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2024-02-04 DeskullMerge pull request #3855 from hengband/release/3.0...
2024-02-04 Deskull[Release] 3.0.1.7-Beta
2024-02-04 dis-Merge pull request #3847 from dis-/feature/refactor...
2024-02-04 火炎の飛竜Merge pull request #3844 from Slimebreath6078/feature...
2024-01-31 dis-Merge pull request #3841 from dis-/feature/fix-display...
2024-01-31 Slimebreath6078[Refactor] その他フラグを定義
2024-01-31 火炎の飛竜Merge pull request #3848 from Slimebreath6078/feature...
2024-01-31 Slimebreath6078[Implement] 特殊フラグを実装
2024-01-30 dis-Merge pull request #3845 from dis-/feature/refactor...
2024-01-30 dis[Refactor] 保存済フロア判定を関数化
2024-01-22 DeskullMerge pull request #3838 from hengband/release/3.0... 3.0.1.6-Beta
2024-01-22 DeskullMerge pull request #3837 from hengband/release/3.0...
2024-01-22 Deskull[Release] 3.0.1.6-Beta
2024-01-21 dis-Merge pull request #3828 from dis-/fix-INI-relativeSavePath
2024-01-21 dis-Merge pull request #3829 from dis-/fix-LevelTeleport...
2024-01-21 dis-Merge pull request #3832 from dis-/feature/fix-heavy...
2024-01-21 火炎の飛竜Merge pull request #3813 from Slimebreath6078/feature...
2024-01-20 dis-[Fix] HEAVY_SPELLとHARD_SPELLの統一
2024-01-17 火炎の飛竜Merge pull request #3821 from Slimebreath6078/feature...
2024-01-08 DeskullMerge pull request #3816 from hengband/release/3.0...
2024-01-08 DeskullMerge pull request #3817 from hengband/release/3.0... 3.0.1.5-Beta
2024-01-08 Deskull[Release] 3.0.1.5-Beta
2024-01-08 火炎の飛竜Merge pull request #3812 from Slimebreath6078/feature...
2024-01-08 火炎の飛竜Merge pull request #3807 from Slimebreath6078/feature...
2024-01-08 火炎の飛竜Merge pull request #3806 from Slimebreath6078/feature...
2024-01-08 火炎の飛竜Merge pull request #3803 from Slimebreath6078/feature...
2024-01-07 Slimebreath6078[Refactor] 性別で出現モンスターを絞れるようにした
2023-12-28 Slimebreath6078[Refactor] 性別フラグを再定義
2023-12-25 DeskullMerge pull request #3800 from hengband/release/3.0...
2023-12-24 DeskullMerge pull request #3801 from hengband/release/3.0... 3.0.1.4-Beta
2023-12-24 Deskull[Release] 3.0.1.4-Beta
2023-12-10 DeskullMerge pull request #3789 from hengband/release/3.0...
2023-12-10 DeskullMerge pull request #3788 from hengband/release/3.0... 3.0.1.3-Beta
2023-12-10 Deskull[Release] 3.0.1.3-Beta
2023-12-09 HourierMerge pull request #3780 from Hourier/Change-World...
2023-12-09 Hourier[Refactor] #3779 アリーナ内外フラグをPlayerType からAngbandWorld...
2023-12-07 HourierMerge pull request #3776 from Hourier/Reshape-Rooms...
2023-12-07 HourierMerge pull request #3777 from Hourier/Remove-Leave...
2023-12-05 Hourier[Refactor] #3778 PlayerType::leave_bldg を廃止した
2023-12-04 HourierMerge pull request #3773 from Hourier/Shorten-ItemEntity-2
2023-12-04 Hourier[Refactor] #3772 refuse_enchant_weapon() では状態変更の意なのでsho...
2023-12-04 Hourier[Refactor] #3772 ItemEntity クラスにis_corpse() メソッドを実装した
2023-12-04 Hourier[Refactor] #3772 DragonBreaths クラスを定義してdragonbreath_inf...
2023-12-04 Hourier[Refactor] #3772 dragonbreath_info をvector に置き換えた
2023-12-04 Hourier[Refactor] #3772 ActivationType::build_timeout_descript...
2023-12-04 Hourier[Refactor] #3772 死体判定処理をBaseitemKey::is_corpse() に実装した
2023-12-02 Hourier[Refactor] #3772 ItemEntity::is_readable() の実体をBaseitem...
2023-12-02 Hourier[Refactor] #3772 ItemEntity::is_lance() の実体をBaseitemKey...
2023-12-02 HourierMerge pull request #3771 from Hourier/Shorten-ItemEntity-1
2023-12-02 HourierMerge pull request #3770 from Hourier/Fix-Compilation...
2023-12-02 Hourier[Refactor] VS2022 で出ているコンパイル警告を解消した
2023-12-02 Hourier[Refactor] #3756 activation_type 構造体をActivationType...
