2020-02-09 |
Eric Branlund | Corrected subject/verb agreement in English spell descr... |
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2020-02-09 |
Eric Branlund | Redid the English descriptions for the charge and harai... |
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2020-02-09 |
Eric Branlund | Replaced "effect" (used as a verb) with "affect" in... |
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2020-02-09 |
Eric Branlund | Changed second sentence of the English description... |
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2020-01-23 |
Eric Branlund | In English spell descriptions, use "cuts" rather than... |
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2020-01-23 |
Eric Branlund | Reworded the English description of the attack and... |
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2020-01-23 |
Eric Branlund | Reworded the description for "Crack" to hopefully be... |
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2020-01-23 |
Eric Branlund | To be more idiomatic, added an indefinite article to... |
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2020-01-23 |
Eric Branlund | Replaced "counter blow" with "counterattack" in English... |
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2020-01-23 |
Eric Branlund | To be more idiomatic, added definite article to English... |
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2020-01-23 |
Eric Branlund | In the English description for "Keiun-Kininken" replace... |
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2020-01-23 |
Eric Branlund | To be more idiomatic, reordered adjectives in the Engli... |
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2020-01-23 |
Eric Branlund | Combined the sentences in the English description for... |
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2020-01-23 |
Eric Branlund | Combined the sentences in the English description of... |
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2020-01-23 |
Eric Branlund | Reworded English description of "Judge" to be more... |
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2020-01-23 |
Eric Branlund | Since the two verbs in the English description for... |
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2020-01-23 |
Eric Branlund | In English description of "Boomerang", kept the separat... |
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2020-01-23 |
Eric Branlund | For better grammar, changed English message to use... |
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2020-01-23 |
Eric Branlund | To be more idiomatic, replace "at a time" with "at... |
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2020-01-23 |
Eric Branlund | Changed preposition in English description of "3-Way... |
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2020-01-23 |
Eric Branlund | For the English messages to "Harakiri", changed to... |
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2020-01-23 |
Eric Branlund | Reworded English description of "Hundred Slaughter... |
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2020-01-23 |
Eric Branlund | Changed third sentence of the English description for... |
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2020-01-23 |
Eric Branlund | Changed second sentence of the English description... |
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2020-01-23 |
Eric Branlund | To be more idiomatic, dropped "out" in the English... |
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2020-01-23 |
Eric Branlund | Reworded second sentence in English description of... |
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2020-01-23 |
Eric Branlund | Combined sentences in English description of "Rock... |
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2020-01-23 |
Eric Branlund | Changed second sentence for the English description... |
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2020-01-23 |
Eric Branlund | Reworded English description for "Strike to Stun" to... |
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2020-01-23 |
Eric Branlund | Reworded English description for "Tobi-Izuna" to be... |
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2020-01-23 |
Eric Branlund | Changed another English spell description involving... |
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2020-01-23 |
Eric Branlund | In the English spell descriptions, made corrections... |
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2020-01-22 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-22 |
Eric Branlund | Changed another spell description to use a third person... |
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2020-01-22 |
Eric Branlund | Most of the English spell descriptions use a third... |
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2020-01-21 |
Hourier | Merge branch 'feature/Refactoring-Hourier' of https... |
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2020-01-20 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-20 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-19 |
Eric Branlund | Since "something" is singular, changed "prevent" to... |
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2020-01-18 |
Hourier | [Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster_can_*()にplayer_type * 引数を追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 is_known_trap() とis_hidden_door(... |
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2020-01-18 |
Hourier | [Refactor] #38997 lite_spot() にplayer_type * 引数を追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 cave_*_teleportable_bold() にplayer_ty... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster_*() にplayer_type * 引数追加 ... |
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-13 |
Hourier | [Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し... |
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2020-01-13 |
Hourier | [Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加... |
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-13 |
Hourier | Merge branch 'For2.2.2-Refactoring' into feature/Refact... |
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2020-01-13 |
Hourier | [Refactor] #38997 los()、projectable()、vault_monsters... |
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2020-01-10 |
