OSDN Git Service
(root)
/
hengbandforosx
/
hengbandosx.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree Creation for the activation of...
[hengbandforosx/hengbandosx.git]
/
src
/
2020-11-13
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
tree
|
commitdiff
2020-11-13
Hourier
[Refactor] #37285 Reshaped object-boost.c automatically
tree
|
commitdiff
2020-11-13
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
tree
|
commitdiff
2020-11-13
Hourier
[Implement] #37285 Added damage decreasing calculation...
tree
|
commitdiff
2020-11-12
Hourier
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
tree
|
commitdiff
2020-11-12
Hourier
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue...
tree
|
commitdiff
2020-11-12
Hourier
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that...
tree
|
commitdiff
2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
tree
|
commitdiff
2020-11-12
Hourier
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue...
tree
|
commitdiff
2020-11-12
Hourier
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
tree
|
commitdiff
2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
tree
|
commitdiff
2020-11-12
Hourier
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
tree
|
commitdiff
2020-11-12
Hourier
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
tree
|
commitdiff
2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
tree
|
commitdiff
2020-11-11
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
tree
|
commitdiff
2020-11-11
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
tree
|
commitdiff
2020-11-11
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
tree
|
commitdiff
2020-11-11
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
tree
|
commitdiff
2020-11-11
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
tree
|
commitdiff
2020-11-11
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
tree
|
commitdiff
2020-11-11
Hourier
[Refactor] #37285 Reshaped effect-monster-resist-hurt...
tree
|
commitdiff
2020-11-11
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
tree
|
commitdiff
2020-11-11
Hourier
[Refactor] #37285 Reshaped summonning monster functions
tree
|
commitdiff
2020-11-11
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
tree
|
commitdiff
2020-11-10
deskull
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコー...
tree
|
commitdiff
2020-11-09
deskull
[Refactor] #40514 関数コメントさらに付加. / Add function more...
tree
|
commitdiff
2020-11-08
deskull
[Refactor] #40514 関数コメント付加. / Add function comments.
tree
|
commitdiff
2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
tree
|
commitdiff
2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_invent...
tree
|
commitdiff
2020-11-08
deskull
[Add] #40514 calc_inventory_weight() を実装. / Implement...
tree
|
commitdiff
2020-11-05
deskull
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
tree
|
commitdiff
2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
|
commitdiff
2020-11-04
Hourier
[Refactor] #37285 Reshaped monster-race-hook.c and...
tree
|
commitdiff
2020-11-04
Hourier
[Refactor] #40655 Reshaped player-damage.c
tree
|
commitdiff
2020-11-04
Hourier
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resol...
tree
|
commitdiff
2020-11-04
Hourier
[Refactor] #40916 Reshaped load.c
tree
|
commitdiff
2020-11-04
Hourier
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue...
tree
|
commitdiff
2020-11-03
deskull
[Refactor] check_death()にコメント追加. / Add check_death().
tree
|
commitdiff
2020-10-25
deskull
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. /...
tree
|
commitdiff
2020-10-24
deskull
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一...
tree
|
commitdiff
2020-10-24
deskull
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply...
tree
|
commitdiff
2020-10-24
deskull
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_S...
tree
|
commitdiff
2020-10-21
deskull
[Refactor] #40514 TODOコメント付加. / Add todo comments.
tree
|
commitdiff
2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
tree
|
commitdiff
2020-10-18
deskull
[Fix] #40514 effect_player_lite() と effect_player_dark...
tree
|
commitdiff
2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
tree
|
commitdiff
2020-10-15
deskull
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
tree
|
commitdiff
2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
|
commitdiff
2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
|
commitdiff
2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
|
commitdiff
2020-10-07
Eric Branlund
Replaced the call to the missing prepare_browse_movie_a...
tree
|
commitdiff
2020-10-07
Eric Branlund
Pick up prototype for gettimeofday() for non-Windows...
tree
|
commitdiff
2020-10-07
Eric Branlund
Fixed "#endif" that broke compilation with clang 12...
tree
|
commitdiff
2020-10-07
Eric Branlund
Included monster-attack-effect.h and monster-attack...
tree
|
commitdiff
2020-10-06
deskull
[refactor] #40514 player/player-status-resist.c にコメント追加...