2023-12-02 Hourier[Refactor] #3756 activation_type の実効的に使われていない入れ子構造体を廃止した
2023-12-02 Hourier[Refactor] #3756 BaseitemKey::is_fuel() を定義し、ItemEntity...
2023-12-02 Hourier[Refactor] #3756 BaseitemKey::is_convertible() を定義し...
2023-12-02 Hourier[Refactor] #3756 MonraceList::calc_capture_value()...
2023-12-02 Hourier[Refactor] #3756 MonraceList::calc_figurine_value(...
2023-12-02 Hourier[Refactor] #3756 BaseitemKey::explain_activation()...
2023-12-02 Hourier[Refactor] #3756 ItemEntity::is() とBaseitemKey::is...
2023-12-02 Hourier[Refactor] #3756 BaseitemKey::refuse_enchant_weapon...
2023-12-02 Hourier[Refactor] #3756 item-entity.cpp のコメントを修正した
2023-12-02 Hourier[Refactor] #3756 冗長化していたBaseitemKey::is_equipment(...
2023-11-30 HourierMerge pull request #3767 from Hourier/Unify-Activation...
2023-11-30 Hourier[Refactor] #3766 メソッドの呼び出し行目を上から下へ流れるように揃えた
2023-11-30 Hourier[Refactor] #3766 activation_explanation() をグローバル関数からIte...
2023-11-30 Hourier[Refactor] #3766 build_activation_description() をグローバル関...
2023-11-29 Hourier[Refactor] #3766 build_timeout_description() をItemEntit...
2023-11-29 Hourier[Refactor] #3766 build_activation_description() をItemEn...
2023-11-29 Hourier[Refactor] #3766 item_activation_dragon_breath() をItemE...
2023-11-29 HourierMerge pull request #3754 from Hourier/Unify-Activation...
2023-11-27 Hourier[Refactor] #3736 get_activation_index() とhas_activation...
2023-11-27 Hourier[Refactor] #3736 find_activation_info() をItemEntity...
2023-11-26 DeskullMerge pull request #3762 from sikabane-works/release... 3.0.1.2-Beta
2023-11-26 DeskullMerge pull request #3761 from sikabane-works/release...
2023-11-26 Deskull[Release] 3.0.1.2-Beta
2023-11-23 HourierMerge pull request #3753 from Hourier/Change-BaseitemKe...
2023-11-23 Hourier[Refactor] BaseitemKey のコンストラクタをコンパイル時定数に置き換えた
2023-11-18 HourierMerge pull request #3734 from Hourier/Remove-HasValue-1
2023-11-13 DeskullMerge pull request #3739 from hengband/release/3.0...
2023-11-12 DeskullMerge pull request #3740 from hengband/release/3.0... 3.0.1.1-Beta
2023-11-12 Deskull[Release] 3.0.1.1-Beta
2023-11-12 HourierMerge pull request #3721 from daradarach/feature/nodequest
2023-11-12 DeskullMerge pull request #3704 from whitehara/update-spec
2023-11-09 Hourier[Refactor] #3733 optional 型の値取得処理 value() を撤廃した その2
2023-11-09 Hourier[Refactor] #3733 optional 型の値取得処理 value() を撤廃した その1
2023-11-09 HourierMerge pull request #3695 from Hourier/Remove-Optional...
2023-11-09 Hourier[Refactor] #3496 optional 型の存在判定 has_value() を撤廃した その5
2023-11-09 HourierMerge pull request #3692 from Hourier/Make-GetTerrain
2023-11-09 Hourier[Refactor] #3650 地形特性を直接に取得している箇所をTerrainList に置換した
2023-11-09 Hourier[Refactor] #3650 Grid::mimic から直接地形特性を得ていた箇所をget_terrai...
2023-11-09 Hourier[Refactor] #3650 Grid::get_feat_mimic() から地形特性を得ていた箇所をg...
2023-11-08 Hourier[Refactor] #3650 Grid::feat から地形特性を得ていた箇所をget_terrain...
2023-11-07 HourierMerge pull request #3726 from Hourier/Prepare-Make...
2023-11-07 Hourier[Refactor] #3725 parse_terrains_info() からterrains_info...
2023-10-31 火炎の飛竜Merge pull request #3703 from Slimebreath6078/feature...
2023-10-31 HourierMerge pull request #3690 from Hourier/Prepare-Make...
2023-10-31 Hourier[Refactor] #3677 PlayerType に現在地を返すメソッドを追加した
2023-10-31 Hourier[Refactor] #3677 grid_type 構造体をGrid クラスへ改名した
2023-10-31 Hourier[Refactor] #3677 object_tried() をItemEntity のオブジェクトメソッド...
2023-10-31 Hourier[Refactor] #3677 object_known() をItemEntity のオブジェクトメソッド...
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