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[Refactor] #37353 複数の object_is_* マクロをobject-hook.h へ移動。
[hengband/hengband.git]
/
src
/
xtra2.c
2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-20
deskull
[Refactor] #37353 Delete ang_sort_comp, ang_sort_swap...
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2019-03-19
deskull
[Refactor] #37353 ang_sort_*() in cmd4.c to sort.c.
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2019-03-19
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-19
deskull
[Refactor] #37353 Delete unused #define.
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2019-03-19
deskull
[Refactor] #37353 ang_sort_*() in xtra2.c to sort.c.
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2019-03-19
deskull
[Refactor] #37353 look_mon_desc() to monster1.c.
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2019-03-19
deskull
[Refactor] #37353 get_screen_size() to view-mainwindow.c.
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2019-03-19
deskull
[Refactor] #37353 extract_note_dies() to monster1.c.
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2019-03-19
deskull
[Refactor] #37353 check_experience() to player-status.c.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-02-28
deskull
[Refactor] #38997 gain_random_mutation() を gain_mutatio...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c の関数のいくつかを shoot.c へ移動。 /...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c から rumor.c を分離。 / rumor.c...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c の関数のいくつかを view-mainwindow...
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2019-01-17
Deskull
[Refactor] #37353 mon_damage_mod() を monster-status...
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2019-01-17
Deskull
[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...
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2019-01-17
Deskull
[Refactor] #37353 count_all_hostile_monsters() を floor...
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2019-01-17
Deskull
[Refactor] #37353 mon_take_hit() と関連処理を monster-status...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-16
Deskull
[Refactor] #37353 gain_level_reward() を新規ファイル patron...
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2019-01-16
Deskull
[Refactor] #37353 モンスター配置に関する関数整理中。 / Refactor function...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-15
Deskull
[Refactor] #37353 monster_death() を monster1.c へ移動...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-13
Deskull
[Refactor] #37353 ソート処理をsort.c/hに分離。 / Separate to...
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2019-01-13
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-13
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-10
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-09
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-09
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-06
Deskull
[Refactor] #37353 player-item.c/h 削除。 xtra2.c を player...
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2019-01-06
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-06
Deskull
[Refactor] #37353 未使用変数削除。 / Delete a unused function.
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2019-01-03
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-30
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-23
Deskull
[Fix] #37856 不正なモンスターのステータスを参照した際に発生し得るゼロ除算を回避。 / Avoid...
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 ベースアイテム判定処理を objectkind-hook.c/h...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-12
Deskull
[Refactor] #37353 monster_living() の引数修正。 / Type replac...
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2018-12-12
Deskull
[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
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2018-12-08
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-08
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-06
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-12-06
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-03
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-03
Deskull
[Refactor] #37353 mon_take_hit() のコメントアウト済落馬処理を削除。...
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理。 update_mon()をupdate_monster...
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-27
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define ALLOW_EASY_FLOOR による分岐処理削除 / Delete...
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete...
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2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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