2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2013-12-04 |
deskull | Refine description of random artifact on debug mode. |
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2013-05-29 |
deskull | Add activation to 'Toragoroshi-Nanacho-Nenbutsu'. |
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2013-05-26 |
dis- | Change activation of elemental brand ego -- only ball... |
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2013-05-09 |
deskull | Add artifact, Sexy Swimsuit of Milim the Valkyrie. |
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2013-05-08 |
deskull | Add artifact, Orb of Fate. |
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2013-05-07 |
deskull | Add artifact, 'Vampire Killer'. |
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2013-03-25 |
dis- | Add new option -- show critical ratio of ammo |
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2013-03-25 |
dis- | Add new option -- show_ammo_detail / show_ammo_no_crit |
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2013-03-25 |
dis- | Refactor Option-message |
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2013-03-10 |
dis- | Buff Sniper's melee combat -- same as archer |
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2013-02-14 |
dis- | Adjust Arena's rewards. Add Wand of Teleport Away inste... |
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2013-02-03 |
dis- | Shorten the chargin time of activations. |
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2013-02-02 |
habu | Fix insane indent in tables.c |
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2013-02-02 |
iks | Add new artifact the Bronze Dragon Scale Mail 'Dragon... |
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2013-02-01 |
habu | Define constant reference table as const |
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2013-02-01 |
habu | Detail activate description is dynamically built using... |
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2013-01-31 |
iks | Normal objects also are defined their activation type... |
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2013-01-31 |
habu | fix index in activation_info table |
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2013-01-31 |
habu | Now activation timeout is defined in activation_info... |
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2013-01-31 |
iks | Amulets' egos also are defined its activation type... |
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2013-01-31 |
iks | Rings' egos also are defined its activation type in... |
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2013-01-31 |
iks | We can define activation type of egos in e_info.txt. |
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2013-01-30 |
iks | Integrate initial flag, level and value settings of... |
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2012-12-16 |
dis- | Add window flag -- Display monsters in sight |
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2012-12-09 |
deskull | 商人テーブルを整理完了。 |
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2012-12-09 |
deskull | 商人テーブルを整理。 |
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2012-12-01 |
dis- | Upgrade Arena. Stronger the monsters, and rewards. |
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2012-11-24 |
deskull | table.c の店舗情報整理。 |
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2012-11-23 |
deskull | table.c の整理。 |
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2012-11-09 |
deskull | モンスターを1件追加。闘技場を修正。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2004-07-04 |
nothere | ・ウ・皈ネ、ヒ、ト、、、ニ、ホス、タオ. |
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2004-07-04 |
nothere | ・ウ・皈ネ、ヒ、ト、、、ニ, "Imitation" -> "Imitator". |
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2004-07-04 |
nothere | ・ウ・皈ネ、ヒ、ト、、、ニ, "Harper" -> "Bard". |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-05-26 |
nothere | feature_action_flags[]に入っていないアクションがあったので追加. |
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2004-03-26 |
nothere | "Emperror" -> "Emperor". |
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2004-03-24 |
mogami | Archer、ホセホケ賁ムケケ。」Swordsman->Bowman |
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2004-03-24 |
mogami | 鏡使い英語版。長すぎる称号を短かく変更。 |
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2004-01-02 |
mogami | 「ウィザードロード」、「ギルドマスター」等、画面からはみだしてる称号を短く変更。 |
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2004-01-02 |
mogami | 魔法の効果、名前、説明文等を一つの関数にまとめた。 |
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2003-12-16 |
nothere | 視界外でテレパシーなどで見えているだけのモンスターの行動メッセージを |
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2003-12-13 |
mogami | ゲームプレイオプション3つ、 |
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2003-12-02 |
nothere | '%'や'@'で変更した設定やマクロをprefファイルに書き込まずに使う場合に |
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2003-12-01 |
nothere | Typo fix: "record_maxdeapth" -> "record_maxdepth". |
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2003-12-01 |
