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[Refactor] #2523 PlayerType::poisoned をPlayerPoison の呼び出しに差し替えた
[hengbandforosx/hengbandosx.git] / src / system / player-type-definition.cpp
2022-08-24 Hourier[Refactor] #2523 PlayerType::poisoned をPlayerPoison...
2022-08-15 HourierMerge pull request #2579 from Hourier/Make-Deceleration...
2022-08-09 Hourier[Refactor] #2521 PlayerType::slow をPlayerDeceleration...
2022-03-10 火炎の飛竜Merge pull request #2390 from Slimebreath6078/hotfix...
2022-03-03 火炎の飛竜Merge pull request #2360 from Slimebreath6078/hotfix...
2022-03-01 火炎の飛竜Merge pull request #2340 from Slimebreath6078/feature...
2022-03-01 HourierMerge pull request #2336 from Hourier/Make-Fear-Class
2022-02-28 DeskullMerge pull request #2335 from sikabane-works/release... 3.0.0Alpha54
2022-02-28 Hourier[Refactor] #2299 PlayerType::fearful を削除し、TimedEffects...
2022-02-28 Hourier[Refactor] #2299 リソースも含め、恐怖を意味する単語をafraidからfearfulに変えた...
2022-02-28 火炎の飛竜Merge pull request #2324 from Slimebreath6078/feature...
2022-02-27 HourierMerge pull request #2317 from Hourier/Make-Paralysis...
2022-02-27 Hourier[Refactor] #2298 PlayerType::paralyzed を削除し、TimedEffect...
2022-02-27 火炎の飛竜Merge pull request #2313 from Slimebreath6078/feature...
2022-02-27 HourierMerge pull request #2302 from Hourier/Make-Hallucinatio...
2022-02-27 Hourier[Refactor] #2300 PlayerType::hallucinated を削除し、TimedEff...
2022-02-26 HabuMerge pull request #2293 from habu1010/feature/fix...
2022-02-26 HourierMerge pull request #2274 from Hourier/Make-Confusion...
2022-02-26 Hourier[Refactor] #2212 やたら長いif文をPlayerTypeのメソッドとしてまとめた
2022-02-26 HabuMerge pull request #2290 from habu1010/feature/clang...
2022-02-26 Habu[Style] Apply clang-format to all *.cpp files
2022-02-20 DeskullMerge pull request #2241 from sikabane-works/release... 3.0.0Alpha53
2022-02-15 HourierMerge pull request #2161 from Hourier/Add-This-Alignment
2022-02-15 HourierMerge pull request #2162 from Hourier/Define-ApplyMagicLite
2022-02-14 HourierMerge pull request #2163 from Hourier/Remove-Unnecessar...
2022-02-13 Hourier[Refactor] #2155 sのフォルダについて、return (hoge); をreturn...
2021-11-28 DeskullMerge pull request #1893 from sikabane-works/release... 3.0.0Alpha47
2021-11-21 DeskullMerge pull request #1881 from daradarach/feature/diana
2021-11-19 DeskullMerge pull request #1882 from backwardsEric/english...
2021-11-19 DeskullMerge pull request #1874 from sikabane-works/feature...
2021-11-16 Deskull[Refactor] 真*勝利者*の条件を PlayerType のメソッド化。
2021-11-14 DeskullMerge pull request #1866 from sikabane-works/release... 3.0.0Alpha46
2021-11-12 DeskullMerge pull request #1862 from sikabane-works/feature...
2021-11-12 Deskull[Refactor] struct player_type を class PlayerType に置換。
2021-09-19 DeskullMerge pull request #1557 from sikabane-works/release... 3.0.0Alpha38
2021-09-18 HourierMerge pull request #1548 from Hourier/feature/Create...
2021-09-18 Hourier[Refactor] #1498 Habu氏から頂いたコメントを反映させた
2021-09-18 Hourier[Refactor] #1498 Created timed-effect/ for separating...
2021-09-11 HourierMerge pull request #1512 from Hourier/feature/Rename...
2021-09-11 Hourier[Refactor] #1511 「クリーチャー」表記を全て「プレイヤー」に変更した (日本語版のみ...
2021-05-02 DeskullMerge pull request #1015 from sikabane-works/release... 3.0.0Alpha21
2021-04-27 shimiteiMerge pull request #936 from shimitei/feature/#916_fix_...
2021-04-26 DeskullMerge pull request #934 from sikabane-works/feature...
2021-04-26 HourierMerge pull request #917 from Hourier/feature/Separate...
2021-04-25 Hourier[Refactor] #864 Separated player_type struct from playe...