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[Refactor] #40514 player_type の monk_armour_aux を廃止して heavy_armor() を直接参照. /
[hengband/hengband.git] / src / player / player-status.h
2020-08-18 deskull[Refactor] #40514 player_type の monk_armour_aux を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の hold を廃止して calc_weapon_...
2020-08-18 deskull[Refactor] #40514 player_type の two_handed_weapon を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の left_hand_weapon を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の right_hand_weapon を廃止して...
2020-08-09 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-08 deskull[Refactor] #40514 tval_xtra と tval_ammo 計算を整理. / Cleane...
2020-07-23 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-07-23 deskull[Refactor] #40514 player-status.c/h を整形. / Format playe...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-19 deskull[Refactor] #40514 player_type 内の migite, hidarite,...
2020-07-18 deskull[Refactor] #40514 暫定的に calc_bonuses() の hold を player_t...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-05 deskull[Refactor] #40514 clang-format で player-status.c を整形...
2020-07-05 Hourier[Refactor] #40467 Separated rd_timed_effects() from...
2020-07-05 Hourier[Refactor] #37353 Defined MAX_SPELLS constant value...
2020-07-04 Hourier[Refactor] #40482 Separated mutation-flag-types.h from...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-03 deskull[Refactor] #40514 player_type の to_a 型変更. / Change...
2020-07-01 Hourier[Refactor] #40466 Changed kabe to wall
2020-06-29 Hourier[Refactor] #40466 Separated element-resistance.c/h...
2020-06-28 Hourier[Refactor] #38997 Separated player-realm.c/h from playe...
2020-06-27 deskull[Refactor] #40514 [Refactor] #37353 calc_equipment_stat...
2020-06-27 Hourier[Refactor] #40498 Separated special-defense-types.h...
2020-06-26 Hourier[Refactor] #40483 Separated display-sub-windows.c/h...
2020-06-26 Hourier[Refactor] #40483 Changed macro functions to normal...
2020-06-23 deskull[Refactor] #37353 calc_race_status() を calc_bonuses...
2020-06-15 Hourier[Refactor] #38844 Removed inclusion of cmd-building...
2020-06-15 Hourier[Refactor] #38844 Removed inclusion of monster-race...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/List-Dead...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-13 Hourier[Refactor] #40413 Incorporated MAX_RACES into player...
2020-06-13 Hourier[Refactor] #40413 Renamed enum-only header with name...
2020-06-13 Hourier[Refactor] #40413 Separated building-type-definition...
2020-06-08 Hourier[Refactor] #40014 Renamed object-util.h to object-type...
2020-06-07 Hourier[Refactor] #40014 Separated eldritch-horror.c/h from...
2020-06-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-02 Hourier[Refactor] #40457 Moved cmd-building.c/h and cmd-inn...
2020-05-29 Hourier[Refactor] #40399 angband.h からobject-util.hのインクルード...
2020-05-23 Hourier[Refactor] #40416 **Genocide** directly reference to...
2020-05-20 Hourier[Refactor] #40275 Renamed building.c/h to cmd-building.c/h
2020-05-19 Hourier[Refactor] #40392 Translated player_personality_type...
2020-05-19 Hourier[Refactor] #40392 Changed player_race_table to player_r...
2020-05-19 Hourier[Refactor] #40392 Removed type alias CHARACTER_IDX...
2020-05-19 Hourier[Refactor] #40392 Removed type alias CLASS_IDX; player_...
2020-05-19 Hourier[Refactor] #40392 Removed type alias RACE_IDX; player_r...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...