nothere | 設定ファイルの評価内容が変わる可能性のある部分でprefを自動で読み込む |
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2003-11-24 |
mogami | 暗い穴は光源効果を受けないように修正。 |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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2003-11-23 |
mogami | ・ェ・ラ・キ・逾靂フ、ホ。ヨイ靂フスミホマ。ラ、ネ。ヨク昀ィイス。ラ、ヨ・゙・テ・ライ靂フ。ラ、ネ... |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-15 |
henkma | auto_scumを完全に廃止. アイテムのレベルブースト確率を倍に. |
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2003-11-15 |
henkma | Iku_Seiso、オ、ホノスシィ・ェ・ラ・キ・逾ム・テ・チ(・ェ・ラ・キ・逾セexp_need... |
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2003-11-01 |
mogami | numpad_as_cursorkey 、ホタ篶タハク、、タオ。」 |
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2003-11-01 |
mogami | オプション numpad_as_cursorkey を追加。 |
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2003-10-07 |
nothere | オプションのページの直値指定がいくつかあることもあり, オプションテー |
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2003-10-01 |
nothere | pref_opt.prfにabbrev_extraとabbrev_allを初期値FALSEとして追加... |
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2003-09-25 |
mogami | オプション2つ追加。 |
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2003-08-29 |
mogami | change_numeral も削除。 |
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2003-08-29 |
mogami | henkmaさんと相談して同意を得た不要なオプションを削除: |
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2003-06-13 |
mogami | アムフ」 |
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2003-06-13 |
nothere | ダンジョンの外壁を永久岩で生成するオプションbound_walls_permを作成. |
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2003-06-12 |
nothere | モンスターシンボル分類の説明内の細かい修正. |
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2003-06-07 |
nsk | ダンプ出力時に覚えた青魔法も表示するようにした。 |
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2003-05-29 |
nothere | 幻覚時のモンスター同士の殴り合いと, 英語版の幻覚時の文章がおかしかっ |
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2003-05-09 |
nothere | mbe_info[]の配列要素が正しく{}で括られていなかったので修正. |
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2003-05-08 |
nothere | 警告機能の実装を大幅に変更. |
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2003-05-05 |
nothere | アリーナデータの直値指定を記号定数に置き換え, データ構造を変更. 賞品はk_idx直接 |
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2003-05-04 |
nothere | 熟練度に関する数値が直接指定されていた部分を記号定数化. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-02-04 |
mogami | - lore_do_probe()で思い出情報を全て得るようにして、モンスター仙人でも |
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2002-11-26 |
mogami | ・ユ・愠「ハンツク、ホサナヘヘ、ツチ」 |
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2002-11-16 |
mogami | heng-mlに届いた John Mikula さんのアドバイスに従って修行僧の構えの英語名 |
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2002-11-09 |
mogami | 空腹充足の巻物と狂戦士の空腹充足レイシャル廃止。 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-11-06 |
mogami | 「レベルの高いモンスターが動いたら行動中止する」オプションdisturb_highを導入。 |
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2002-11-06 |
mogami | 初期オプション terrain_streamsとstupid_monsters 廃止。 |
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2002-11-06 |
mogami | Implement allow_debug_opts. Fixed the bug that allows... |
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2002-11-05 |
mogami | 選択可能な魔法領域のリストrealm_choice1[]と2[]で忍者の分が無く、 |
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2002-10-22 |
mogami | 弱い簡易鑑定で{上質}と出る代わりに{上質以上}と出るようにした。 |
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2002-07-04 |
mogami | 簡易鑑定した瞬間と、魔法やアイテムを使って鑑定した瞬間に、自動破壊を適 |
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2002-06-19 |
mogami | 値段が店の上限価格以上のアイテムを売るとき交渉が不要で上限金額にいきなり |
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2002-06-15 |
mogami | Zap -> Punishment |
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2002-06-15 |
hoge | 暗黒魔法の消費MPバグ修正 |
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2002-06-11 |
mogami | 聖なる御言葉の英語名が間違っていたのを修正。 |
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2002-06-01 |
mogami | 生命破邪の説明修正、スターダストのダイスをd2に、破邪の英語版呪文名ちょっと修正。 |
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2002-05-27 |
mogami | 英語版の生命、破邪の魔法名、魔法説明。 |
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2002-05-27 |
mogami | haja -> crusade ク。コヨエケ |
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2002-05-26 |
hoge | ヌヒシル、ホ・ミ・ース、タオ&タクフソ、キ・ミ。シ・ク・逾ヒ。」 |
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2002-05-20 |
mogami | - スターダストでproject(-1, ...)で落ちてたので修正。 |
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2002-05-20 |
hoge | ヌヒシル、ャ、タ、、、ソ、、、ヌ、ュ、ソ。」 |
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2002-05-18 |
mogami | Unangband より、view_unsafe_gridsオプション実装。 |
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2002-05-14 |
hoge | 破邪。まだ作ってる途中。 |
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2002-05-04 |
mogami | - CAVE_DETECTフラグを新設、トラップ感知範囲内にいる事を示す。(ただし、感知範囲 |
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2002-04-28 |
mogami | - find_cutとfind_examineの説明文(ゲーム中とヘルプ文章の両方)をわかりやすく。 |
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