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[Fix] 素手ボーナスが二重に適用されている
[hengbandforosx/hengbandosx.git]
/
src
/
player
/
player-status.c
2021-01-30
dis-
[Fix] 素手ボーナスが二重に適用されている
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2021-01-30
dis-
[Refactor] 無駄な空白、改行の削除、includeのソート
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2021-01-30
dis-
Merge branch 'feature/Fix-Calc-Slaying' into develop
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2021-01-29
Habu
[fix] マージによりコンパイルエラーが発生
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diff to current
2021-01-29
deskull
Merge branch 'feature/apply-martial-arts-to-h' into...
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2021-01-29
deskull
[Fix] #41190 マーシャルアーツの技能値が命中率に反映されない不具合修正 /
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diff to current
2021-01-29
deskull
Merge branch 'feature/fix-ring-slaying-bonus' into...
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diff to current
2021-01-29
deskull
Merge pull request #41337 (taotao/hengband/feature...
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diff to current
2021-01-29
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-29
deskull
Merge pull request #41351 (taotao/hengband/fix-dungeon_...
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diff to current
2021-01-29
dis-
[Refactor] 列挙値の接頭詞を統一、右手/左手を列挙値に変更
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diff to current
2021-01-29
dis-
[Fix] 殺戮修正の計算がおかしい
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diff to current
2021-01-27
deskull
[Fix] #41264 WIP,calc_to_damage()再整理中.
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diff to current
2021-01-27
deskull
[Fix] #41340 修行僧が軽装で加速しない不具合を修正. / Fixed monks wouldn...
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2021-01-27
Hourier
Merge branch 'feature/fix-calc-status' into develop
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2021-01-26
deskull
[Fix] #41342 忍者の盾なし隠密加算が全職に入っていた不具合を修正. / Fix Ninja...
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2021-01-24
Hourier
Merge branch 'develop'
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2021-01-24
deskull
Merge commit 'remotes/origin/feature/Fix-BufferOverRun...
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diff to current
2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
dis-
[Refactor] has_*でboolでないため修正
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diff to current
2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-19
dis-
[Fix] #41188 影フェアリーの反感装備ペナが機能していない
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
dis-
[Fix] #41180 装備によって攻撃回数が0になる
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diff to current
2021-01-17
dis-
[Fix] #41148 壁抜け時のモンスターの挙動が従来通りでない
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diff to current
2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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2021-01-14
deskull
[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_con 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_dex 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_wis 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_int 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_str 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_water 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_time 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_neth 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_nexus 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_shard 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_chaos, resist_da...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_lite 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
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diff to current
2021-01-10
deskull
[Refactor] #40514 player_type の resist_cold 変数を廃止....
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diff to current
2021-01-10
deskull
[Refactor] #40514 player_type の resist_elec 変数を廃止....
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diff to current
2021-01-10
deskull
[Refactor] #40514 player_type の resist_acid 変数を廃止....
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diff to current
2021-01-10
deskull
[Refactor] #40514 player_type の resist_fire 変数を廃止....
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2021-01-07
deskull
Merge remote-tracking branch 'remotes/OSX/release/3...
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2020-12-29
Habu
[fix] Ticket #41081
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diff to current
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unificatio...
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diff to current
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integratio...
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2020-12-15
Hourier
[Refactor] #41053 Moved art-definition/*.h to artifact/
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2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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diff to current
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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diff to current
2020-12-11
Hourier
[Refactor] #40906 Reshaped automatically
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diff to current
2020-12-11
Hourier
[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
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diff to current
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-12-06
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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diff to current
2020-12-03
Habu
[cleanup] GCCの警告に対応
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2020-11-26
Habu
[fix] 防具の命中ボーナスの計算の誤りを修正
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2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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2020-11-13
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-11-13
iks
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
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diff to current
2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
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diff to current
2020-11-12
Hourier
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
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diff to current
2020-11-11
iks
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
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diff to current
2020-11-09
deskull
[Refactor] #40514 関数コメントさらに付加. / Add function more...
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diff to current
2020-11-08
deskull
[Refactor] #40514 関数コメント付加. / Add function comments.
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diff to current
2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
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diff to current
2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_invent...
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diff to current
2020-11-08
deskull
[Add] #40514 calc_inventory_weight() を実装. / Implement...
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diff to current
2020-11-05
deskull
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
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diff to current
2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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diff to current
2020-10-23
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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diff to current
2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
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diff to current
2020-09-08
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-02
deskull
[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を...
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diff to current
2020-09-02
deskull
[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
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diff to current
2020-09-02
deskull
[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
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