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[Refactor] #39962 コメント調整 / Adjusted comments
[hengband/hengband.git] / src / object-broken.c
2020-01-15 Hourier[Refactor] #37353 object-broken.c の整形 / Reshaped object...
2020-01-15 Hourier[Refactor] #38997 breakage_chance() にplayer_type *...
2020-01-15 Hourier[Refactor] #38997 potion_smash_effect() にplayer_type...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-07-14 deskull[Refactor] #37353 breakage_chance() の整理.
2019-07-08 deskull[Refactor] #37353 オブジェクトの破損判定関数を player-damage.c/h...
2019-05-01 deskull[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-16 deskull[Refactor] #37353 GF_* と gf_color を整理。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 projection.c/h を geometry.c/h に統合。
2019-03-05 deskull[Refactor] #37353 potion_smash_effect() to object-broken.c.