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Merge branch 'master' of git://git.osdn.net/gitroot/hengband/hengband
[hengbandforosx/hengbandosx.git] / src / realm-hissatsu.c
2020-02-13 Eric BranlundMerge branch 'master' of git://git.osdn.net/gitroot...
2020-01-28 Eric BranlundMerge branch 'master' of git://git.osdn.net/gitroot...
2020-01-23 Eric BranlundCorrected instance of subject/verb agreement in English...
2020-01-04 Eric BranlundRedid the English descriptions for the charge and harai...
2019-12-18 Eric BranlundCombined the first two sentences in the English descrip...
2019-12-18 Eric BranlundIn English description for "Vampire's Fang" change...
2019-12-17 Eric BranlundReplaced "effect" (used as a verb) with "affect" in...
2019-10-18 Eric BranlundMerge pull request #39637 (taotao/hengband/refresh_mon_...
2019-09-26 Eric BranlundIn English spell descriptions, use "cuts" rather than...
2019-09-26 Eric BranlundReworded the English description of the attack and...
2019-09-26 Eric BranlundReworded the description for "Crack" to hopefully be...
2019-09-26 Eric BranlundTo be more idiomatic, added an indefinite article to...
2019-09-26 Eric BranlundReplaced "counter blow" with "counterattack" in English...
2019-09-26 Eric BranlundTo be more idiomatic, added definite article to English...
2019-09-26 Eric BranlundIn the English description for "Keiun-Kininken" replace...
2019-09-26 Eric BranlundTo be more idiomatic, reordered adjectives in the Engli...
2019-09-26 Eric BranlundCombined the sentences in the English description for...
2019-09-26 Eric BranlundCombined the sentences in the English description of...
2019-09-26 Eric BranlundReworded English description of "Judge" to be more...
2019-09-26 Eric BranlundSince the two verbs in the English description for...
2019-09-26 Eric BranlundIn English description of "Boomerang", kept the separat...
2019-09-26 Eric BranlundFor better grammar, changed English message to use...
2019-09-26 Eric BranlundTo be more idiomatic, replace "at a time" with "at...
2019-09-26 Eric BranlundChanged preposition in English description of "3-Way...
2019-09-26 Eric BranlundFor the English messages to "Harakiri", changed to...
2019-09-26 Eric BranlundReworded English description of "Hundred Slaughter...
2019-09-26 Eric BranlundChanged third sentence of the English description for...
2019-09-26 Eric BranlundChanged second sentence of the English description...
2019-09-26 Eric BranlundTo be more idiomatic, dropped "out" in the English...
2019-09-26 Eric BranlundReworded second sentence in English description of...
2019-09-26 Eric BranlundCombined sentences in English description of "Rock...
2019-09-26 Eric BranlundChanged second sentence for the English description...
2019-09-26 Eric BranlundReworded English description for "Strike to Stun" to...
2019-09-26 Eric BranlundReworded English description for "Tobi-Izuna" to be...
2019-09-26 Eric BranlundChanged another English spell description involving...
2019-09-26 Eric BranlundIn the English spell descriptions, made corrections...
2019-09-26 Eric BranlundChanged another spell description to use a third person...
2019-09-26 Eric BranlundMost of the English spell descriptions use a third...
2019-09-25 Eric BranlundSince "something" is singular, changed "prevent" to...
2019-08-30 Eric BranlundReplaced "current_world_ptr->game_turn" with "turn...
2019-03-30 deskull[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
2019-03-20 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-02-28 deskull[Refactor] #38995 world_type 構造体に turn を game_turn...
2019-02-27 deskull[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-22 deskull[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-11 Deskull[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
2019-02-11 Deskull[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
2019-02-11 Deskull[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
2019-02-09 Deskull[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
2019-02-09 Deskull[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
2019-01-26 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-22 Deskull[Refactor] #37353 buki_motteruka() を has_melee_weapon...
2019-01-21 Deskull[Refactor] #37353 externs.h から player-status.hへ移動。...
2019-01-21 Deskull[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
2019-01-15 Deskull[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-04 Deskull[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
2019-01-04 Deskull[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
2018-12-30 Deskull[Refactor] #37353 project_hack() を project_all_los...
2018-12-23 Deskull[Refactor] #37481 melee.hを定義。 \ Add melee.h.
2018-12-13 DeskullMerge branch 'master' into MERFOLK
2018-12-12 Deskull[Refactor] #37353 monster-hook を monsterrace-hook に改名...
2018-12-12 Deskull[Refactor] #37353 monster_living() の引数修正。 / Type replac...
2018-12-12 Deskull[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
2018-12-01 Deskull[Refactor] #37353 コメント整理。 update_mon()をupdate_monster...
2018-11-23 Deskull[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
2018-11-17 Deskull[Refactor] #37353 型の置換。 / Type replacement.
2018-11-13 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-07 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-04 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-10-30 Deskull[Fix] #37353 文字コード修正中。
2018-09-15 Deskull#37353 剣術領域処理を cmd-spell.c から realm-hissatsu.c/h へ分離。