2018-12-23 |
Deskull | [Refactor] #37481 melee.hを定義。 \ Add melee.h. |
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2018-12-18 |
Deskull | [Refactor] #37353 メッセージ整理。 / Refactor messages. |
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2018-12-14 |
Deskull | [Refactor] #37353 メッセージ整理と型の置換 / Refactor messages... |
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2018-12-12 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-12-04 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-12-03 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-24 |
Deskull | [Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete... |
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2018-11-23 |
Deskull | [Refactor] #37353 メッセージ整理。 |
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2018-11-21 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-17 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-17 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-11 |
Deskull | [Refactor] #37287 #37353 TERM_POSITION を TERM_LEN に改名。 |
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2018-11-07 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-05 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-06 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-01 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-01 |
Deskull | [Refactor] #37353 ヒット&アウェイの効果をpanic_hit()にまとめる。 |
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2018-09-28 |
Deskull | [Refactor] #37353 吸血処理をvampirism()にまとめる。 |
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2018-09-28 |
Deskull | [Refactor] #37353 ratial_stop_mouth()とmutation_stop_mou... |
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2018-09-28 |
Deskull | #37353 狂戦士化の効果をberserk()にまとめる。 |
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2018-09-27 |
Deskull | [Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。 |
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2018-09-27 |
Deskull | [Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。 |
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2018-09-24 |
Deskull | [Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。 |
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2018-09-11 |
Deskull | [Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。 |
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2018-09-10 |
Deskull | [Refactor] fire_ball() から fire_breath() へのリファクタリング漏れ修正... |
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2018-09-08 |
Deskull | [Refactor] #37353 cmd6.cをcmd-magiceat.cに改名しつつ整理。 /... |
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2018-09-08 |
Deskull | [Refactor] #37353 プレイヤーの魔法棒使用処理を cmd-zapwand.c/h に分離... |
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2018-09-01 |
Deskull | [Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2018-04-20 |
Deskull | [modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat... |
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2018-04-18 |
Habu | [merge](2.2.1.3) fix-gcc-warningブランチをマージ |
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2018-04-18 |
Deskull | [fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn... |
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2018-04-16 |
Habu | [fix]gccによるwarningの指摘に対応 |
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2018-04-14 |
Deskull | [fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-19 |
Deskull | #37353 CASTING_HEX_FLAGS、CASTING_HEX_NUMを定義。SINGING_SON... |
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2017-12-19 |
Deskull | #37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define... |
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2017-12-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-02 |
Deskull | #37287 #37353 (2.2.0.89) QUEST_TYPE, QUEST_STATUS型を定義し... |
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2017-11-01 |
Deskull | #37287 #37353 (2.2.0.89) MIMIC_RACE_IDX, PATRON_IDX型を定義... |
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2017-10-25 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-30 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-30 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2014-01-08 |
deskull | Add Doxygen comment to racial.c. |
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2014-01-08 |
deskull | Fix Doxygen warning. |
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2013-02-02 |
habu | Add a check of magic castability when we use 'Powerful... |
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2013-02-02 |
habu | New Magic-Eater's class power, 'Powerful Activation... |
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2011-03-08 |
deskull | 不可能な地形上での忍者の速駆け発動禁止。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2005-01-05 |
macband | 溜まり場に出ていた次のバグらしき挙動を修正。 |
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2004-07-24 |
nothere | アーチャーが作成した矢や弾がザックの最初に来る場合に自動銘刻みが行わ |
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2004-07-15 |
nothere | アーチャーが矢を作った際に自動刻みを適用するように変更. 自動破壊は適 |
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2004-05-24 |
nothere | ス、ケヤチホ、ホケス、ィチェツニ、モスミ、キ, キムイネ、ホキソチェツニ、モスミ、キ、ホコル、ォ... |
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2004-05-24 |
nothere | 乗馬中のマーシャルアーツに関する変更. |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-02-10 |
nothere | 吟遊詩人の歌に関する修正. |
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2004-02-02 |
henkma | アンドロイドのレイシャルのロケットをfire_rocket(PROJECT_STOP付きのやつ)に変更. |
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2003-12-23 |
nothere | 更新指示に関する変更. |
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2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-06 |
nothere | プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志 |
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2003-12-01 |
nothere | アーチャーの岩石からのスリング用の弾作成に関する変更. |
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2003-11-30 |
nothere | 半巨人のレイシャルパワー "岩石溶解" 発動時のメッセージ削除. |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-09-05 |
nothere | empty_hands()の戻り値の意味を記号定数化. 不等号を使っていた部分は論理 |
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2003-08-26 |
nothere | ダンジョンのフロア間を移動する際に鏡は爆発なしで消えるようにした. |
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2003-07-23 |
nothere | レイシャルパワーに関する修正. |
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2003-07-11 |
nothere | MP操作が行われた後に再描画が必要な部分の修正. |
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2003-06-15 |
nothere | ・筵ケ・ソ。シクサ、茹筵ケ・ソ。シシォソネ、ホupdate、ャツュ、熙ハ、、ノャ、ホス、タオ. |
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2003-06-08 |
nothere | AM_OKAY、ホソソオカ、ユ、ヒ、キ, AM_NO_FIXED_ART、ネハムケケ. |
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2003-06-08 |
nothere | アイテム生成に関わる関数群の変更. |
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2003-06-06 |
nothere | レイシャルパワーに関する変更. |
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2003-05-09 |
nothere | BCC++ 5.5.1で警告封じオプション -w- を外した場合のコンパイル警告の除去. |
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2003-05-05 |
nothere | k_info内のIDを直接指定していた部分をlookup_kind()を使うように修正. |
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2003-05-04 |
nothere | 熟練度に関する数値が直接指定されていた部分を記号定数化. |
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2003-05-03 |
nothere | レイシャルパワーに関する修正. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-02-01 |
mogami | サーペントに乗馬できる複合バグ(1)+(2)+(3)修正。 |
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2002-12-23 |
mogami | 魔道具術師は「杖」を吸収できないようにする為のHackの副作用で「杖」に |
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2002-11-27 |
mogami | 狂戦士の帰還が使えなくなっていたバグ修正。 |
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2002-11-26 |
mogami | ・ユ・愠「ハンツク、ホサナヘヘ、ツチ」 |
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2002-11-09 |
mogami | 空腹充足の巻物と狂戦士の空腹充足レイシャル廃止。 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-09-12 |
mogami | 鑑定のロッドの使用後に自動破棄があったときのバグ修正。 |
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2002-09-06 |
mogami | c_ptr->mimicを活用する一連の改造: |
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2002-08-15 |
mogami | project_p()にフラグを渡すようにしたため、反射しない魔法には全てPROJECT_NO_REFを |
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2002-08-07 |
mogami | トラップ感知のアイテムを使ったとき、未判明のアイテムを使ってまわりに |
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2002-06-20 |
henkma | 鏡の仕様変更. 前の地形をちゃんと保存し, 壊れたら強制的に床になるのではなく |
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