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Wasn't considering the full GLYPH_COUNT glyphs in updateGlyphInfo() (regression intro...
[hengbandforosx/hengbandosx.git]
/
src
/
rooms.c
2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-08
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-06
Deskull
[Adjust] #38635 部屋生成率テーブル調整。また、BEGINNER なダンジョンではでは固定部屋が...
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2019-01-05
Deskull
[Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed...
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2019-01-04
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-30
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-29
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-29
Deskull
[Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed...
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2018-12-27
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-05
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-04
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装。7種部屋追加。
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2018-10-03
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装中。
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2018-10-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-09-16
Deskull
[Refactor] #37353 rooms, grid, generate間のドア処理整理。 /...
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2018-09-16
Deskull
[Refactor] #37353 room~room-vault間整理。 / Refactor betwee...
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2018-09-16
Deskull
#37353 フラクタル型部屋生成処理を rooms.c から rooms-fractal.c/h へ分離。
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2018-09-15
Deskull
#37353 特殊部屋生成処理を rooms.c から rooms-special.c/h へ分離。
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2018-09-15
Deskull
#37353 トラップ部屋生成処理を rooms.c から rooms-trap.c/h へ分離。
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2018-09-15
Deskull
[Refactor] #37353 地下都市生成処理を rooms.c から rooms-city.c...
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2018-09-11
Deskull
[Refactor] #37353 rooms~rooms-noraml間整理。 / Refactor...
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2018-09-11
Deskull
[Refactor] #37353 vault部屋生成処理を rooms.c から rooms-vault...
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2018-09-11
Deskull
* [Refactor] #37353 pit/nest部屋生成処理を rooms.c から rooms...
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2018-09-11
Deskull
[Refactor] #37353 ファイル名修正。
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2018-09-10
Deskull
[Refactor] #37353 一般的な部屋生成処理を rooms.c から rooms-normal...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-13
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-10
Deskull
#37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中...
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2017-10-09
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-17
Habu
Merge branch 'quest-sort-by-level'
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2017-09-13
Deskull
#37287 (2.2.0.89) rooms.c 中のVCコンパイラ警告を修正。 / Fix warning...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-28
Deskull
#37449 (2.2.0.65) ウィザードモード時のモンスターとアイテムの生成情報を整理。 / Rearr...
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2017-08-27
Deskull
#37449 (2.2.0.62) rooms.cとstreams.cのデバッグメッセージを整理。 ...
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2017-08-26
Deskull
#37449 (2.2.0.58) ウィザードモードのアイテム/モンスターメッセージを整理。 / Rearr...
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2017-07-10
Deskull
#37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil...
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2017-06-25
Deskull
#37287 rooms.c内のC4457警告に対応。ソースコード整形。 / Deal C4457 warni...
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2015-02-26
Deskull
引き続きの警告除去 / Fix warnings continuously.
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2015-01-02
Deskull
地下街生成処理に Doxygen コメントを追加。 / Add Doxygen comments to...
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2015-01-02
Deskull
generate_rooms()の詳細情報を追加 / Add detail Doxygen comment...
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-01-08
deskull
Fix Doxygen warning.
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2014-01-07
deskull
Add Doxygen comment to rooms.c.
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2014-01-07
deskull
Add Doxygen comment to rooms.c.
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2014-01-07
deskull
Add Doxygen comment to rooms.c.
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2014-01-07
deskull
Add Doxygen comment to rooms.c.
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2014-01-07
deskull
Add Doxygen comment to rooms.c.
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2013-06-27
iks
Fixed bug of tunnels piercing underground arcades
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2013-02-20
habu
Fix a bug of underground arcade generation code
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2013-02-20
deskull
"generate_rooms()" makes at least 2 rooms.
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2013-02-01
iks
Sometimes generate a shopping arcade in a dungeon which...
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2004-07-21
nothere
"varid" -> "valid".
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2004-07-19
nothere
ランダムvault "エレメンタルvault" に生成されたモンスターやアイテムが
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2004-05-30
nothere
ガラスの部屋の中心部分にCAVE_ICKYを付け忘れていたので修正.
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2004-05-30
nothere
ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確
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2004-05-30
nothere
ダンジョンフラグGLASS_DOORを実装. 通常のドアがガラスのドアになる. ガ
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2004-05-30
nothere
地形に関する変更.
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2004-05-30
nothere
NO_CAVEダンジョンではランダムvaultのうち泡, 洞窟, エレメンタルvaultを
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