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[Refactor] #38997 place_extra_bold() を削除し、place_grid() に統合 / Removed place_extra_bold...
[hengband/hengband.git]
/
src
/
spells-summon.h
2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加...
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2019-12-18
deskull
[Refactor] #38997 trump_summoning() に player_type ...
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2019-12-18
deskull
[Refactor] #38997 cast_summon_greater_demon() に player_...
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2019-12-08
deskull
[Refactor] #38997 cast_summon_demon() に player_type...
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2019-11-02
deskull
[Refactor] #38997 mitokohmon() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-04-16
deskull
[Refactor] #37353 SUMMON_* を spells-summon.h へ移動。
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2019-02-25
deskull
[Refactor] #37353 発動のエレメンタル召喚を cast_summon_elemental...
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2019-02-25
deskull
[Refactor] #37353 ハウンド召喚を cast_summon_hound() に分離。...
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2019-02-25
deskull
[Refactor] #37353 死者召喚を cast_summon_undead() に分離。 ...
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2019-02-24
deskull
[Refactor] #37353 蛸召喚を cast_summon_octopus() に分離。 ...
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2019-02-23
deskull
[Refactor] #37353 黄門様のいつものアレを mitokohmon() に分離して spell...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-02-06
Deskull
[Refactor] #37353 summon_cyber() を spells-summon.c...
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2019-01-16
Deskull
[Refactor] #37353 モンスター配置に関する関数整理中。 / Refactor function...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-04
Deskull
[Refactor] #37353 summon_kin_player() を spells-summon...
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2018-11-08
Deskull
[Refactor] #37353 悪魔召喚の効果をcast_summon_demon()にまとめる。
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2018-10-31
Deskull
[Fix] #37353 文字コード修正。
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2018-09-09
Deskull
[Refactor] #37353 プレイヤーの召喚処理を cmd-spell.c から spells...
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