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[Refactor] #38997 lore_treasure() にplayer_type * 引数追加 / Added player_type * argument...
[hengband/hengband.git] / src / realm-hex.h
2020-01-15 Hourier[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
2020-01-03 deskull[Refactor] #38997 multiply_barrier() に player_type...
2020-01-02 deskull[Refactor] #38997 revenge_store() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 teleport_barrier() に player_type...
2019-12-24 deskull[Refactor] #38997 magic_barrier() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 stop_hex_spell() に player_type *...
2019-12-14 deskull[Refactor] #38997 hex_spell_fully() に player_type ...
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-12-06 deskull[Refactor] #38997 revenge_spell() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 check_hex() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-08-01 deskull[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
2019-08-01 deskull[Refactor] #39076 冗長なコメントを削除. (/* hex */)
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-06-03 deskull[Refactor] #37353 呪術領域用のマクロを realm-hex.h へ移動.
2019-04-15 deskull[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
2019-02-11 Deskull[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
2019-01-29 Deskull[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2018-10-31 Deskull[Fix] #37353 文字コード修正。
2018-09-15 Deskull[Refactor] #37353 realm-hex~cmd-spell間整理。 / Refactor...