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Merge pull request #765 from sikabane-works/release/3.0.0Alpha17
[hengbandforosx/hengbandosx.git] / src / player / player-status.h
2021-04-11 DeskullMerge pull request #765 from sikabane-works/release... 3.0.0Alpha17
2021-04-11 iksMerge pull request #739 from iks3/fix-playrecord-file...
2021-04-10 dis-Merge pull request #754 from dis-/feature/Fix-StartTerm...
2021-04-10 iksMerge pull request #737 from iks3/refactor-store-files
2021-04-10 HabuMerge pull request #745 from habu1010/feature/string...
2021-04-10 iksMerge pull request #750 from iks3/fix-autopick-judge...
2021-04-09 iks[Fix] 元素使い系統を第一領域と共有したことによる不具合
2021-04-08 iksMerge pull request #740 from iks3/fix-alignment-number
2021-04-08 iks[Fix] Linx/Mac版で徳の実値表示がおかしい
2021-04-07 DeskullMerge pull request #719 from sikabane-works/feature...
2021-04-06 HabuMerge pull request #672 from habu1010/feature/refactor...
2021-04-06 Habu[refactor] モンスターの種族フラグのRF4~RF6を統合する
2021-03-28 DeskullMerge pull request #646 from sikabane-works/release... 3.0.0Alpha14
2021-03-25 iksMerge pull request #598 from iks3/feature-element-a14
2021-03-24 HabuMerge pull request #462 from habu1010/feature/flag...
2021-03-23 Habu[update] player_type/monster_typeのメンバ初期値を設定
2021-03-23 Habu[update] muta*フラグをflag_groupクラスで置き換え
2021-03-21 DeskullMerge pull request #595 from sikabane-works/release... 3.0.0Alpha13
2021-03-20 DeskullMerge pull request #534 from sikabane-works/feature...
2021-03-20 taotao54321Merge pull request #548 from taotao54321/fix-learn-aoe
2021-03-18 HabuMerge pull request #540 from habu1010/feature/linux...
2021-03-18 iksMerge pull request #543 from iks3/fix-info-lorder-updat...
2021-03-18 taotao54321Merge pull request #544 from taotao54321/fix-daily...
2021-03-18 taotao54321Merge pull request #1 from iks3/refactor-fix-daily...
2021-03-18 iks[Refactor] today_monをグローバルからworld_type内に移動
2021-03-18 taotao54321[Fix] 日が変わっても日替わり賞金首の知識を更新していなかった #536
2021-03-17 DeskullMerge branch 'develop' into fix-kill-tmp-pos
2021-03-14 DeskullMerge pull request #502 from sikabane-works/release...
2021-03-13 iksMerge pull request #481 from iks3/fix-equip-water-and...
2021-03-13 iksMerge pull request #480 from iks3/fix-psi-drain
2021-03-12 HabuMerge pull request #482 from habu1010/feature/improve...
2021-03-12 dis-Merge pull request #477 from dis-/feature/Add-PlayerBas...
2021-03-12 dis-[Refactor] PlayerBasicStatisticsクラスの導入
2021-03-12 iksMerge pull request #479 from iks3/feature-savefile...
2021-03-12 DeskullMerge pull request #461 from sikabane-works/feature...
2021-03-11 DeskullMerge pull request #424 from backwardsEric/english...
2021-03-11 iksMerge pull request #437 from iks3/feature-display-extra...
2021-03-09 iksMerge pull request #452 from iks3/feature-window-flag...
2021-03-09 DeskullMerge pull request #459 from sikabane-works/feature...
2021-03-09 dis-Merge pull request #449 from dis-/feature/Add-PlayerSta...
2021-03-09 dis-[Refactor] PlayerStatusBase、PlayerSpeedクラスの導入
2021-03-09 deskull[Refactor] プレイヤーがダンジョンに居るかの判定をis_in_dungeon()関数に置換...
2021-03-07 DeskullMerge pull request #439 from sikabane-works/release... 3.0.0Alpha10
2021-03-06 HabuMerge pull request #422 from habu1010/feature/c++nize
2021-03-06 Habu[feature] ソースファイルをC++に対応
2021-03-05 HabuMerge pull request #371 from habu1010/feature/exclude...
2021-03-05 iksMerge pull request #420 from iks3/feature-store-regular...
2021-03-05 dis-Merge pull request #408 from dis-/feature/Refactor...
2021-03-05 dis-[Refactor] calc_stealthの分解・整理し隠密修正の成分取得を可能とする
2021-03-04 DeskullMerge pull request #406 from sikabane-works/feature...
2021-03-04 HabuMerge pull request #403 from habu1010/feature/remove...
2021-03-04 HabuMerge pull request #395 from habu1010/feature/purge...
2021-03-04 dis-Merge pull request #402 from dis-/feature/Refactor...
2021-03-04 dis-[Refactor] calc_speed()関数を分解・整理し速度増減の由来を取得可能とする
2021-02-26 DeskullMerge pull request #316 from sikabane-works/feature...
2021-02-14 DeskullMerge pull request #138 from Hourier/release/3.0.0Alpha6 3.0.0Alpha6
2021-02-12 taotao54321Merge pull request #35 from taotao54321/fix-chameleon...
2021-02-12 taotao54321Merge pull request #36 from taotao54321/fix-wrong-evasi...
2021-02-11 DeskullMerge pull request #40 from hengband/feature/english...
2021-02-10 dis-Merge pull request #38 from dis-/feature/Fix-Term-Fresh
2021-02-10 dis-[Refactor] 変数名windowをwindow_flagsに変更
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 HabuMerge remote-tracking branch 'origin/release/3.0.0Alpha4'
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-30 dis-Merge branch 'feature/Fix-Calc-Slaying' into develop
2021-01-29 deskullMerge branch 'feature/apply-martial-arts-to-h' into...
2021-01-29 deskullMerge branch 'feature/fix-ring-slaying-bonus' into...
2021-01-29 dis-[Refactor] 列挙値の接頭詞を統一、右手/左手を列挙値に変更
2021-01-24 HourierMerge branch 'develop'
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-20 deskullMerge branch 'Feature/Fix-ESP-target' into develop
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 Hourier[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-11 deskull[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の sustain_chr 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_con 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_dex 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_wis 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_int 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_str 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の resist_water 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_time 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_fear 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_neth 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_blind 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_nexus 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_shard 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_disen 変数を廃止...
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