2017-06-17 |
Deskull | (2.2.0.5) #37287 xtra2.c内のC4457警告に対応 / Deal C4457 warni... |
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2016-12-27 |
deskull | Merge pull request #35756 (shimitei/hengband/fix/buffer... |
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2016-09-08 |
deskull | Merge pull request #35763 (shimitei/hengband/fix/multi_... |
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2016-04-27 |
Deskull | 襲撃を受けた時(ambush)、通常クエストをクリアした時(quest_clear)、最終クエストをクリアした... |
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2015-10-26 |
Deskull | monster_death()関数中の固定アーティファクトドロップ指定を、r_info.txtへ移管... |
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2015-10-26 |
Deskull | r_infoにドロップアーティファクト指定列を試験実装 / Implement A(Artifact... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-02-25 |
Deskull | 未使用ローカル変数の削除。 / Remove unused local variables. |
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2014-03-25 |
Habu | Reactivate BOM for fxxkin' Visual Studio v2.1.4 |
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2014-03-25 |
dis- | fix compile error on English version |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-19 |
dis- | refactor: remove learnable from arguments |
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2014-02-06 |
deskull | Add Doxygen comment to xtra2.c. |
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2014-02-06 |
deskull | Add Doxygen comment to xtra2.c. |
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2014-02-06 |
deskull | Add Doxygen comment to xtra2.c. |
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2013-12-04 |
deskull | Add 'special' process to acquirement() and debug comman... |
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2013-06-07 |
dis- | Goemon is now cut down weak shoot/throwing and drop... |
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2013-05-18 |
deskull | Add artifact, 'Toragoroshi-Nanacho-Nenbutsu'. |
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2013-05-08 |
deskull | Add artifact, Orb of Fate. |
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2013-04-23 |
habu | 変数宣言をブロックの先頭に変更 (Ticket #31211) |
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2013-04-22 |
dis- | Use const pointer for many times referred quest[*] |
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2013-04-21 |
dis- | show quest complete time |
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2013-03-30 |
dis- | kill KILL_EXP flag. no more need. |
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2013-03-08 |
habu | Modify the code which search stairs in tgt_pt |
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2013-03-03 |
dis- | Rest and Shoot exp is reduced by accumulated damages... |
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2013-03-03 |
dis- | Save damages dealt by player for each monster. (Do... |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-20 |
habu | Fix a bug of rumor code |
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2013-02-19 |
habu | Refactor quest completion code |
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2013-02-16 |
iks | Travel algorithm is improved for avoiding traps, lavas... |
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2013-02-01 |
iks | Enable to open chests or disarm traps at player's feet... |
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2013-02-01 |
habu | Fix compile error in English version |
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2013-01-30 |
iks | Be able to target monsters out of a panel but in a... |
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2013-01-25 |
iks | Target quest infomations are not initialized when getti... |
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2013-01-16 |
habu | suppress gcc warning |
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2013-01-14 |
iks | Rewrote rumor_bind_name function for avoiding a memory... |
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2013-01-14 |
iks | Fixed warning of rumor_bind_name function. |
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2013-01-13 |
iks | Rumors already includes some excellent rumors. (It... |
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2012-12-16 |
dis- | Remove expand of look command from 3160 -- annoying. |
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2012-12-16 |
dis- | Add window flag -- Display monsters in sight |
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2012-12-13 |
dis- | Add Artifact.spo to crossbow-bolt |
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2012-11-25 |
deskull | ウィザードモードに職業を変える機能を追加(ただし、魔法領域の再設定などは行われず不完全であるので注意) |
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2012-11-19 |
dis- | No more unlimited Multiply monster drops -- up to 1024. |
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2012-11-18 |
dis- | Completely change TowerQuest. Try Once, Difficult,... |
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2012-09-08 |
dis- | add type casting for fprintf |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2009-03-07 |
iks | 次元の扉などの場所指定で、「<」「>」で階段を指定できるように。(from XAngband) |
