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[fix] #41503 超能力者でゲームを開始しようとするとクラッシュ
[hengband/hengband.git] / src / player / player-race.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-14 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-13 deskull[Refactor] #40514 特定種族職業の常時魔法効果を calc_bonuses()に戻す...
2020-08-12 deskull[Refactor] #40514 slow_digest 判定整理. / Clear slow_digest...
2020-08-12 deskull[Refactor] #40514 pass_wall判定整理. / Clear pass_wall...
2020-08-10 deskull[Refactor] #40514 have_lite() を calc_bonuses() から分離...
2020-08-10 deskull[Refactor] #40514 have_immune_acid() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_resist_fear() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_resist_water() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_neth() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 resist_pois フラグを整理. / Cleaned up...
2020-08-09 deskull[Refactor] #40514 have_resist_blind() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_nexus() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_shard() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_disen() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_chaos() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_dark() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_lite() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_sound() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_conf() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_pois() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_cold() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_fire() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_elec() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_acid() を calc_bonuses...
2020-08-07 deskull[Refactor] #40514 have_regenerate() を calc_bonuses...
2020-08-07 deskull[Refactor] #40514 have_regenerate() を calc_bonuses...
2020-08-06 deskull[Refactor] #40514 have_slow_digest() を calc_bonuses...
2020-08-06 deskull[Refactor] #40514 have_slow_digest() を calc_bonuses...
2020-08-06 deskull[Refactor] #40514 have_levitation() を calc_bonuses...
2020-08-06 deskull[Refactor] #40514 have_levitation() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_con() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_wis() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_int() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_str() を calc_bonuses...
2020-08-05 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-02 deskull[Refactor] #40514 have_free_act() を calc_bonuses()...
2020-08-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-02 deskull[Refactor] #40514 have_see_inv() と have_hold_exp()...
2020-08-01 deskull[Refactor] #40514 have_sh_fire() を calc_bonuses() から分離...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 deskull[Refactor] #40514 have_esp_telepathy() を calc_bonuses...
2020-07-23 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-07-23 deskull[Refactor] #40514 have_kill_wall() を calc_bonuses(...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-16 deskull[Refactor] #40514 細かな採掘能力計算を移動. / Moved digging power...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 deskull[Refactor] #40514 種族による単純AC計算処理を移動. / Moved simply...
2020-07-04 deskull[Refactor] #40514 妖精の速度計算処理を calc_speed()へ移動. / Moved...
2020-07-04 deskull[Refactor] #40514 クラッコンの速度計算処理を calc_speed()へ移動. /...
2020-07-04 deskull[Refactor] #40514 calc_speed() を calc_bonuses() から分離...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-02 deskull[Refactor] #40514 一部計算処理をcalc_*_addition()へ移動. / Moved...
2020-07-02 deskull[Refactor] #40514 calc_constitution_addition() を calc_b...
2020-07-01 deskull[Refactor] #40514 calc_dexterity_addition() を calc_bonu...
2020-07-01 deskull[Refactor] #40514 calc_strength_addition() を calc_bonus...
2020-06-30 deskull[Refactor] #40514 calc_to_hit_throw() を calc_bonuses...
2020-06-30 deskull[Refactor] #40514 calc_to_hit_shoot() を calc_bonuses...
2020-06-29 deskull[Refactor] #40514 calc_to_hit() を calc_bonuses() から分離...
2020-06-29 deskull[Refactor] #40514 calc_intra_vision() を calc_bonuses...
2020-06-29 deskull[Fix] #40514 魔法防御のリファクタリングミスを修正. / Fix mistake refactor...
2020-06-29 deskull[Refactor][Fix] #40514 calc_search_freq() を calc_bonuse...
2020-06-29 deskull[Refactor] #40514 calc_search() を calc_bonuses() から分離...
2020-06-28 deskull[Refactor] #40514 calc_device_ability() を calc_bonuses...
2020-06-28 deskull[Refactor] #40514 calc_disarming() を calc_bonuses(...
2020-06-24 deskull[Refactor] #37353 calc_race_status(), calc_bonuses...
2020-06-23 deskull[Refactor] #37353 calc_race_status() を calc_bonuses...
2020-06-15 Hourier[Refactor] #38844 Removed inclusion of cmd-building...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/List-Dead...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-13 Hourier[Refactor] #40413 Incorporated MAX_RACES into player...
2020-06-13 Hourier[Refactor] #40413 Changed macro function PRACE_IS_...
2020-06-13 Hourier[Refactor] #40413 Renamed enum-only header with name...
2020-05-19 Hourier[Refactor] #40392 種族を表すenum値をゲーム内表記に合わせた (ANGEL =>...
2020-05-19 Hourier[Refactor] #40392 Separated player-races-table.h from...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...