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[Refactor] #40514 have_resist_acid() を calc_bonuses() から分離. / Separated have_resist_a...
[hengband/hengband.git] / src / player / player-status.c
2020-08-09 deskull[Refactor] #40514 have_resist_acid() を calc_bonuses...
2020-08-09 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-08 deskull[Refactor] #40514 tval_xtra と tval_ammo 計算を整理. / Cleane...
2020-08-08 deskull[Refactor] #40514 have_extra_blow() を calc_bonuses...
2020-08-08 deskull[Refactor] #40514 num_fire 計算を整理. / Cleaned up num_fire...
2020-08-08 deskull[Refactor] #40514 have_impact() を calc_bonuses() から分離...
2020-08-08 deskull[Refactor] #40514 have_curses() を calc_bonuses() から分離...
2020-08-07 deskull[Refactor] #40514 have_regenerate() を calc_bonuses...
2020-08-07 deskull[Refactor] #40514 have_regenerate() を calc_bonuses...
2020-08-06 deskull[Refactor] #40514 have_slow_digest() を calc_bonuses...
2020-08-06 deskull[Refactor] #40514 have_slow_digest() を calc_bonuses...
2020-08-06 deskull[Refactor] #40514 have_can_swim() を calc_bonuses()...
2020-08-06 deskull[Refactor] #40514 have_can_swim() を calc_bonuses()...
2020-08-06 deskull[Refactor] #40514 have_levitation() を calc_bonuses...
2020-08-06 deskull[Refactor] #40514 have_levitation() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_chr() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_con() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_dex() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_wis() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_int() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_str() を calc_bonuses...
2020-08-05 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-02 deskull[Refactor] #40514 have_free_act() を calc_bonuses()...
2020-08-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-02 deskull[Refactor] #40514 have_see_inv() と have_hold_exp()...
2020-08-01 deskull[Refactor] #40514 have_easy_spell() と have_heavy_spell...
2020-08-01 deskull[Refactor] #40514 have_sh_cold() を calc_bonuses() から分離...
2020-08-01 deskull[Refactor] #40514 have_sh_elec() を calc_bonuses() から分離...
2020-08-01 deskull[Refactor] #40514 have_sh_fire() を calc_bonuses() から分離...
2020-08-01 deskull[Refactor] #40514 have_anti_tele() を calc_bonuses(...
2020-08-01 deskull[Refactor] #40514 have_anti_magic() を calc_bonuses...
2020-08-01 deskull[Refactor] #40514 have_warning() を calc_bonuses() から分離...
2020-08-01 deskull[Refactor] #40514 have_see_nocto() を calc_bonuses(...
2020-08-01 deskull[Refactor] #40514 have_reflect() を calc_bonuses() から分離...
2020-08-01 deskull[Refactor] #40514 have_dec_mana() を calc_bonuses()...
2020-08-01 Hourier[Refactor] #40574 Moved mutation.c/h to mutation-calcul...
2020-08-01 Hourier[Refactor] #40574 Renamed mutation-investor.c/h to...
2020-08-01 Hourier[Refactor] #40574 Separated mutation/mutation-investor...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-28 deskull[Refactor] #40514 have_mighty_throw() を calc_bonuses...
2020-07-27 deskull[Refactor] #40514 have_no_flowed() を calc_bonuses(...
2020-07-27 deskull[Refactor] #40514 have_no_ac() を calc_bonuses() から分離...
2020-07-27 deskull[Refactor] #40514 have_down_saving() を calc_bonuses...
2020-07-27 deskull[Refactor] #40514 have_bless_blade() を calc_bonuses...
2020-07-27 deskull[Refactor] #40514 have_easy2_weapon() を calc_bonuses...
2020-07-27 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-07-26 deskull[Refactor] #40514 have_esp_telepathy() を calc_bonuses...
2020-07-26 deskull[Refactor] #40514 have_esp_unique() を calc_bonuses...
2020-07-26 deskull[Refactor] #40514 have_esp_nonliving() を calc_bonuses...
2020-07-26 deskull[Refactor] #40514 have_esp_good() を calc_bonuses()...
2020-07-26 deskull[Refactor] #40514 have_esp_human() を calc_bonuses(...
2020-07-26 deskull[Refactor] #40514 have_esp_dragon() を calc_bonuses...
2020-07-26 deskull[Refactor] #40514 have_esp_giant() を calc_bonuses(...
2020-07-26 deskull[Refactor] #40514 have_esp_troll() を calc_bonuses(...
