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[Refactor] 無駄な空白、改行の削除、includeのソート
[hengbandforosx/hengbandosx.git] / src / player / player-status.h
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-30 dis-Merge branch 'feature/Fix-Calc-Slaying' into develop
2021-01-29 deskullMerge branch 'feature/apply-martial-arts-to-h' into...
2021-01-29 deskullMerge branch 'feature/fix-ring-slaying-bonus' into...
2021-01-29 dis-[Refactor] 列挙値の接頭詞を統一、右手/左手を列挙値に変更
2021-01-24 HourierMerge branch 'develop'
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-20 deskullMerge branch 'Feature/Fix-ESP-target' into develop
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 Hourier[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-11 deskull[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の sustain_chr 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_con 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_dex 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_wis 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_int 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_str 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の resist_water 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_time 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_fear 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_neth 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_blind 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_nexus 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_shard 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_disen 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_chaos, resist_da...
2021-01-11 deskull[Refactor] #40514 player_type の resist_lite 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_sound 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_conf 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_pois 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_cold 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_elec 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_acid 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_fire 変数を廃止....
2021-01-09 deskull[Refactor] #40520 select_ring_slot を player_type に取り込む...
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-08 deskull[Refactor] #40514 weight_limit() を calc_weight_limit...
2020-11-08 deskull[Refactor] player_type から total_weight を削除し calc_invent...
2020-11-08 deskull[Add] #40514 calc_inventory_weight() を実装. / Implement...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-02 deskull[Refactor] #40514 is_shero()を実装. / implement is_shero().
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-09-02 deskull[Refactor] #40514 immune_acid, immune_elec は has_immune...
2020-09-01 deskull[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更...
2020-09-01 deskull[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-31 deskull[Refactor] #40514 cheat_death() を core/status-reseter...
2020-08-30 deskull[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに...
2020-08-30 deskull[Refactor] #40514 has_resist_time() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_neth() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに...
2020-08-30 deskull[Refactor] #40514 has_resist_nexus() を BIT_FLAGS 返り値持ちに...
2020-08-30 deskull[Refactor] #40514 has_resist_shard() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_disen() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_chaos() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_dark() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_lite() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_sound() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_conf() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_pois() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_cold() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_resist_fire() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_resist_acid() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_cold() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_fire() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_elec() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_acid() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_see_inv() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-27 deskull[Refactor] #40514 has_hold_exp() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-27 deskull[Refactor] #40514 has_regenerate() を BIT_FLAGS 返り値持ちに仕様...
2020-08-27 deskull[Refactor] #40514 has_levitation() を BIT_FLAGS 返り値持ちに仕様...
2020-08-27 deskull[Refactor] #40514 has_sustain_chr() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_con() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_dex() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_int() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_see_nocto() を BIT_FLAGS 返り値持ちに仕様変...
2020-08-26 deskull[Refactor] #40514 has_impact() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] #40514 has_sustain_str() を BIT_FLAGS 返り値持ちに仕...
2020-08-26 deskull[Refactor] #40514 has_free_act() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] #40514 has_sh_cold() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] #40514 has_sh_fire() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-25 deskull[Refactor] #40514 has_sh_elec() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-25 deskull[Refactor] #40514 #40652 have_heavy_spell() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40514 #40652 have_no_ac() を BIT_FLAGS 返り値持ち...
2020-08-24 deskull[Refactor] #40514 #40652 have_down_saving() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40514 #40652 have_easy2_weapon() を BIT_FLAG...
2020-08-24 deskull[Refactor] #40514 #40652 have_mighty_throw() を BIT_FLAG...
2020-08-24 deskull[Refactor] #40514 #40652 have_reflect() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40514 #40652 have_esp_telepathy() を BIT_FLA...
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