Hourier | [Refactor] #38997 display_koff() にplayer_type *引数を追加... |
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2020-01-10 |
Hourier | [Refactor] #38997 get_obj_num() にplayer_type *引数を追加と... |
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2020-01-08 |
Hourier | [Refactor] #38997 identify_fully() にplayer_type * 引数を追加... |
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2020-01-06 |
Hourier | [Refactor] #38997 aggravate_monsters() にplayer_type... |
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2020-01-06 |
Hourier | [Refactor] #38997 detect_*() にplayer_type * 引数を追加 ... |
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2020-01-04 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-04 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-04 |
deskull | [Refactor] #38997 tgt_pt() に player_type * 引数を追加. ... |
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2020-01-03 |
deskull | [Refactor] #38997 fire_beam() に player_type * 引数を追加... |
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2020-01-02 |
deskull | [Refactor] #37353 total_winner を world_type へ移動. /... |
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2019-12-30 |
deskull | [Refactor] #38997 get_direction() に player_type * 引数を追加... |
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2019-12-30 |
deskull | [Refactor] #38997 player_can_enter() に player_type... |
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2019-12-28 |
deskull | [Refactor] #38997 cave_have_flag_bold() に floor_type... |
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2019-12-16 |
deskull | [Refactor] #38997 project_all_los() に player_type ... |
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2019-12-14 |
deskull | [Refactor] #38997 project() に player_type * 引数を追加.... |
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2019-12-14 |
deskull | [Refactor] #38997 project_hook() に player_type * 引数を追加... |
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2019-12-14 |
deskull | [Refactor] #38997 ident_spell() に player_type * 引数を追加... |
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2019-12-10 |
deskull | [Refactor] #38997 rush_attack() に player_type * 引数を追加... |
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2019-12-06 |
deskull | [Refactor] #38997 update_monster() に player_type *... |
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2019-12-04 |
deskull | [Refactor] #38997 los(), projectable() に player_type... |
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2019-11-12 |
deskull | [Refactor] #38997 cave_empty_bold() に floor_type *... |
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2019-11-06 |
deskull | [Refactor] #38997 teleport_player_to() に player_type... |
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2019-10-29 |
deskull | [Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable... |
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2019-10-27 |
deskull | [Refactor] #38997 earthquake() に player_type * 引数を追加... |
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2019-10-17 |
deskull | Merge branch 'master' into For2.2.2-Refactoring |
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2019-09-21 |
deskull | [Refactor] #38844 current_floor_ptr を player_type 構造体に加... |
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2019-09-03 |
deskull | [Refactor] #38997 py_attack() に player_type * 引数を追加... |
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2019-08-01 |
deskull | [Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加. |
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2019-07-29 |
deskull | [Refactor] #38997 do_cmd_throw() に player_type * 引数を追加. |
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2019-07-18 |
deskull | [Refactor] #38997 pattern_seq() に player_type * 引数を追加. |
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2019-07-10 |
deskull | [Refactor] #38997 has_melee_weapon() に player_type... |
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2019-07-08 |
deskull | [Refactor] #38997 take_hit() に player_type * 引数を追加. |
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2019-06-25 |
deskull | [Refactor] #38997 set_cut() に player_type * 引数を追加. |
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2019-06-13 |
deskull | [Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動. |
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2019-06-11 |
deskull | [Refactor] #37353 earthquake_aux() と earthquake() を統合. |
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2019-06-02 |
deskull | [Refactor] #37353 CHECK_MULTISHADOW() と take_hit()... |
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2019-05-27 |
deskull | [Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h... |
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2019-05-20 |
deskull | [Refactor] #37353 handle_stuff() と update_output()... |
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2019-05-07 |
deskull | [Refactor] #37353 targeting.h を作成して 宣言を移動. |
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2019-04-30 |
deskull | [Refactor] #38844 inventory を player_type 構造体に inventor... |
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2019-04-25 |
deskull | [Refactor] #37353 dungeon.c/h を追加。 |
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2019-04-21 |
deskull | [Refactor] #37353 externs.h から util.h への宣言移動。 |
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2019-04-19 |
deskull | [Refactor] #37353 effects.c を player-effects.c に改名しつつ... |
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2019-04-17 |
deskull | [Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。 |
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2019-04-17 |
deskull | [Refactor] #37353 旧cmd1.cの関数宣言を整理。 |
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2019-04-16 |
deskull | [Refactor] #37353 GF_* と gf_color を整理。 |
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2019-04-14 |
deskull | [Refactor] #37353 MPE_* を player-move.h へ移動。 |
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2019-04-10 |
deskull | [Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。 |
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2019-04-10 |
deskull | Merge branch 'master' into For2.2.2-Refactoring |
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