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Set symbol operations at insertion.
[android-x86/external-swiftshader.git]
/
src
/
2015-02-25
Nicolas Capens
Set symbol operations at insertion.
tree
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commitdiff
2015-02-25
Nicolas Capens
Use generic types to compact the symbol table initializ...
tree
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commitdiff
2015-02-25
Nicolas Capens
Use safer typed enums.
tree
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commitdiff
2015-02-24
Alexis Hetu
Adding multisampling to texture3D test
tree
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commitdiff
2015-02-24
Nicolas Capens
Implement basic GLSL ES 3.0 texture sampling.
tree
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commitdiff
2015-02-24
Nicolas Capens
Define GLSL ES 3.0 sampler types.
tree
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commitdiff
2015-02-24
Nicolas Capens
Simplify the creation of global types.
tree
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commitdiff
2015-02-24
Nicolas Capens
Move GLSL ES 1.00-specific symbols to their own symbol...
tree
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commitdiff
2015-02-24
Nicolas Capens
Split builtin symbols over multiple levels.
tree
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commitdiff
2015-02-23
Nicolas Capens
Explicitly insert builtins at symbol level 0 and declar...
tree
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commitdiff
2015-02-23
Nicolas Capens
Pass the shader version to the symbol table.
tree
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commitdiff
2015-02-23
Nicolas Capens
Implement support for layout qualifier locations.
tree
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commitdiff
2015-02-23
Nicolas Capens
Add support for unsigned integer literals in the shadin...
tree
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commitdiff
2015-02-23
Nicolas Capens
Implement shader compiler support for uint vectors.
tree
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commitdiff
2015-02-23
Nicolas Capens
Implement shader compiler support for uint scalars.
tree
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commitdiff
2015-02-23
Nicolas Capens
Add helper functions to the lexer to tokenize strings...
tree
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commitdiff
2015-02-23
Nicolas Capens
Support in/out as type qualifiers.
tree
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commitdiff
2015-02-23
Nicolas Capens
Add support for new ESSL 3.00 keywords.
tree
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commitdiff
2015-02-23
Nicolas Capens
Reject GLSL ES 3.00 shaders for OpenGL ES 2.0 contexts.
tree
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commitdiff
2015-02-23
Nicolas Capens
Use an STL string for the shader info log.
tree
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commitdiff
2015-02-23
Nicolas Capens
Centralize shader compilation.
tree
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commitdiff
2015-02-23
Nicolas Capens
Eliminate compiling for the WebGL spec.
tree
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commitdiff
2015-02-23
Nicolas Capens
Parse the shader version number.
tree
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commitdiff
2015-02-23
Nicolas Capens
Enable OpenGL ES 3.0 context creation.
tree
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commitdiff
2015-02-23
Maxime Gregoire
LibGL Simple cube test modification.
tree
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commitdiff
2015-02-20
Alexis Hetu
Texture3D copy to level
tree
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commitdiff
2015-02-13
Maxime Gregoire
wglSwapBuffers signature fix
tree
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commitdiff
2015-02-12
Nicolas Capens
Fix supporting samplers in structs passed down as funct...
tree
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commitdiff
2015-02-12
Nicolas Capens
Always wait for the debugger.
tree
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commitdiff
2015-02-12
Nicolas Capens
Fix the Code::Blocks builds.
tree
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commitdiff
2015-02-12
Nicolas Capens
Eliminate the ShaderLang interface.
tree
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commitdiff
2015-02-12
Nicolas Capens
Eliminate the abstract shader compiler interface.
tree
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commitdiff
2015-02-12
Nicolas Capens
Eliminate TShHandleBase.
tree
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commitdiff
2015-02-12
Nicolas Capens
Rename ShHandle to Compiler.
tree
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commitdiff
2015-02-12
Nicolas Capens
Safely promote uninitialized constants.
tree
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commitdiff
2015-02-12
Nicolas Capens
Ignore constants that have not been initialized.
tree
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commitdiff
2015-02-12
Nicolas Capens
Provide safer and more convenient constant union accessors.
tree
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commitdiff
2015-02-11
Maxime Gregoire
OpenGL 2.1 Simple test cube application
tree
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commitdiff
2015-02-11
Nicolas Capens
Add OpenGL ES 3.0 entry function stubs.
tree
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commitdiff
2015-02-11
Nicolas Capens
Add OpenGL ES 3.0 headers.
tree
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commitdiff
2015-02-11
Nicolas Capens
Predefine GL_FRAGMENT_PRECISION_HIGH.
tree
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commitdiff
2015-02-11
Nicolas Capens
Implement an OpenGL 2.1 prototype.
tree
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commitdiff
2015-02-11
Nicolas Capens
Share the name space implementation between all GL...
tree
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commitdiff
2015-02-11
Nicolas Capens
Access binding pointer objects through operators.
tree
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commitdiff
2015-02-11
Nicolas Capens
Make the Object class independent of the GL version.
tree
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commitdiff
2015-02-11
Nicolas Capens
Optimize fixed-function states.
tree
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commitdiff
2015-02-11
Nicolas Capens
Fix passthru of non-float texture coordinates.
tree
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commitdiff
2015-02-11
Nicolas Capens
Add support for quad primitives.
tree
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commitdiff
2015-02-11
Nicolas Capens
Implement support for wide lines.
tree
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commitdiff
2015-02-11
Nicolas Capens
Make OutputASM header independent of GL headers.