tree
|
commitdiff
2020-10-06
Hourier
[Fix] (Cherry Pick) #40742 Resolved the issue that...
tree
|
commitdiff
2020-10-06
deskull
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
tree
|
commitdiff
2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
tree
|
commitdiff
2020-10-04
deskull
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
tree
|
commitdiff
2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
tree
|
commitdiff
2020-10-04
deskull
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
tree
|
commitdiff
2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
tree
|
commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated process_game_turn() from...
tree
|
commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated decide_arena_death() from...
tree
|
commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated init_riding_pet() from...
tree
|
commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated init_io() from play_game()
tree
|
commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated generate_world() from play_...
tree
|
commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated change_floor_if_error(...
tree
|
commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated generate_wilderness() from...
tree
|
commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated set_wizard_mode_by_argument...
tree
|
commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated reset_world_info() from...
tree
|
commitdiff
2020-09-22
Hourier
[Refactor] #40742 Reshaped monster-move.c and monster...
tree
|
commitdiff
2020-09-21
deskull
[Refactor] #40756 blind_spell_effect_messages を仮定義...
tree
|
commitdiff
2020-09-21
deskull
[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
tree
|
commitdiff
2020-09-21
deskull
[Refactor] #40514 不要インクルード削除. / Delete unused include.
tree
|
commitdiff
2020-09-21
deskull
[Refactor] #40514 effect_player_*() 関数を全て effect-player...
tree
|
commitdiff
2020-09-21
deskull
[Refactor] #40514 calc_deathray_damage_rate() を実装し...
tree
|
commitdiff
2020-09-21
Hourier
[Refactor] #40742 Separated init_world_floor_info(...
tree
|
commitdiff
2020-09-21
Hourier
[Refactor] #40742 Separated init_random_seed() from...
tree
|
commitdiff
2020-09-21
Hourier
[Refactor] #40742 Separated restore_windows() from...
tree
|
commitdiff
2020-09-21
Hourier
[Refactor] #40742 Reshaped game-play.c
tree
|
commitdiff
2020-09-21
Hourier
[Refactor] #40742 Renmaed chuukei.c/h (video relaying...
tree
|
commitdiff
2020-09-21
Hourier
[Refactor] #40742 Removed global vairable browsing_movie
tree
|
commitdiff
2020-09-21
Hourier
[Refactor] #40742 Reshaped CHUUKEI related codes automa...
tree
|
commitdiff
2020-09-21
Hourier
[Refactor] #40742 Removed CHUUKEI preprocessor because...
tree
|
commitdiff
2020-09-19
Eric Branlund
Put in place a workaround for compiling on Linux: unset...
tree
|
commitdiff
2020-09-18
deskull
[Refactor] #40514 calc_gravity_damage_rate() 実装. /...
tree
|
commitdiff
2020-09-17
deskull
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_t...
tree
|
commitdiff
2020-09-14
Eric Branlund
Include core/disturbance.h to pick up declaration for...
tree
|
commitdiff
2020-09-13
Hourier
[Refactor] #40734 Separated update_clear_monster()...
tree
|
commitdiff
2020-09-13
Hourier
[Refactor] #40734 Separated update_visible_monsters...
tree
|
commitdiff
2020-09-13
Hourier
[Refactor] #40734 Separated update_monsters_visibility...
tree
|
commitdiff
2020-09-13
Hourier
[Refactor] #40734 Separated decide_sight_invisible_mons...
tree
|
commitdiff
2020-09-13
Hourier
[Refactor] #40734 Separated check_invisible() from...
tree
|
commitdiff
2020-09-13
Hourier
[Refactor] #40734 Separated check_cold_blood() from...
tree
|
commitdiff
2020-09-13
Hourier
[Refactor] #40734 Separated update_specific_race_telepa...
tree
|
commitdiff
2020-09-13
Hourier
[Refactor] #40734 Separated update_weird_telepathy...
tree
|
commitdiff
2020-09-13
Hourier
[Refactor] #40734 Separated update_telepathy_sight...
tree
|
commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
tree
|
commitdiff
2020-09-13
Hourier
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号では...
tree
|
commitdiff
next