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[Refactor] #935 マクロ関数INTERUPT_SONG_EFFECT を普通の関数に置換した / Changed macro function INTERP...
[hengbandforosx/hengbandosx.git] / src / status /
2021-04-27 Hourier[Refactor] #935 マクロ関数SINGING_SONG_EFFECT を普通の関数に置換した...
2021-04-27 Hourier[Refactor] #935 Moved hp-mp-* from core/ to hpmp/
2021-04-27 shimiteiMerge pull request #936 from shimitei/feature/#916_fix_...
2021-04-26 DeskullMerge pull request #934 from sikabane-works/feature...
2021-04-26 HourierMerge pull request #917 from Hourier/feature/Separate...
2021-04-25 Hourier[Refactor] #864 Separated player_type struct from playe...
2021-04-17 shimiteiMerge pull request #783 from shimitei/feature/#774_newg...
2021-04-15 shimiteiMerge pull request #803 from shimitei/feature/refactor_...
2021-04-15 shimiteiMerge pull request #796 from shimitei/feature/#791_fix_...
2021-04-15 HabuMerge pull request #794 from habu1010/feature/remove...
2021-04-14 Habu[Refactor] take_hit() と project() の未使用引数 monspell を削除
2021-03-17 iksMerge pull request #500 from iks3/feature-lore-unique...
2021-03-17 DeskullMerge branch 'develop' into fix-kill-tmp-pos
2021-03-16 HabuMerge pull request #509 from habu1010/feature/fix-refac...
2021-03-15 iksMerge pull request #503 from iks3/fix-berserker-shero
2021-03-14 DeskullMerge pull request #502 from sikabane-works/release...
2021-03-14 iks[Fix] 狂戦士が狂戦士化の薬を飲んだときにメッセージが出る #499
2021-03-12 DeskullMerge pull request #461 from sikabane-works/feature...
2021-03-11 DeskullMerge pull request #424 from backwardsEric/english...
2021-03-11 iksMerge pull request #437 from iks3/feature-display-extra...
2021-03-10 dis-Merge pull request #465 from dis-/feature/Add-PlayerStealth
2021-03-09 iksMerge pull request #452 from iks3/feature-window-flag...
2021-03-09 iks[Feature] 足元/床上のアイテム一覧ウィンドウフラグ (from 東方勝手版) #127
2021-03-07 DeskullMerge pull request #439 from sikabane-works/release... 3.0.0Alpha10
2021-03-06 HabuMerge pull request #422 from habu1010/feature/c++nize
2021-03-06 Habu[move] ソースファイルの拡張子を .c から .cpp に変更
2021-03-06 Habu[feature] ソースファイルをC++に対応
2021-03-04 DeskullMerge pull request #406 from sikabane-works/feature...
2021-03-04 HabuMerge pull request #403 from habu1010/feature/remove...
2021-03-04 Habu[fix] バッファ容量不足による警告
2021-02-26 DeskullMerge pull request #316 from sikabane-works/feature...
2021-02-21 DeskullMerge pull request #233 from sikabane-works/release...
2021-02-20 taotao54321Merge pull request #125 from taotao54321/fix-ensure...
2021-02-15 dis-Merge pull request #145 from dis-/feature/Refactor...
2021-02-15 taotao54321Merge pull request #108 from taotao54321/fix-signed...
2021-02-14 DeskullMerge pull request #138 from Hourier/release/3.0.0Alpha6 3.0.0Alpha6
2021-02-13 taotao54321[Fix] ビットテスト用の左シフトの左辺を全て符号なしにする
2021-02-13 HourierMerge pull request #84 from backwardsEric/english-spell...
2021-02-12 taotao54321Merge pull request #35 from taotao54321/fix-chameleon...
2021-02-12 taotao54321Merge pull request #36 from taotao54321/fix-wrong-evasi...
2021-02-12 HabuMerge pull request #87 from habu1010/feature/Fix-window...
2021-02-12 DeskullMerge pull request #85 from backwardsEric/english-statu...
2021-02-12 Eric BranlundFor "x resistant" insert a "-" (combining noun and...
2021-02-12 Eric BranlundModify test for "a" or "an" in race change message...
2021-02-12 Eric BranlundTo avoid the impression that there are three regenerati...
2021-02-12 Eric BranlundFor flavor, specialize the stopped bleeding message...
2021-02-12 Eric BranlundFor flavor, change the English messages about blinding...
2021-02-11 DeskullMerge pull request #40 from hengband/feature/english...
2021-02-10 dis-Merge pull request #38 from dis-/feature/Fix-Term-Fresh
2021-02-10 dis-[Refactor] 変数名windowをwindow_flagsに変更
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-11 deskull[Refactor] #40514 player_type の sustain_chr 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_con 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_dex 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_wis 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_int 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_str 変数を廃止....
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-06 deskull[Refactor] #40514 reset_tim_flags()内の不要二重耐性処理を削除. ...
2020-09-06 deskull[Refactor] #40709 Merge status-reseter.c/h into status...
2020-09-06 deskull[Refactor] #40709 Move set_mimic(), set_shero(), set_wr...
2020-09-02 deskull[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を...
2020-09-02 deskull[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-15 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-15 Hourier[Refactor] Reshaped base-status.c
2020-08-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-01 Hourier[Refactor] #40574 Moved lose_mutation() and lose_all_mu...
2020-08-01 Hourier[Refactor] #40574 Renamed mutation-investor.c/h to...
2020-08-01 Hourier[Refactor] #40574 Separated mutation/mutation-investor...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-12 Hourier[Refactor] #40542 Separated disturbance.c/h from player...
2020-07-07 Hourier[Refactor] #40534 Unified vowel-checker.c/h into englis...
2020-07-06 Hourier[Refactor] #40457 Unified form-changer.c/h into shape...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 Hourier[Fix] #40467 Resolved compilation errors when locale...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-05 Hourier[Refactor] #40467 Separated rd_timed_effects() from...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-01 Hourier[Refactor] #40466 Changed macro function hex_spelling_a...
2020-07-01 Hourier[Refactor] #40466 Renamed player-effects.c/h to action...
2020-07-01 Hourier[Refactor] #40466 Changed kabe to wall
2020-07-01 Hourier[Refactor] #40466 Separated shape-changer.c/h from...
2020-07-01 Hourier[Refactor] #40466 Separated body-improvement.c/h from...
2020-06-30 Hourier[Refactor] #40466 Separated base-status.c/h from player...
2020-06-30 Hourier[Refactor] #40466 Separated experience.c/h from player...
2020-06-30 Hourier[Refactor] #40466 Separated form-changer.c/h from playe...
2020-06-30 Hourier[Refactpr] #40466 Separated temporary-resistance.c...
2020-06-29 Hourier[Refactor] #40466 Separated element-resistance.c/h...
2020-06-28 Hourier[Refactor] #40466 Moved bad-status-setter.c/h and buff...
2020-06-28 Hourier[Refactor] #40466 Separated sight-setter.c/h from playe...