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[update] player_type/monster_typeのメンバ初期値を設定
[hengbandforosx/hengbandosx.git]
/
src
/
player
/
player-status.h
2021-03-23
Habu
[update] player_type/monster_typeのメンバ初期値を設定
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commitdiff
2021-03-23
Habu
[update] muta*フラグをflag_groupクラスで置き換え
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diff to current
2021-03-20
Deskull
Merge pull request #534 from sikabane-works/feature...
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2021-03-20
taotao54321
Merge pull request #548 from taotao54321/fix-learn-aoe
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diff to current
2021-03-18
Habu
Merge pull request #540 from habu1010/feature/linux...
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2021-03-18
iks
Merge pull request #543 from iks3/fix-info-lorder-updat...
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2021-03-18
taotao54321
Merge pull request #544 from taotao54321/fix-daily...
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diff to current
2021-03-18
taotao54321
Merge pull request #1 from iks3/refactor-fix-daily...
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diff to current
2021-03-18
iks
[Refactor] today_monをグローバルからworld_type内に移動
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2021-03-18
taotao54321
[Fix] 日が変わっても日替わり賞金首の知識を更新していなかった #536
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2021-03-17
Deskull
Merge branch 'develop' into fix-kill-tmp-pos
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diff to current
2021-03-14
Deskull
Merge pull request #502 from sikabane-works/release...
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2021-03-13
iks
Merge pull request #481 from iks3/fix-equip-water-and...
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2021-03-13
iks
Merge pull request #480 from iks3/fix-psi-drain
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diff to current
2021-03-12
Habu
Merge pull request #482 from habu1010/feature/improve...
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diff to current
2021-03-12
dis-
Merge pull request #477 from dis-/feature/Add-PlayerBas...
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diff to current
2021-03-12
dis-
[Refactor] PlayerBasicStatisticsクラスの導入
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2021-03-12
iks
Merge pull request #479 from iks3/feature-savefile...
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2021-03-12
Deskull
Merge pull request #461 from sikabane-works/feature...
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diff to current
2021-03-11
Deskull
Merge pull request #424 from backwardsEric/english...
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diff to current
2021-03-11
iks
Merge pull request #437 from iks3/feature-display-extra...
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2021-03-09
iks
Merge pull request #452 from iks3/feature-window-flag...
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2021-03-09
Deskull
Merge pull request #459 from sikabane-works/feature...
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diff to current
2021-03-09
dis-
Merge pull request #449 from dis-/feature/Add-PlayerSta...
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2021-03-09
dis-
[Refactor] PlayerStatusBase、PlayerSpeedクラスの導入
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2021-03-09
deskull
[Refactor] プレイヤーがダンジョンに居るかの判定をis_in_dungeon()関数に置換...
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2021-03-07
Deskull
Merge pull request #439 from sikabane-works/release...
3.0.0Alpha10
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2021-03-06
Habu
Merge pull request #422 from habu1010/feature/c++nize
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2021-03-06
Habu
[feature] ソースファイルをC++に対応
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2021-03-05
Habu
Merge pull request #371 from habu1010/feature/exclude...
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2021-03-05
iks
Merge pull request #420 from iks3/feature-store-regular...
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2021-03-05
dis-
Merge pull request #408 from dis-/feature/Refactor...
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2021-03-05
dis-
[Refactor] calc_stealthの分解・整理し隠密修正の成分取得を可能とする
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2021-03-04
Deskull
Merge pull request #406 from sikabane-works/feature...
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2021-03-04
Habu
Merge pull request #403 from habu1010/feature/remove...
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2021-03-04
Habu
Merge pull request #395 from habu1010/feature/purge...
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2021-03-04
dis-
Merge pull request #402 from dis-/feature/Refactor...
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2021-03-04
dis-
[Refactor] calc_speed()関数を分解・整理し速度増減の由来を取得可能とする
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2021-02-26
Deskull
Merge pull request #316 from sikabane-works/feature...
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2021-02-14
Deskull
Merge pull request #138 from Hourier/release/3.0.0Alpha6
3.0.0Alpha6
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2021-02-12
taotao54321
Merge pull request #35 from taotao54321/fix-chameleon...
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2021-02-12
taotao54321
Merge pull request #36 from taotao54321/fix-wrong-evasi...
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2021-02-11
Deskull
Merge pull request #40 from hengband/feature/english...
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2021-02-10
dis-
Merge pull request #38 from dis-/feature/Fix-Term-Fresh
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2021-02-10
dis-
[Refactor] 変数名windowをwindow_flagsに変更
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2021-02-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-31
Habu
Merge remote-tracking branch 'origin/release/3.0.0Alpha4'
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2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-30
dis-
[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
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2021-01-30
dis-
[Refactor] 無駄な空白、改行の削除、includeのソート
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2021-01-30
dis-
Merge branch 'feature/Fix-Calc-Slaying' into develop
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2021-01-29
deskull
Merge branch 'feature/apply-martial-arts-to-h' into...
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2021-01-29
deskull
Merge branch 'feature/fix-ring-slaying-bonus' into...
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2021-01-29
dis-
[Refactor] 列挙値の接頭詞を統一、右手/左手を列挙値に変更
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2021-01-24
Hourier
Merge branch 'develop'
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2021-01-24
deskull
Merge commit 'remotes/origin/feature/Fix-BufferOverRun...
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2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
Hourier
[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
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2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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2021-01-11
deskull
[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
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2021-01-11
deskull
[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_chr 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_con 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_dex 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_wis 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_int 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_str 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
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2021-01-11
deskull
[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
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2021-01-11
deskull
[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_water 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_time 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_neth 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_nexus 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_shard 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_chaos, resist_da...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_lite 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
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diff to current
2021-01-10
deskull
[Refactor] #40514 player_type の resist_cold 変数を廃止....
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diff to current
2021-01-10
deskull
[Refactor] #40514 player_type の resist_elec 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_acid 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_fire 変数を廃止....
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diff to current
2021-01-09
deskull
[Refactor] #40520 select_ring_slot を player_type に取り込む...
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diff to current
2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
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2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
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2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_invent...
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