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To be more idiomatic, reworded English message about no armor for "Curse armor".
[hengbandforosx/hengbandosx.git] / src / realm-hex.c
2019-09-26 Eric BranlundTo be more idiomatic, reworded English message about...
2019-09-26 Eric BranlundChanged English message about missing weapon for "Curse...
2019-09-26 Eric BranlundReworded English message for a missing cloak for "Cloak...
2019-09-26 Eric BranlundReworded the English messages which used "brightness...
2019-09-26 Eric BranlundReworded English messages related to the "Patience...
2019-09-26 Eric BranlundReworded English description of "Stinking mist" to...
2019-09-26 Eric BranlundIn English spell descriptions added an indefinite artic...
2019-09-26 Eric BranlundEnglish spelling correction, "inhail" to "inhale",...
2019-09-25 Eric BranlundChanged past perfect tense in English messages about...
2019-09-12 Eric BranlundAdded a preposition and swapped another for a more...
2019-09-12 Eric BranlundReworded English message for lapsing of "swords to...
2019-03-19 deskull[Refactor] #37353 check_experience() to player-status.c.
2019-02-27 deskull[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
2019-02-26 deskull[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-11 Deskull[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
2019-02-04 Deskull[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
2019-01-15 Deskull[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-11 Deskull[Refactor] #38824 get_item() を choose_object() に置換中...
2019-01-11 Deskull[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
2019-01-08 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-05 Deskull[Refactor] #37353 型の置換。 / Type replacement.
2019-01-05 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-04 Deskull[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
2018-12-30 Deskull[Refactor] #37353 project_hack() を project_all_los...
2018-12-13 DeskullMerge branch 'master' into MERFOLK
2018-12-12 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-12-12 Deskull[Refactor] #37353 メッセージ整理と型の置換 / Refactor messages...
2018-11-21 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-19 Deskull[Refactor] #37353 アイテム呪い処理を object-curse.c/h へ分離。
2018-11-11 Deskull[Refactor] #37287 #37353 TERM_POSITION を TERM_LEN に改名。
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-04 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-09-26 Deskull[Refactor] #37353 cure_critical_wounds() と greater_heal...
2018-09-26 Deskull[Refactor] #37353 致命傷の治癒の効果をcure_critical_wounds()にまとめる。
2018-09-26 Deskull[Fix] #37353 Typo. (wound -> wounds).
2018-09-26 Deskull[Refactor] #37353 重傷の治癒の効果をcure_serious_wounds()にまとめる。
2018-09-25 Deskull#37353 軽傷の治癒の効果をcure_light_wounds()にまとめる。
2018-09-24 Deskull[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
2018-09-15 Deskull[Refactor] #37353 realm-hex~cmd-spell間整理。 / Refactor...
2018-09-12 Deskull[Refactor] #37353 hex.cをrealm-hex.cに改名。