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Reworded the English description of the attack and then move to other side ability...
[hengbandforosx/hengbandosx.git]
/
src
/
player-status.c
2019-09-25
Eric Branlund
Changed English message for change in weapon suitabilit...
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2019-09-25
Eric Branlund
Changed "riding pet" to "pet you are/were riding" for...
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2019-08-30
Eric Branlund
Changed "current_world_ptr->game_turn" to "turn" in...
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2019-08-30
Eric Branlund
Replaced "current_world_ptr->game_turn" with "turn...
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2019-08-25
Eric Branlund
The English prompt to select a stat to boost at level...
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2019-04-01
deskull
[Refactor] #37353 cnv_stat() と modify_stat_value()...
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2019-04-01
deskull
[Refactor] #37353 horror_desc, funny_desc, funny_commen...
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2019-03-30
deskull
[Refactor] #39077 POSITION 1件。同ソースインデント修正。
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-21
deskull
[Refactor] #39073 calc_bonuses() から calc_alignment...
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2019-03-20
deskull
[Refactor] #39073 アライメント再計算処理をcalc_bonuses()へ統一。 /...
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2019-03-20
deskull
[Refactor] #39073 Delete friend_align and check_pets_nu...
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2019-03-19
deskull
[Refactor] #37353 check_experience() to player-status.c.
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2019-03-18
deskull
[Refactor] #38998 sanity_blast() to player-status.c.
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2019-03-06
deskull
[Refactor] #37353 wreck_the_pattern() to player-status.c.
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-14
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-13
Deskull
[Refactor] #37353 monk_armour_aux と monk_notify_aux...
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2019-02-12
Deskull
[Refactor] #37353 player_place() を player-status.c...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-04
Deskull
[Fix] #37353 VC++のC4100警告修正。 / Fix C4100 VC++ warning .
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefi...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-26
Deskull
[Refactor] #37353 cmd5.c を cmd-spell.c へ統合。 / Integrate...
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2019-01-26
Deskull
[Refactor] #37353 player_has_no_spellbooks() を player...
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2019-01-25
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 空白整理。 / Refactor spaces.
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-21
Deskull
[Refactor] #37353 view-mainwindow.c から player-status...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-06
Deskull
[Refactor] #37353 player-item.c/h 削除。 xtra2.c を player...
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