2020-07-26 deskull[Refactor] #40514 have_esp_orc() を calc_bonuses() から分離...
2020-07-26 deskull[Refactor] #40514 have_esp_demon() を calc_bonuses(...
2020-07-26 deskull[Refactor] #40514 have_esp_undead() を calc_bonuses...
2020-07-26 deskull[Refactor] #40514 have_esp_animal() を calc_bonuses...
2020-07-26 deskull[Refactor] #40514 have_esp_evil() を calc_bonuses()...
2020-07-23 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-23 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-07-23 deskull[Refactor] #40514 player-status-flags.c/h() を player...
2020-07-23 Hourier[Refactor] #40020 Moved calc_lite_radius() from player...
2020-07-23 deskull[Refactor] #40514 player-status.c/h を整形. / Format playe...
2020-07-23 deskull[Refactor] #40514 have_xtra_might() を calc_bonuses...
2020-07-23 deskull[Refactor] #40514 have_pass_wall() を calc_bonuses(...
2020-07-23 deskull[Refactor] #40514 have_kill_wall() を calc_bonuses(...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-22 deskull[Refactor] #40514 calc_bonuses()内整理. / Organized in...
2020-07-22 deskull[Refactor] #40514 修行僧系の武器命中ペナルティ計算を移動. / Moved weapon...
2020-07-21 deskull[Refactor] #40514 is_not_monk_weapon() を定義. / Define...
2020-07-21 deskull[Refactor] #40514 武器技能値による命中計算を移動. / Moved weapon hit...
2020-07-21 deskull[Refactor] #40514 忍者の武器攻撃回数ペナルティ計算を移動. / Moved attack...
2020-07-21 deskull[Refactor] #40514 忍者の武器命中ペナルティ計算を移動. / Moved weapon...
2020-07-21 deskull[Refactor] #40514 is_not_ninja_weapon() を定義. / Define...
2020-07-19 deskull[Refactor] #40514 player_type 内の migite, hidarite,...
2020-07-19 deskull[Refactor] #40514 職業ごとの攻撃回数計算のnum/wgt/mul値をclass_typeに収...
2020-07-19 deskull[Refactor] #40514 空になった分岐を削除. / Detele conditional...
2020-07-19 deskull[Refactor] #40514 騎乗による武器命中修正表示を移動. / Moved weapon...
2020-07-19 deskull[Refactor] #40514 徒手攻撃回数の処理を移動. / Moved attack count...
2020-07-18 deskull[Refactor] #40514 calc_to_weapon_dice_side() を calc_bon...
2020-07-18 deskull[Refactor] #40514 calc_to_weapon_dice_num() を calc_bonu...
2020-07-18 deskull[Refactor] #40514 過重武器による射撃命中修正表示を移動. / Moved displayin...
2020-07-18 deskull[Refactor] #40514 スナイパーによる射撃命中修正表示を移動. / Moved displayi...
2020-07-18 deskull[Refactor] #40514 暫定的に calc_bonuses() の hold を player_t...
2020-07-18 Hourier[Refactor] #40569 Removed the reference for floor.h...
2020-07-18 Hourier[Refactor] #40569 Separated dungeon-flag-types.h
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-18 Hourier[Refactor] #40569 Moved saved_floors[] from floor.c...
2020-07-16 deskull[Refactor] #40514 細かな採掘能力計算を移動. / Moved digging power...
2020-07-16 deskull[Refactor] #40514 装備による採掘能力計算を移動. / Moved digging power...
2020-07-16 deskull[Refactor] #40514 呪い装備による命中修正表示を移動. / Moved displaying...
2020-07-16 deskull[Refactor] #40514 呪い装備による実質命中修正を移動. / Moved actual...
2020-07-16 deskull[Refactor] #40514 calc_to_hit_bow_display() を calc_bonu...
2020-07-15 deskull[Refactor] #40514 騎乗時武器による命中修正を移動. / Moved hit power...
2020-07-15 deskull[Refactor] #40514 職業によるダメージ修正を移動. / Moved displaying...
2020-07-15 deskull[Refactor] #40514 calc_to_damage_display() を calc_bonus...
2020-07-15 deskull[Refactor] #40514 呪術ハイメイジの呪いによるダメージ修正を移動. / Moved hit...
2020-07-15 deskull[Refactor] #40514 射撃武器による命中修正を移動. / Moved hit power...
2020-07-14 deskull[Refactor] #40514 呪術ハイメイジの呪いによる命中修正を移動. / Moved hit...
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