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[Refactor] #39962 files.c からprocess-death.c/h を分離 / Separated process-death.c/h from...
[hengband/hengband.git] / src / player-effects.h
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-06-29 deskull[Refactor] #39077 set_mimic() の引数型変更.
2019-06-29 deskull[Refactor] #38997 set_action() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 dispel_player() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 reset_tim_flags() に player_type ...
2019-06-28 deskull[Refactor] #38997 gain_exp_64() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 gain_exp() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 lose_exp() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 drain_exp() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_ultimate_res() に player_type...
2019-06-27 deskull[Refactor] #38997 set_tim_res_nether() に player_type...
2019-06-27 deskull[Refactor] #38997 set_tim_res_time() に player_type...
2019-06-27 deskull[Refactor] #38997 choose_ele_attack() に player_type...
2019-06-27 deskull[Refactor] #38997 choose_ele_immune() に player_type...
2019-06-27 deskull[Refactor] #38997 set_wraith_form() に player_type ...
2019-06-27 deskull[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-27 deskull[Refactor] #38997 do_poly_wounds() に player_type *...
2019-06-27 deskull[Refactor] #38997 change_race() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 do_poly_self() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 calc_android_exp() に player_type...
2019-06-26 deskull[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 restore_level() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 do_inc_stat() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_food() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_cut() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-25 deskull[Refactor] #38997 set_oppose_cold() に player_type ...
2019-06-25 deskull[Refactor] #38997 set_oppose_fire() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_oppose_elec() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_oppose_acid() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_ele_immune() に player_type *...
2019-06-24 deskull[Refactor] #38997 set_ele_attack() に player_type *...
2019-06-24 deskull[Refactor] #38997 set_tsuyoshi() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_kabenuke() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_dustrobe() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_multishadow() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_tim_reflect() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_resist_magic() に player_type...
2019-06-23 deskull[Refactor] #38997 set_tim_eyeeye() に player_type *...
2019-06-23 deskull[Refactor] #38997 set_tim_sh_holy() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_sh_fire() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_levitation(), set_tim_sh_touk...
2019-06-23 deskull[Refactor] #38997 set_lightspeed() に player_type *...
2019-06-23 deskull[Refactor] #38997 set_tim_stealth() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_regen() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_tim_infra() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_tim_invis() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_invuln() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_protevil() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_shero() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_hero() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_blessed() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_magicdef() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_shield(), set_tsubureru() に playe...
2019-06-22 deskull[Refactor] #38997 set_slow() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_fast() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_image() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_blind() に player_type * 引数を追加...
2019-06-21 deskull[Refactor] #38997 set_mimic() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 hp_player() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 inc_stat(), do_res_stat() に player_ty...
2019-06-20 deskull[Refactor] #38997 dec_stat() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 res_stat() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-05-28 deskull[Refactor] #37353 take_hit() の DAMAGE_* を player-effect...
2019-05-03 deskull[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
2019-05-02 deskull[Refactor] #37353 kamae 構造体と関連変数を player-effects.c...
2019-04-22 deskull[Refactor] #37353 player-effects.h の宣言を整理。
2019-04-19 deskull[Fix] #37353 コミットし忘れ修正。