tree
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commitdiff
2015-02-10
Alexis Hetu
Adding Texture3D support.
tree
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commitdiff
2015-02-09
Maxime Gregoire
OpenGL ES environment texture partial implementation
tree
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commitdiff
2015-01-29
Nicolas Capens
Provide missing OpenGL ES 1.x extension for implementat...
tree
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commitdiff
2015-01-28
Nicolas Capens
Work around a GCC miscompilation issue.
tree
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commitdiff
2015-01-27
Alexis Hetu
Fix for the Linux build
tree
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commitdiff
2015-01-27
Maxime Gregoire
OpenGL ES 1.1 colorPointer function implementation
tree
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commitdiff
2015-01-27
Nicolas Capens
Initialize texture stage alpha modifiers.
tree
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commitdiff
2015-01-27
Nicolas Capens
Add desktop OpenGL headers.
tree
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commitdiff
2015-01-27
Maxime Gregoire
OpenGL ES 1.1 fog implementation
tree
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commitdiff
2015-01-26
Alexis Hetu
Templated loadImageData functions to make 3D integratio...
tree
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commitdiff
2015-01-22
Nicolas Capens
Rename the desktop OpenGL namespace to gl.
tree
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commitdiff
2015-01-22
Nicolas Capens
Rename the GLSL shader compiler namespace to glsl.
tree
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commitdiff
2015-01-22
Nicolas Capens
Make the GLSL compiler independent of the API shader...
tree
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commitdiff
2015-01-22
Nicolas Capens
Add libGL to the Visual Studio solution.
tree
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commitdiff
2015-01-22
Nicolas Capens
Rename libGLESv2 to libGL.
tree
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commitdiff
2015-01-22
Nicolas Capens
Copy libGLESv2 to libGL.
tree
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commitdiff
2015-01-22
Nicolas Capens
Remove the Radiance compiler copy and use OpenGL's...
tree
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commitdiff
2015-01-20
Nicolas Capens
Increment the version number.
tree
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commitdiff
2015-01-19
Maxime Gregoire
Added architecture details to DLL's descriptions
tree
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commitdiff
2015-01-14
Nicolas Capens
Provide framebuffer-specific color read format/type...
tree
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commitdiff
2015-01-14
Nicolas Capens
Provide a faster implementation for reading to RGBA8.
tree
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commitdiff
2015-01-14
Nicolas Capens
Retrieve the implementation color read format/type...
tree
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commitdiff
2014-12-12
Nicolas Capens
Fix allowing fragment shader invariant declarations.
tree
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commitdiff
2014-12-11
Nicolas Capens
Remove a GCC-specific intrinsic
tree
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commitdiff
2014-12-11
Nicolas Capens
Remove Apple-specific CPUID queries.
tree
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commitdiff
2014-12-11
Nicolas Capens
Fix an image destruction deadlock.
tree
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commitdiff
2014-12-11
Nicolas Capens
Create 64-bit translator libraries for the Android...
tree
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commitdiff
2014-12-10
Nicolas Capens
Fall back to the default visual if no X8R8G8B8.
tree
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commitdiff
2014-12-08
Nicolas Capens
Create translator libraries for the Android Emulator...
tree
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commitdiff
2014-12-06
Nicolas Capens
Add Linux projects for Radiance.
tree
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commitdiff
2014-12-06
Nicolas Capens
Merge libEGL into libRAD.
tree
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commitdiff
2014-12-06
Nicolas Capens
Fix compile errors.
tree
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commitdiff
2014-12-05
Nicolas Capens
Treat all X8R8G8B8 and A8R8G8B8 formats as fast EGL...
tree
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commitdiff
2014-12-03
Nicolas Capens
Eliminate RefCountObject.
tree
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commitdiff
2014-12-03
Nicolas Capens
Eliminate GL renderbuffers.
tree
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commitdiff
2014-12-03
Nicolas Capens
Eliminate GL queries.
tree
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commitdiff
2014-12-03
Nicolas Capens
Eliminate GL handle allocator.
tree
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commitdiff
2014-12-03
Nicolas Capens
Eliminate GL framebuffers.
tree
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commitdiff
2014-12-03
Nicolas Capens
Eliminate GL index and vertex data manager.
tree
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commitdiff
2014-12-03
Nicolas Capens
Eliminate GL resource manager.
tree
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commitdiff
2014-12-03
Nicolas Capens
Eliminate GL buffers.
tree
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commitdiff
2014-12-02
Nicolas Capens
Implement a Radiance prototype.
tree
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commitdiff
2014-12-02
Nicolas Capens
Clear the list of uniforms before recompiling.
tree
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commitdiff
2014-12-01
Nicolas Capens
Implement ETC1 compressed textures support.
tree
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commitdiff
2014-12-01
Nicolas Capens
Create a renderer device per GL context.
tree
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commitdiff
2014-11-28
Nicolas Capens
Ignore Android EGL config attributes.
tree
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commitdiff
2014-11-28
Nicolas Capens
Reference/release both the image and parent texture.
tree
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commitdiff
2014-11-26
Nicolas Capens
Eliminate exception handling.
tree
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commitdiff
2014-11-26
Alexis Hetu
Fixed Fractal shader
tree
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commitdiff
2014-11-26
Alexis Hetu
Fixed signed/unsigned types comparison
tree
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commitdiff
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