor] #38997 breakage_chance() にplayer_type *...
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2020-01-15
Hourier
[Refactor] #38997 potion_smash_effect() にplayer_type...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2019-12-23
deskull
[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-07-14
deskull
[Refactor] #37353 breakage_chance() の整理.
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2019-07-08
deskull
[Refactor] #37353 オブジェクトの破損判定関数を player-damage.c/h...
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-05
deskull
[Refactor] #37353 potion_smash_effect() to object-broken.c.
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