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2005-03-25 |
macband | @nothereさんから送られてきた修正パッチ適用。 |
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2004-08-06 |
nothere | クエストの入口にクエスト名と階数を表示するように変更. XAngbandより. |
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2004-08-02 |
nothere | easy_floor有効時に, 床上のアイテムの山に金塊が含まれる場合でもリスト |
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2004-07-19 |
nothere | 幻覚に関するバグ修正. |
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2004-07-08 |
nothere | 悪夢モードでモンスターからの経験値が約2倍入手できていたバグを修正. |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-28 |
nothere | モンスターが固有で落とす固定アーティファクトやダンジョン制覇時の報酬 |
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2004-05-28 |
nothere | モンスターが固有で落とす固定アーティファクトやダンジョン制覇時の報酬 |
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2004-05-15 |
nothere | 死体と骨を両方落とす設定の非ユニークモンスターが骨を絶対に落とさない |
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2004-03-27 |
nothere | "poleweapon" -> "hafted weapon". |
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2004-02-22 |
iks | 見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。 |
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2004-02-20 |
nothere | パッチ当てをミスしており, 英語版でコンパイルエラーになるバグを修正. |
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2004-02-17 |
nothere | Kieron Dunbar氏のパッチを適用し, 以下の英語版のバグとTypoを修正. |
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2004-01-20 |
mogami | 未使用変数削除。 |
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2004-01-20 |
mogami | lookコマンドの改良で、最初のカーソルの位置がプレイヤーの位置になって |
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2004-01-20 |
mogami | lookコマンドでスペースキーを押すと(1)モンスター(レベルの高い順)、 |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-17 |
mogami | X11 on MacOSXでサブウィンドウをマウスでリサイズすると再描画を繰り返して永久ループになるバグ修正... |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2003-12-26 |
nothere | o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全 |
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2003-12-23 |
nothere | 更新指示に関する変更. |
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2003-12-22 |
nothere | target_set_aux()ではウィザードモードで地形IDや座標を表示しているが, |
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2003-12-22 |
nothere | アリーナ内のゲートに用いる新しい地形 "入場門" を追加. 関連して, 以下 |
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2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
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2003-12-16 |
nothere | 視界外でテレパシーなどで見えているだけのモンスターの行動メッセージを |
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2003-12-14 |
nothere | 'l'でモンスターなどの下の地形を "...は...の上に" と表示するかどうかの |
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2003-12-02 |
nothere | '%'や'@'で変更した設定やマクロをprefファイルに書き込まずに使う場合に |
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2003-12-01 |
nothere | 設定ファイルの評価内容が変わる可能性のある部分でprefを自動で読み込む |
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2003-12-01 |
mogami | s64bのシフト演算マクロ s64b_LSHIFT()とs64b_RSHIFT()をbit数指定に拡張して、 |
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2003-11-29 |
mogami | 32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。 |
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2003-11-29 |
nothere | FF_MOVEの扱い方の整理. |
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2003-11-26 |
mogami | 英語版のコードにゴミ「y」が入ってコンパイルできなかったので修正。 |
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2003-11-25 |
mogami | cave_droppable_bold()を変更。他のアイテムに重なる事を許可する時にも |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-16 |
henkma | exp_needのレベルup時に表示がリフレッシュされないバグを修正. |
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2003-11-15 |
nothere | 『Fat Man』の代替として地獄の鉄槌を追加. 倒すと鈍器を落とす. |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-10-24 |
mogami | レベルアップ時に PW_INVEN フラグが付加されていなかった為、 |
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2003-10-20 |
mogami | ・生い立ちオートローラーで年齢の範囲も指定できるようにした。 |
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2003-10-11 |
nothere | 遠く離れたモンスター同士の戦闘で倒れた暁の戦士が, その戦闘とは無関係 |
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2003-10-11 |
nothere | 特定モンスターが落とす特定文字限定のアイテムの処理などでmake_object() |
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2003-10-11 |
nothere | グリッドのfeatまたはmimicからf_info[]で定義されたmimicを取得する処理 |
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2003-10-08 |
mogami | 時止めを使うモンスターがプレイヤーのオーラで死んだ時に時止めをキャンセ |
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2003-10-07 |
nothere | 語句の置き換え/統一. |
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2003-09-02 |
nothere | vanilla_townでは賞金首を換金できないため, 賞金首の概念が存在しないか |
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2003-08-30 |
nothere | * バーノール, ルパート, バーノール=ルパートを倒した場合の生存数や殺害 |
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2003-08-29 |
nothere | ミスリル・ゴーレムを倒した時にミスリルだけ落とすように変更. |
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2003-08-29 |
mogami | henkmaさんと相談して同意を得た不要なオプションを削除: |
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2003-08-26 |
nothere | スコア計算では最大の最大経験値を読むようにした. これにより, アイテム |
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2003-08-21 |
mogami | 銀のエンゼルを倒した時、4,9,14,...体目でおもちゃのカンヅメを出していたので、 |
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