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[Refactor] #38997 fill_treasure() に floor_type * 引数を追加. / Add floor_type * argument...
[hengband/hengband.git] / src / snipe.h
2019-09-01 deskull[Refactor] #38997 do_cmd_snipe() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 do_cmd_snipe_browse() に player_type...
2019-09-01 deskull[Refactor] #38997 display_snipe_list() に player_type...
2019-08-27 deskull[Refactor] #38997 tot_dam_aux_snipe() に player_type...
2019-08-27 deskull[Refactor] #38997 boost_concentration_damage() に player...
2019-08-27 deskull[Refactor] #38997 reset_concentration() に player_type...
2019-05-29 deskull[Refactor] #37353 スナイパー能力定義 SP_* を snipe.h へ移動.
2019-04-18 deskull[fix] #37353 snipe.h コミットし忘れ修正。