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Set symbol operations at insertion.
[android-x86/external-swiftshader.git] / src /
2015-02-25 Nicolas CapensSet symbol operations at insertion.
2015-02-25 Nicolas CapensUse generic types to compact the symbol table initializ...
2015-02-25 Nicolas CapensUse safer typed enums.
2015-02-24 Alexis HetuAdding multisampling to texture3D test
2015-02-24 Nicolas CapensImplement basic GLSL ES 3.0 texture sampling.
2015-02-24 Nicolas CapensDefine GLSL ES 3.0 sampler types.
2015-02-24 Nicolas CapensSimplify the creation of global types.
2015-02-24 Nicolas CapensMove GLSL ES 1.00-specific symbols to their own symbol...
2015-02-24 Nicolas CapensSplit builtin symbols over multiple levels.
2015-02-23 Nicolas CapensExplicitly insert builtins at symbol level 0 and declar...
2015-02-23 Nicolas CapensPass the shader version to the symbol table.
2015-02-23 Nicolas CapensImplement support for layout qualifier locations.
2015-02-23 Nicolas CapensAdd support for unsigned integer literals in the shadin...
2015-02-23 Nicolas CapensImplement shader compiler support for uint vectors.
2015-02-23 Nicolas CapensImplement shader compiler support for uint scalars.
2015-02-23 Nicolas CapensAdd helper functions to the lexer to tokenize strings...
2015-02-23 Nicolas CapensSupport in/out as type qualifiers.
2015-02-23 Nicolas CapensAdd support for new ESSL 3.00 keywords.
2015-02-23 Nicolas CapensReject GLSL ES 3.00 shaders for OpenGL ES 2.0 contexts.
2015-02-23 Nicolas CapensUse an STL string for the shader info log.
2015-02-23 Nicolas CapensCentralize shader compilation.
2015-02-23 Nicolas CapensEliminate compiling for the WebGL spec.
2015-02-23 Nicolas CapensParse the shader version number.
2015-02-23 Nicolas CapensEnable OpenGL ES 3.0 context creation.
2015-02-23 Maxime GregoireLibGL Simple cube test modification.
2015-02-20 Alexis HetuTexture3D copy to level
2015-02-13 Maxime GregoirewglSwapBuffers signature fix
2015-02-12 Nicolas CapensFix supporting samplers in structs passed down as funct...
2015-02-12 Nicolas CapensAlways wait for the debugger.
2015-02-12 Nicolas CapensFix the Code::Blocks builds.
2015-02-12 Nicolas CapensEliminate the ShaderLang interface.
2015-02-12 Nicolas CapensEliminate the abstract shader compiler interface.
2015-02-12 Nicolas CapensEliminate TShHandleBase.
2015-02-12 Nicolas CapensRename ShHandle to Compiler.
2015-02-12 Nicolas CapensSafely promote uninitialized constants.
2015-02-12 Nicolas CapensIgnore constants that have not been initialized.
2015-02-12 Nicolas CapensProvide safer and more convenient constant union accessors.
2015-02-11 Maxime GregoireOpenGL 2.1 Simple test cube application
2015-02-11 Nicolas CapensAdd OpenGL ES 3.0 entry function stubs.
2015-02-11 Nicolas CapensAdd OpenGL ES 3.0 headers.
2015-02-11 Nicolas CapensPredefine GL_FRAGMENT_PRECISION_HIGH.
2015-02-11 Nicolas CapensImplement an OpenGL 2.1 prototype.
2015-02-11 Nicolas CapensShare the name space implementation between all GL...
2015-02-11 Nicolas CapensAccess binding pointer objects through operators.
2015-02-11 Nicolas CapensMake the Object class independent of the GL version.
2015-02-11 Nicolas CapensOptimize fixed-function states.
2015-02-11 Nicolas CapensFix passthru of non-float texture coordinates.
2015-02-11 Nicolas CapensAdd support for quad primitives.
2015-02-11 Nicolas CapensImplement support for wide lines.
