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[Refactor] #1172 Changed ', TRUE,' and ', FALSE,' to small characters
[hengbandforosx/hengbandosx.git]
/
src
/
player
/
player-status-resist.h
2021-05-02
Deskull
Merge pull request #1015 from sikabane-works/release...
3.0.0Alpha21
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2021-04-27
shimitei
Merge pull request #936 from shimitei/feature/#916_fix_...
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2021-04-26
Deskull
Merge pull request #934 from sikabane-works/feature...
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2021-04-26
Hourier
Merge pull request #917 from Hourier/feature/Separate...
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2021-04-25
Hourier
[Refactor] #864 Separated player_type struct from playe...
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2021-03-28
Deskull
Merge pull request #646 from sikabane-works/release...
3.0.0Alpha14
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2021-03-25
iks
Merge pull request #598 from iks3/feature-element-a14
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2021-03-25
iks
[Feature] 新魔法属性を追加し、炎系統と闇系統の属性を変更
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2021-03-17
Deskull
Merge branch 'develop' into fix-kill-tmp-pos
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2021-03-14
Deskull
Merge pull request #502 from sikabane-works/release...
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2021-03-13
iks
Merge pull request #481 from iks3/fix-equip-water-and...
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2021-03-12
iks
[Fix] 地獄、時間、水属性攻撃の効果の発動条件等がおかしい #473 #474 #476
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2021-03-11
Deskull
Merge pull request #424 from backwardsEric/english...
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2021-03-07
Deskull
Merge pull request #439 from sikabane-works/release...
3.0.0Alpha10
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2021-03-06
Habu
Merge pull request #422 from habu1010/feature/c++nize
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2021-03-06
Habu
[feature] ソースファイルをC++に対応
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2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-04
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-21
deskull
[Refactor] #40514 calc_deathray_damage_rate() を実装し...
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2020-09-18
deskull
[Refactor] #40514 calc_gravity_damage_rate() 実装. /...
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2020-09-14
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-13
deskull
[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
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2020-09-13
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-13
deskull
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Imple...
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2020-09-13
deskull
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implem...
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2020-09-13
deskull
[Refactor] #40514 calc_disenchant_damage_rate() 実装...
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2020-09-13
deskull
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
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2020-09-13
deskull
[Refactor] #40514 calc_conf_damage_rate() 実装. / Impleme...
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2020-09-13
deskull
[Refactor] #40514 calc_shards_damage_rate() 実装. / Imple...
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2020-09-13
deskull
[Refactor] #40514 calc_nether_damage_rate() 実装. / Imple...
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2020-09-13
deskull
[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
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2020-09-13
deskull
[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
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2020-09-13
deskull
[Refactor] #40514 calc_nuke_damage_rate() 実装. / Impleme...
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2020-09-12
deskull
[Refactor] #40514 calc_dark_damage_rate() 実装. / Impleme...
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2020-09-12
deskull
[Refactor] #40514 calc_pois_damage_rate() 実装. / Impleme...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_dam...
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2020-09-12
deskull
[Refactor] #40514 randrate() と rate_calc_type_mode...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_dam...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_dam...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_dam...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_dam...
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2020-09-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-09
deskull
[Refactor] #40514 player-status-flags.c/h から player...
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