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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
spells-object.c
2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-11-21
deskull
[Refactor] #38997 phlogiston() に player_type * 引数を追加...
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2019-11-05
deskull
[Refactor] #38997 brand_weapon() に player_type * 引数を追加...
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2019-11-03
deskull
[Fix] #38997 acquire_chaos_weapon() 変数参照修正. / Fix varia...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-16
deskull
[Refactor] #38997 curse_weapon_object() の参照整理 / Refacto...
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2019-09-16
deskull
[Refactor] #38997 perilous_secrets() の参照整理 / Refactor...
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2019-09-16
deskull
[Refactor] #38997 import_magic_device() に player_type...
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2019-09-07
deskull
[Refactor] #38997 create_ammo() に player_type * 引数を追加...
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2019-08-28
deskull
[Refactor] #38997 curse_armor() に player_type * 引数を追加...
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2019-08-15
deskull
[Refactor] #38997 choose_object() に player_type * 引数を追加...
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 calc_android_exp() に player_type...
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2019-06-22
deskull
[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_confused() に player_type * 引数を追加.
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2019-06-18
deskull
[Refactor] #37353 brand_weapon() を spells-object.c...
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2019-06-18
deskull
[Refactor] #37353 enchant() と enchant_spell() を spells...
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2019-06-18
deskull
[Refactor] #37353 create_ammo() の混乱,盲目状態制限を整理.
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2019-06-15
deskull
[Refactor] #39068 choose_object() の item_tester_tval...
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-25
deskull
[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-03-13
deskull
[Refactor] #37353 object-boost 追加。 / Add object-boost.
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2019-03-05
deskull
[Refactor] #37353 bless_weapon() and pulish_shield...
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2019-03-05
deskull
[Refactor] #37353 phlogiston() to melee1.c.
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-25
deskull
[Refactor] #37353 get_bloody_moon_flags() を spells...
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2019-02-24
deskull
[Refactor] #37353 蛸召喚を cast_summon_octopus() に分離。 ...
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2019-02-24
deskull
[Refactor] #37353 知識の石の処理を perilous_secrets() に分離。...
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2019-02-23
deskull
[Refactor] #37353 カオスパトロンの報酬処理を acquire_chaos_weapon...
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 spells3.c から関数をいくつか spell-object...
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-02
Deskull
[Refactor] #37353 acquirement() を spell-object.c に移動...
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2019-02-02
Deskull
[Refactor] #37353 amusement() を spell-object.c に移動...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-22
Deskull
[Refactor] #37353 gain_magic() を import_magic_device...
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2019-01-22
Deskull
[Refactor] #37353 do_cmd_archer() を create_ammo() に改名...
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2019-01-22
Deskull
[Refactor] #37353 racial.c から spells-object.c に分離。...
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