2015-02-11 Nicolas CapensMake OutputASM header independent of GL headers.
2015-02-10 Alexis HetuAdding Texture3D support.
2015-02-09 Maxime GregoireOpenGL ES environment texture partial implementation
2015-01-29 Nicolas CapensProvide missing OpenGL ES 1.x extension for implementat...
2015-01-28 Nicolas CapensWork around a GCC miscompilation issue.
2015-01-27 Alexis HetuFix for the Linux build
2015-01-27 Maxime GregoireOpenGL ES 1.1 colorPointer function implementation
2015-01-27 Nicolas CapensInitialize texture stage alpha modifiers.
2015-01-27 Nicolas CapensAdd desktop OpenGL headers.
2015-01-27 Maxime GregoireOpenGL ES 1.1 fog implementation
2015-01-26 Alexis HetuTemplated loadImageData functions to make 3D integratio...
2015-01-22 Nicolas CapensRename the desktop OpenGL namespace to gl.
2015-01-22 Nicolas CapensRename the GLSL shader compiler namespace to glsl.
2015-01-22 Nicolas CapensMake the GLSL compiler independent of the API shader...
2015-01-22 Nicolas CapensAdd libGL to the Visual Studio solution.
2015-01-22 Nicolas CapensRename libGLESv2 to libGL.
2015-01-22 Nicolas CapensCopy libGLESv2 to libGL.
2015-01-22 Nicolas CapensRemove the Radiance compiler copy and use OpenGL's...
2015-01-20 Nicolas CapensIncrement the version number.
2015-01-19 Maxime GregoireAdded architecture details to DLL's descriptions
2015-01-14 Nicolas CapensProvide framebuffer-specific color read format/type...
2015-01-14 Nicolas CapensProvide a faster implementation for reading to RGBA8.
2015-01-14 Nicolas CapensRetrieve the implementation color read format/type...
2014-12-12 Nicolas CapensFix allowing fragment shader invariant declarations.
2014-12-11 Nicolas CapensRemove a GCC-specific intrinsic
2014-12-11 Nicolas CapensRemove Apple-specific CPUID queries.
2014-12-11 Nicolas CapensFix an image destruction deadlock.
2014-12-11 Nicolas CapensCreate 64-bit translator libraries for the Android...
2014-12-10 Nicolas CapensFall back to the default visual if no X8R8G8B8.
2014-12-08 Nicolas CapensCreate translator libraries for the Android Emulator...
2014-12-06 Nicolas CapensAdd Linux projects for Radiance.
2014-12-06 Nicolas CapensMerge libEGL into libRAD.
2014-12-06 Nicolas CapensFix compile errors.
2014-12-05 Nicolas CapensTreat all X8R8G8B8 and A8R8G8B8 formats as fast EGL...
2014-12-03 Nicolas CapensEliminate RefCountObject.
2014-12-03 Nicolas CapensEliminate GL renderbuffers.
2014-12-03 Nicolas CapensEliminate GL queries.
2014-12-03 Nicolas CapensEliminate GL handle allocator.
2014-12-03 Nicolas CapensEliminate GL framebuffers.
2014-12-03 Nicolas CapensEliminate GL index and vertex data manager.
2014-12-03 Nicolas CapensEliminate GL resource manager.
2014-12-03 Nicolas CapensEliminate GL buffers.
2014-12-02 Nicolas CapensImplement a Radiance prototype.
2014-12-02 Nicolas CapensClear the list of uniforms before recompiling.
2014-12-01 Nicolas CapensImplement ETC1 compressed textures support.
2014-12-01 Nicolas CapensCreate a renderer device per GL context.
2014-11-28 Nicolas CapensIgnore Android EGL config attributes.
2014-11-28 Nicolas CapensReference/release both the image and parent texture.
2014-11-26 Nicolas CapensEliminate exception handling.
2014-11-26 Alexis HetuFixed Fractal shader
2014-11-26 Alexis HetuFixed signed/unsigned types comparison
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